pokecrystal/rst.asm

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; rst vectors
SECTION "rst0",ROM0[0]
di
jp Start
SECTION "rst8",ROM0[FarCall]
jp FarCall_hl
SECTION "rst10",ROM0[Bankswitch]
ld [hROMBank], a
ld [MBC3RomBank], a
ret
SECTION "rst18",ROM0[$18]
rst $38
SECTION "rst20",ROM0[$20]
rst $38
SECTION "rst28",ROM0[JumpTable]
push de
ld e, a
ld d, 0
add hl, de
add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
pop de
jp hl
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; SECTION "rst30",ROM0[$30]
; rst30 is midst rst28
SECTION "rst38",ROM0[$38]
rst $38