pokecrystal/engine/pokedex/pokedex_3.asm

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NASM
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LoadSGBPokedexGFX:
ld hl, SGBPokedexGFX_LZ
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ld de, vTiles2 tile $31
call Decompress
ret
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LoadSGBPokedexGFX2:
ld hl, SGBPokedexGFX_LZ
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ld de, vTiles2 tile $31
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lb bc, BANK(SGBPokedexGFX_LZ), 58
call DecompressRequest2bpp
ret
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SGBPokedexGFX_LZ:
INCBIN "gfx/pokedex/sgb.2bpp.lz"
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LoadQuestionMarkPic:
ld hl, .QuestionMarkLZ
ld de, sScratch
call Decompress
ret
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.QuestionMarkLZ:
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INCBIN "gfx/pokedex/question_mark.2bpp.lz"
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DrawPokedexListWindow:
ld a, $32
hlcoord 0, 17
ld bc, 12
call ByteFill
hlcoord 0, 1
lb bc, 15, 11
call ClearBox
ld a, $34
hlcoord 0, 0
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 16
ld bc, 11
call ByteFill
hlcoord 5, 0
ld [hl], $3f
hlcoord 5, 16
ld [hl], $40
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ld a, [wCurDexMode]
cp DEXMODE_OLD
jr z, .OldMode
; scroll bar
hlcoord 11, 0
ld [hl], $50
ld a, $51
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
ld [hl], $52
jr .Done
.OldMode:
; no scroll bar
hlcoord 11, 0
ld [hl], $66
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
ld [hl], $68
.Done:
ret
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DrawPokedexSearchResultsWindow:
ld a, $34
hlcoord 0, 0
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 10
ld bc, 11
call ByteFill
hlcoord 5, 0
ld [hl], $3f
hlcoord 5, 10
ld [hl], $40
hlcoord 11, 0
ld [hl], $66
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT / 2
call Bank77_FillColumn
ld [hl], $68
ld a, $34
hlcoord 0, 11
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 17
ld bc, 11
call ByteFill
hlcoord 11, 11
ld [hl], $66
ld a, $67
hlcoord 11, 12
ld b, 5
call Bank77_FillColumn
ld [hl], $68
hlcoord 0, 12
lb bc, 5, 11
call ClearBox
ld de, .esults_D
hlcoord 0, 12
call PlaceString
ret
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.esults_D
; (SEARCH R)
db "ESULTS"
next ""
; (### FOUN)
next "D!@"
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DrawDexEntryScreenRightEdge:
ldh a, [hBGMapAddress]
ld l, a
ldh a, [hBGMapAddress + 1]
ld h, a
push hl
inc hl
ld a, l
ldh [hBGMapAddress], a
ld a, h
ldh [hBGMapAddress + 1], a
hlcoord 19, 0
ld [hl], $66
hlcoord 19, 1
ld a, $67
ld b, 15
call Bank77_FillColumn
ld [hl], $68
hlcoord 19, 17
ld [hl], $3c
xor a
ld b, SCREEN_HEIGHT
hlcoord 19, 0, wAttrmap
call Bank77_FillColumn
call WaitBGMap2
pop hl
ld a, l
ldh [hBGMapAddress], a
ld a, h
ldh [hBGMapAddress + 1], a
ret
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Bank77_FillColumn:
push de
ld de, SCREEN_WIDTH
.loop
ld [hl], a
add hl, de
dec b
jr nz, .loop
pop de
ret