pokecrystal/macros/code.asm

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; Syntactic sugar macros
lb: MACRO ; r, hi, lo
ld \1, (\2 & $ff) << 8 + (\3 & $ff)
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ENDM
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ln: MACRO ; r, hi, lo
ld \1, (\2 & $f) << 4 + (\3 & $f)
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ENDM
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ldpixel: MACRO
if _NARG >= 5
lb \1, \2 * 8 + \4, \3 * 8 + \5
else
lb \1, \2 * 8, \3 * 8
endc
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ENDM
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depixel EQUS "ldpixel de,"
bcpixel EQUS "ldpixel bc,"
; Design patterns
jumptable: MACRO
ld a, [\2]
ld e, a
ld d, 0
ld hl, \1
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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ENDM
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maskbits: MACRO
; masks just enough bits to cover the argument
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; e.g. "maskbits 26" becomes "and %00011111" (since 26 - 1 = %00011001)
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; example usage in rejection sampling:
; .loop
; call Random
; maskbits 26
; cp 26
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; jr nc, .loop
x = 1
rept 8
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if x + 1 < (\1)
x = x << 1 | 1
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endc
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endr
and x
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ENDM