pokecrystal/engine/battle/move_effects/mist.asm

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2018-06-24 14:09:41 +00:00
BattleCommand_Mist:
; mist
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_MIST, [hl]
jr nz, .already_mist
set SUBSTATUS_MIST, [hl]
call AnimateCurrentMove
ld hl, MistText
2019-04-08 12:15:10 +00:00
jp StdBattleTextbox
.already_mist
call AnimateFailedMove
jp PrintButItFailed