pokecrystal/audio/music/burnedtower.asm

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Music_BurnedTower:
channel_count 4
channel 1, Music_BurnedTower_Ch1
channel 2, Music_BurnedTower_Ch2
channel 3, Music_BurnedTower_Ch3
channel 4, Music_BurnedTower_Ch4
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Music_BurnedTower_Ch1:
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tempo 168
volume 7, 7
duty_cycle 1
pitch_offset 4
vibrato 8, 4, 5
stereo_panning TRUE, FALSE
note_type 12, 9, 1
rest 2
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 8, 0
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octave 3
note D#, 6
volume_envelope 9, 1
note D_, 4
note D_, 4
note D_, 2
volume_envelope 8, 0
note C#, 6
.loop1:
volume_envelope 9, 1
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 8, 0
note A#, 6
sound_loop 2, .loop1
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tempo 150
.mainloop:
volume_envelope 11, 1
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 10, 0
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octave 3
note D#, 6
volume_envelope 11, 1
note D_, 4
note D_, 4
note D_, 2
volume_envelope 10, 0
note C#, 6
volume_envelope 11, 1
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 10, 0
note A#, 6
volume_envelope 11, 1
note A_, 4
note A_, 4
note A_, 2
volume_envelope 11, 3
note A#, 16
note A#, 16
note A#, 16
note G#, 6
volume_envelope 11, 1
note A_, 4
note A_, 4
note A_, 2
volume_envelope 10, 0
note A#, 6
volume_envelope 11, 1
note B_, 4
note B_, 4
note B_, 2
volume_envelope 10, 0
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octave 3
note F_, 6
volume_envelope 11, 1
note E_, 4
note E_, 4
note E_, 2
volume_envelope 10, 0
note D#, 6
.loop2:
volume_envelope 11, 1
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octave 2
note B_, 4
note B_, 4
note B_, 2
volume_envelope 10, 0
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octave 3
note C_, 6
sound_loop 2, .loop2
sound_loop 0, .mainloop
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Music_BurnedTower_Ch2:
duty_cycle 2
vibrato 32, 8, 2
pitch_offset 2
note_type 12, 7, 0
sound_call .sub1
volume_envelope 12, 5
.mainloop:
sound_call .sub1
volume_envelope 12, 1
duty_cycle 3
rest 2
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 11, 0
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octave 3
note D#, 6
volume_envelope 12, 1
note D_, 4
note D_, 4
note D_, 2
volume_envelope 11, 0
note C#, 6
volume_envelope 12, 1
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octave 2
note A_, 4
note A_, 4
note A_, 2
volume_envelope 11, 0
note A#, 4
volume_envelope 12, 1
volume_envelope 12, 2
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octave 3
note A_, 1
note G_, 1
note A_, 1
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octave 4
note C_, 1
vibrato 0, 0, 0
volume_envelope 3, -5
note E_, 8
vibrato 32, 8, 3
volume_envelope 11, 0
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octave 2
note G_, 4
duty_cycle 2
volume_envelope 11, 0
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octave 3
note F#, 4
note E_, 2
note F#, 2
note G_, 4
note B_, 4
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octave 4
note C#, 4
note D_, 2
note C#, 2
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octave 3
note B_, 4
note G_, 4
note F#, 4
note E_, 2
note F#, 2
note G_, 4
note E_, 4
volume_envelope 11, 7
note F#, 16
sound_loop 0, .mainloop
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.sub1:
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octave 3
note E_, 4
note D_, 2
note E_, 2
note F_, 4
note A_, 4
note B_, 4
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octave 4
note C_, 2
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octave 3
note B_, 2
note A_, 4
note F_, 4
note E_, 4
note D_, 2
note E_, 2
note F_, 4
note D_, 4
note E_, 16
sound_ret
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Music_BurnedTower_Ch3:
stereo_panning FALSE, TRUE
note_type 12, 1, 4
rest 16
rest 16
rest 16
rest 12
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octave 3
note D#, 4
.mainloop:
.loop1:
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octave 2
note A_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
note F_, 4
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octave 2
note A_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
note D#, 4
sound_loop 4, .loop1
.loop2:
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octave 2
note B_, 2
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octave 3
note F#, 2
rest 2
note F#, 2
rest 2
note F#, 2
note G_, 4
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octave 2
note B_, 2
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octave 3
note F#, 2
rest 2
note F#, 2
rest 2
note F#, 2
note F_, 4
sound_loop 2, .loop2
sound_loop 0, .mainloop
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Music_BurnedTower_Ch4:
toggle_noise 0
drum_speed 12
.loop1:
rest 16
sound_loop 4, .loop1
rest 2
.mainloop:
stereo_panning TRUE, FALSE
drum_note 8, 2
drum_note 9, 2
drum_note 8, 4
drum_note 9, 2
drum_note 8, 4
sound_loop 0, .mainloop