pokecrystal/engine/phone/phone.asm

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AddPhoneNumber::
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call _CheckCellNum
jr c, .cant_add
call Phone_FindOpenSlot
jr nc, .cant_add
ld [hl], c
xor a
ret
.cant_add
scf
ret
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DelCellNum::
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call _CheckCellNum
jr nc, .not_in_list
xor a
ld [hl], a
ret
.not_in_list
scf
ret
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CheckCellNum::
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jp _CheckCellNum ; wtf
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_CheckCellNum:
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ld hl, wPhoneList
ld b, CONTACT_LIST_SIZE
.loop
ld a, [hli]
cp c
jr z, .got_it
dec b
jr nz, .loop
xor a
ret
.got_it
dec hl
scf
ret
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Phone_FindOpenSlot:
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call GetRemainingSpaceInPhoneList
ld b, a
ld hl, wPhoneList
.loop
ld a, [hli]
and a
jr z, .FoundOpenSpace
dec b
jr nz, .loop
xor a
ret
.FoundOpenSpace:
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dec hl
scf
ret
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GetRemainingSpaceInPhoneList:
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xor a
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ld [wBuffer1], a
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ld hl, PermanentNumbers
.loop
ld a, [hli]
cp -1
jr z, .done
cp c
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jr z, .continue
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push bc
push hl
ld c, a
call _CheckCellNum
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jr c, .permanent
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ld hl, wBuffer1
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inc [hl]
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.permanent
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pop hl
pop bc
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.continue
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jr .loop
.done
ld a, CONTACT_LIST_SIZE
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ld hl, wBuffer1
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sub [hl]
ret
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INCLUDE "data/phone/permanent_numbers.asm"
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FarPlaceString:
ldh a, [hROMBank]
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push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
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CheckPhoneCall::
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; Check if the phone is ringing in the overworld.
call CheckStandingOnEntrance
jr z, .no_call
call .timecheck
nop
jr nc, .no_call
call Random
ld b, a
and 50 percent
cp b
jr nz, .no_call
call GetMapPhoneService
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and a
jr nz, .no_call
call GetAvailableCallers
call ChooseRandomCaller
jr nc, .no_call
ld e, a
call LoadCallerScript
ld a, BANK(Script_ReceivePhoneCall)
ld hl, Script_ReceivePhoneCall
call CallScript
scf
ret
.no_call
xor a
ret
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.timecheck
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farcall CheckReceiveCallTimer
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ret
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CheckPhoneContactTimeOfDay:
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push hl
push bc
push de
push af
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farcall CheckTime
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pop af
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and ANYTIME
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and c
pop de
pop bc
pop hl
ret
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ChooseRandomCaller:
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; If no one is available to call, don't return anything.
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ld a, [wEngineBuffer3]
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and a
jr z, .NothingToSample
; Sample a random number between 0 and 31.
ld c, a
call Random
ldh a, [hRandomAdd]
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swap a
and $1f
; Compute that number modulo the number of available callers.
call SimpleDivide
; Return the caller ID you just sampled.
ld c, a
ld b, 0
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ld hl, wEngineBuffer4
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add hl, bc
ld a, [hl]
scf
ret
.NothingToSample:
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xor a
ret
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GetAvailableCallers:
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farcall CheckTime
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ld a, c
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ld [wEngineBuffer1], a
ld hl, wEngineBuffer3
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ld bc, 11
xor a
call ByteFill
ld de, wPhoneList
ld a, CONTACT_LIST_SIZE
.loop
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ld [wEngineBuffer2], a
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ld a, [de]
and a
jr z, .not_good_for_call
ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
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ld a, [wEngineBuffer1]
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and [hl]
jr z, .not_good_for_call
ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
add hl, bc
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ld a, [wMapGroup]
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cp [hl]
jr nz, .different_map
inc hl
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ld a, [wMapNumber]
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cp [hl]
jr z, .not_good_for_call
.different_map
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ld a, [wEngineBuffer3]
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ld c, a
ld b, $0
inc a
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ld [wEngineBuffer3], a
ld hl, wEngineBuffer4
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add hl, bc
ld a, [de]
ld [hl], a
.not_good_for_call
inc de
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ld a, [wEngineBuffer2]
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dec a
jr nz, .loop
ret
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CheckSpecialPhoneCall::
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ld a, [wSpecialPhoneCallID]
and a
jr z, .NoPhoneCall
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
jr nc, .NoPhoneCall
call .DoSpecialPhoneCall
inc hl
inc hl
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ld a, [hli]
ld e, a
push hl
call LoadCallerScript
pop hl
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ld de, wPhoneScriptPointer
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ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, BANK(.script)
ld hl, .script
call CallScript
scf
ret
.NoPhoneCall:
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xor a
ret
.script
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pause 30
jump Script_ReceivePhoneCall
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.DoSpecialPhoneCall:
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ld a, [wSpecialPhoneCallID]
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ret
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SpecialCallOnlyWhenOutside:
ld a, [wEnvironment]
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cp TOWN
jr z, .outside
cp ROUTE
jr z, .outside
xor a
ret
.outside
scf
ret
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SpecialCallWhereverYouAre:
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scf
ret
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Function90199:
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; Don't do the call if you're in a link communication
ld a, [wLinkMode]
and a
jr nz, .OutOfArea
; If you're in an area without phone service, don't do the call
call GetMapPhoneService
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and a
jr nz, .OutOfArea
; If the person can't take a call at that time, don't do the call
ld a, b
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ld [wCurCaller], a
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ld hl, PhoneContacts
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld d, h
ld e, l
ld hl, PHONE_CONTACT_SCRIPT1_TIME
add hl, de
ld a, [hl]
call CheckPhoneContactTimeOfDay
jr z, .OutOfArea
; If we're in the same map as the person we're calling,
; use the "Just talk to that person" script.
ld hl, PHONE_CONTACT_MAP_GROUP
add hl, de
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ld a, [wMapGroup]
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cp [hl]
jr nz, .GetPhoneScript
ld hl, PHONE_CONTACT_MAP_NUMBER
add hl, de
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ld a, [wMapNumber]
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cp [hl]
jr nz, .GetPhoneScript
ld b, BANK(PhoneScript_JustTalkToThem)
ld hl, PhoneScript_JustTalkToThem
jr .DoPhoneCall
.GetPhoneScript:
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ld hl, PHONE_CONTACT_SCRIPT1_BANK
add hl, de
ld b, [hl]
ld hl, PHONE_CONTACT_SCRIPT1_ADDR_LO
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jr .DoPhoneCall
.OutOfArea:
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ld b, BANK(UnknownScript_0x90209)
ld de, UnknownScript_0x90209
call ExecuteCallbackScript
ret
.DoPhoneCall:
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, l
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ld [wPhoneCaller], a
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ld a, h
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ld [wPhoneCaller + 1], a
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ld b, BANK(UnknownScript_0x90205)
ld de, UnknownScript_0x90205
call ExecuteCallbackScript
ret
UnknownScript_0x90205:
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ptcall wd002
return
UnknownScript_0x90209:
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scall UnknownScript_0x90657
return
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LoadCallerScript:
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nop
nop
ld a, e
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ld [wCurCaller], a
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and a
jr nz, .actualcaller
ld a, BANK(WrongNumber)
ld hl, WrongNumber
jr .proceed
.actualcaller
ld hl, PhoneContacts
ld bc, 12
ld a, e
call AddNTimes
ld a, BANK(PhoneContacts)
.proceed
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ld de, wEngineBuffer2
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ld bc, 12
call FarCopyBytes
ret
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WrongNumber:
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db TRAINER_NONE, PHONE_00
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dba .script
.script
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writetext .text
end
.text
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; Huh? Sorry, wrong number!
text_far UnknownText_0x1c5565
text_end
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Script_ReceivePhoneCall:
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refreshscreen
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callasm RingTwice_StartCall
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ptcall wPhoneScriptPointer
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waitbutton
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callasm HangUp
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closetext
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callasm InitCallReceiveDelay
end
Script_SpecialBillCall::
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callasm .LoadBillScript
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jump Script_ReceivePhoneCall
.LoadBillScript:
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ld e, PHONE_BILL
jp LoadCallerScript
UnknownScript_0x90261:
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callasm .LoadElmScript
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pause 30
jump Script_ReceivePhoneCall
.LoadElmScript:
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ld e, PHONE_ELM
jp LoadCallerScript
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RingTwice_StartCall:
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call .Ring
call .Ring
farcall StubbedTrainerRankings_PhoneCalls
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ret
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.Ring:
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call Phone_StartRinging
call Phone_Wait20Frames
call Phone_CallerTextboxWithName
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call Phone_CallerTextboxWithName
ret
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Phone_CallerTextboxWithName:
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ld a, [wCurCaller]
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ld b, a
call Function90363
ret
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PhoneCall::
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, e
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ld [wPhoneCaller], a
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ld a, d
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ld [wPhoneCaller + 1], a
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call Phone_FirstOfTwoRings
call Phone_FirstOfTwoRings
farcall StubbedTrainerRankings_PhoneCalls
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ret
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Phone_FirstOfTwoRings:
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call Phone_StartRinging
call Phone_Wait20Frames
call Phone_CallerTextboxWithName2
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call Phone_CallerTextboxWithName2
ret
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Phone_CallerTextboxWithName2:
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call Phone_CallerTextbox
hlcoord 1, 2
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ld [hl], "☎"
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inc hl
inc hl
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ld a, [wPhoneScriptBank]
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ld b, a
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ld a, [wPhoneCaller]
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ld e, a
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ld a, [wPhoneCaller + 1]
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ld d, a
call FarPlaceString
ret
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Phone_NoSignal:
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ld de, SFX_NO_SIGNAL
call PlaySFX
jr Phone_CallEnd
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HangUp::
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call HangUp_Beep
call HangUp_Wait20Frames
Phone_CallEnd:
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
ret
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Function90316:
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ld de, SFX_SHUT_DOWN_PC
call PlaySFX
ret
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HangUp_Beep:
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ld hl, UnknownText_0x9032a
call PrintText
ld de, SFX_HANG_UP
call PlaySFX
ret
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UnknownText_0x9032a:
text_far UnknownText_0x1c5580
text_end
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HangUp_BoopOn:
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ld hl, UnknownText_0x90336
call PrintText
ret
UnknownText_0x90336:
text_far UnknownText_0x1c5588
text_end
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HangUp_BoopOff:
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call SpeechTextBox
ret
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Phone_StartRinging:
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call WaitSFX
ld de, SFX_CALL
call PlaySFX
call Phone_CallerTextbox
call UpdateSprites
farcall PhoneRing_CopyTilemapAtOnce
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ret
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HangUp_Wait20Frames:
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jr Phone_Wait20Frames
Phone_Wait20Frames:
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ld c, 20
call DelayFrames
farcall PhoneRing_CopyTilemapAtOnce
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ret
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Function90363:
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push bc
call Phone_CallerTextbox
hlcoord 1, 1
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ld [hl], "☎"
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inc hl
inc hl
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ld d, h
ld e, l
pop bc
call Function90380
ret
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Phone_CallerTextbox:
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hlcoord 0, 0
ld b, 2
ld c, SCREEN_WIDTH - 2
call TextBox
ret
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Function90380:
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ld h, d
ld l, e
ld a, b
call GetCallerTrainerClass
call GetCallerName
ret
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CheckCanDeletePhoneNumber:
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ld a, c
call GetCallerTrainerClass
ld a, c
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; and a
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ret nz
ld a, b
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cp PHONECONTACT_MOM
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ret z
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cp PHONECONTACT_ELM
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ret z
ld c, $1
ret
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GetCallerTrainerClass:
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push hl
ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
ret
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GetCallerName:
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ld a, c
and a
jr z, .NotTrainer
call Phone_GetTrainerName
push hl
push bc
call PlaceString
ld a, ":"
ld [bc], a
pop bc
pop hl
ld de, SCREEN_WIDTH + 3
add hl, de
call Phone_GetTrainerClassName
call PlaceString
ret
.NotTrainer:
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push hl
ld c, b
ld b, 0
ld hl, NonTrainerCallerNames
add hl, bc
add hl, bc
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ld a, [hli]
ld e, a
ld d, [hl]
pop hl
call PlaceString
ret
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INCLUDE "data/phone/non_trainer_names.asm"
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Phone_GetTrainerName:
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push hl
push bc
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farcall GetTrainerName
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pop bc
pop hl
ret
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Phone_GetTrainerClassName:
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push hl
push bc
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farcall GetTrainerClassName
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pop bc
pop hl
ret
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GetCallerLocation:
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ld a, [wCurCaller]
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call GetCallerTrainerClass
ld d, c
ld e, b
push de
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ld a, [wCurCaller]
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ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld b, [hl]
inc hl
ld c, [hl]
push bc
call GetWorldMapLocation
ld e, a
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farcall GetLandmarkName
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pop bc
pop de
ret
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INCLUDE "data/phone/phone_contacts.asm"
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INCLUDE "data/phone/special_calls.asm"
UnknownScript_0x90657:
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writetext UnknownText_0x9065b
end
UnknownText_0x9065b:
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; That number is out of the area.
text_far UnknownText_0x1c558b
text_end
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PhoneScript_JustTalkToThem:
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writetext UnknownText_0x90664
end
UnknownText_0x90664:
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; Just go talk to that person!
text_far UnknownText_0x1c55ac
text_end
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UnknownScript_0x90669:
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writetext UnknownText_0x9066d
end
UnknownText_0x9066d:
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; Thank you!
text_far UnknownText_0x1c55ca
text_end