pokecrystal/docs/movement_commands.md

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# Movement Commands
2017-12-15 00:04:44 +00:00
Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engine/movement.asm:MovementPointers](/engine/movement.asm).
## `$00``$03`: `turn_head` *direction*
## `$04``$07`: `turn_step` *direction*
## `$08``$0B`: `slow_step` *direction*
## `$0C``$0F`: `step` *direction*
## `$10``$13`: `big_step` *direction*
## `$14``$17`: `slow_slide_step` *direction*
## `$18``$1B`: `slide_step` *direction*
## `$1C``$1F`: `fast_slide_step` *direction*
## `$20``$23`: `turn_away` *direction*
## `$24``$27`: `turn_in` *direction*
## `$28``$2B`: `turn_waterfall` *direction*
## `$2C``$2F`: `slow_jump_step` *direction*
## `$30``$33`: `jump_step` *direction*
## `$34``$37`: `fast_jump_step` *direction*
## `$38`: `remove_sliding`
## `$39`: `set_sliding`
## `$3A`: `remove_fixed_facing`
## `$3B`: `fix_facing`
## `$3C`: `show_person`
## `$3D`: `hide_person`
## `$3E``$46`: `step_sleep` *length*
## `$47`: `step_end`
## `$48`: `step_48` *param*
## `$49`: `remove_person`
## `$4A`: `step_loop`
## `$4B`: `step_4b`
## `$4C`: `teleport_from`
## `$4D`: `teleport_to`
## `$4E`: `skyfall`
## `$4F`: `step_dig` *length*
## `$50`: `step_bump`
## `$51`: `fish_got_bite`
## `$52`: `fish_cast_rod`
## `$53`: `hide_emote`
## `$54`: `show_emote`
## `$55`: `step_shake` *displacement*
## `$56`: `tree_shake`
## `$57`: `rock_smash` *length*
## `$58`: `return_dig` *length*
## `$59`: `skyfall_top`