pokecrystal/data/sprite_anims/framesets.asm

498 lines
14 KiB
NASM
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2018-06-24 14:09:41 +00:00
SpriteAnimFrameData:
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
dw .Frameset_00
dw .Frameset_PartyMon
dw .Frameset_PartyMonWithMail
dw .Frameset_PartyMonWithItem
dw .Frameset_PartyMonFast
dw .Frameset_PartyMonWithMailFast
dw .Frameset_PartyMonWithItemFast
dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor
dw .Frameset_TextEntryCursorBig
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
dw .Frameset_SlotsGolem
dw .Frameset_SlotsChansey
dw .Frameset_SlotsChansey2
dw .Frameset_SlotsEgg
dw .Frameset_RedWalk
dw .Frameset_StillCursor
dw .Frameset_TradePokeBall
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dw .Frameset_TradePokeBallWobble
dw .Frameset_TradePoof
dw .Frameset_TradeTubeBulge
dw .Frameset_TrademonIcon
dw .Frameset_TrademonBubble
dw .Frameset_EvolutionBallOfLight
dw .Frameset_RadioTuningKnob
dw .Frameset_MagnetTrainRed
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dw .Frameset_Unused1C
dw .Frameset_Leaf
dw .Frameset_CutTree
dw .Frameset_EggCrack
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dw .Frameset_EggHatch1
dw .Frameset_EggHatch2
dw .Frameset_EggHatch3
dw .Frameset_EggHatch4
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dw .Frameset_GSIntroHoOh
dw .Frameset_HeadbuttTree
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dw .Frameset_EZChatCursor1
dw .Frameset_EZChatCursor2
dw .Frameset_EZChatCursor3
dw .Frameset_EZChatCursor4
dw .Frameset_EZChatCursor5
dw .Frameset_EZChatCursor6
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dw .Frameset_EZChatCursor7
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
dw .Frameset_MobileTradeSentBall
dw .Frameset_MobileTradeOTBall
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dw .Frameset_MobileTradeCableBulge
dw .Frameset_MobileTradeSentPulse
dw .Frameset_MobileTradeOTPulse
dw .Frameset_MobileTradePing
dw .Frameset_IntroSuicune
dw .Frameset_IntroSuicune2
dw .Frameset_IntroPichu
dw .Frameset_IntroWooper
dw .Frameset_IntroUnown1
dw .Frameset_IntroUnown2
dw .Frameset_IntroUnown3
dw .Frameset_IntroUnown4
dw .Frameset_IntroUnownF2
dw .Frameset_IntroSuicuneAway
dw .Frameset_IntroUnownF
dw .Frameset_CelebiLeft
dw .Frameset_CelebiRight
.Frameset_00:
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
endanim
.Frameset_PartyMon:
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
dorestart
.Frameset_PartyMonWithMail:
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
dorestart
.Frameset_PartyMonWithItem:
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
dorestart
.Frameset_PartyMonFast:
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4
dorestart
.Frameset_PartyMonWithMailFast:
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
dorestart
.Frameset_PartyMonWithItemFast:
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
dorestart
.Frameset_RedWalk:
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
dorestart
.Frameset_BlueWalk:
frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
dorestart
.Frameset_MagnetTrainBlue:
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
dorestart
.Frameset_GSTitleTrail:
frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
dorestart
.Frameset_TextEntryCursor:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
dowait 1
dorestart
.Frameset_TextEntryCursorBig:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
dowait 1
dorestart
.Frameset_GameFreakLogo:
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
endanim
.Frameset_GSIntroStar:
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
dorestart
.Frameset_GSIntroSparkle:
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
dorestart
.Frameset_SlotsGolem:
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
dorestart
.Frameset_SlotsChansey:
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
dorestart
.Frameset_SlotsChansey2:
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
endanim
.Frameset_SlotsEgg:
frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
endanim
.Frameset_StillCursor:
frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
endanim
.Frameset_TradePokeBall:
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
endanim
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.Frameset_TradePokeBallWobble:
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
dorestart
.Frameset_TradePoof:
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
delanim
.Frameset_TradeTubeBulge:
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
dorestart
.Frameset_TrademonIcon:
frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
dorestart
.Frameset_TrademonBubble:
frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
endanim
.Frameset_EvolutionBallOfLight:
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
endanim
.Frameset_RadioTuningKnob:
frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
endanim
.Frameset_MagnetTrainRed:
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
dorestart
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
dorestart
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
dorestart
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
dorestart
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
dorestart
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
endanim
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
endanim
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
endanim
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
endanim
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
dowait 3
dorestart
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.Frameset_Unused1C:
dowait 32
endanim
.Frameset_Leaf:
frame SPRITE_ANIM_OAMSET_LEAF, 32
endanim
.Frameset_CutTree:
frame SPRITE_ANIM_OAMSET_TREE_1, 2
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
delanim
.Frameset_EggCrack:
frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
endanim
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.Frameset_EggHatch1:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
endanim
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.Frameset_EggHatch2:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
endanim
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.Frameset_EggHatch3:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
endanim
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.Frameset_EggHatch4:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
endanim
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.Frameset_GSIntroHoOh:
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5, 10
dorestart
.Frameset_HeadbuttTree:
frame SPRITE_ANIM_OAMSET_TREE_1, 2
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
frame SPRITE_ANIM_OAMSET_TREE_1, 2
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
dorestart
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.Frameset_EZChatCursor1:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
endanim
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.Frameset_EZChatCursor2:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
endanim
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.Frameset_EZChatCursor3:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
endanim
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.Frameset_EZChatCursor4:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
endanim
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.Frameset_EZChatCursor5:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
endanim
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.Frameset_EZChatCursor6:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
endanim
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.Frameset_EZChatCursor7:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
endanim
.Frameset_MobileTradeSentBall:
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
endanim
.Frameset_MobileTradeOTBall:
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
delanim
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.Frameset_MobileTradeCableBulge:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
dorestart
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.Frameset_MobileTradeSentPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
endanim
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.Frameset_MobileTradeOTPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
endanim
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.Frameset_MobileTradePing:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
delanim
.Frameset_IntroSuicune:
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
dorestart
.Frameset_IntroSuicune2:
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
endanim
.Frameset_IntroPichu:
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
endanim
.Frameset_IntroWooper:
frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
endanim
.Frameset_IntroUnown1:
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
delanim
.Frameset_IntroUnown2:
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
delanim
.Frameset_IntroUnown3:
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
delanim
.Frameset_IntroUnown4:
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
delanim
.Frameset_IntroUnownF2:
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
endanim
.Frameset_IntroSuicuneAway:
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
endanim
.Frameset_IntroUnownF:
dowait 0
endanim
.Frameset_CelebiLeft:
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8
endanim
.Frameset_CelebiRight:
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
endanim