pokecrystal/maps/VictoryRoadGate.asm

120 lines
2.8 KiB
NASM
Raw Normal View History

object_const_def
2015-11-27 05:22:14 +00:00
const VICTORYROADGATE_OFFICER
const VICTORYROADGATE_BLACK_BELT1
const VICTORYROADGATE_BLACK_BELT2
VictoryRoadGate_MapScripts:
def_scene_scripts
scene_script .DummyScene0, SCENE_VICTORYROADGATE_BADGE_CHECK
scene_script .DummyScene1, SCENE_VICTORYROADGATE_NOOP
def_callbacks
.DummyScene0:
end
.DummyScene1:
end
VictoryRoadGateBadgeCheckScene:
turnobject PLAYER, LEFT
sjump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript:
faceplayer
VictoryRoadGateBadgeCheckScript:
2015-12-09 23:25:44 +00:00
opentext
writetext VictoryRoadGateOfficerText
2019-11-03 17:48:54 +00:00
promptbutton
readvar VAR_BADGES
2018-02-03 02:09:17 +00:00
ifgreater NUM_JOHTO_BADGES - 1, .AllEightBadges
writetext VictoryRoadGateNotEnoughBadgesText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
applymovement PLAYER, VictoryRoadGateStepDownMovement
end
.AllEightBadges:
writetext VictoryRoadGateEightBadgesText
2015-11-25 15:16:29 +00:00
waitbutton
closetext
setscene SCENE_VICTORYROADGATE_NOOP
end
VictoryRoadGateLeftBlackBeltScript:
jumptextfaceplayer VictoryRoadGateLeftBlackBeltText
VictoryRoadGateRightBlackBeltScript:
jumptextfaceplayer VictoryRoadGateRightBlackBeltText
VictoryRoadGateStepDownMovement:
2016-05-14 17:46:14 +00:00
step DOWN
step_end
VictoryRoadGateOfficerText:
text "Only trainers who"
line "have proven them-"
cont "selves may pass."
done
VictoryRoadGateNotEnoughBadgesText:
text "You don't have all"
line "the GYM BADGES of"
cont "JOHTO."
para "I'm sorry, but I"
line "can't let you go"
cont "through."
done
VictoryRoadGateEightBadgesText:
text "Oh! The eight"
line "BADGES of JOHTO!"
para "Please, go right"
line "on through!"
done
VictoryRoadGateLeftBlackBeltText:
text "This way leads to"
line "MT.SILVER."
para "You'll see scary-"
line "strong #MON out"
cont "there."
done
VictoryRoadGateRightBlackBeltText:
text "Off to the #MON"
line "LEAGUE, are you?"
para "The ELITE FOUR are"
line "so strong it's"
para "scary, and they're"
line "ready for you!"
done
VictoryRoadGate_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-02 03:22:07 +00:00
warp_event 17, 7, ROUTE_22, 1
warp_event 18, 7, ROUTE_22, 1
warp_event 9, 17, ROUTE_26, 1
2018-02-02 02:54:00 +00:00
warp_event 10, 17, ROUTE_26, 1
2018-02-02 03:22:07 +00:00
warp_event 9, 0, VICTORY_ROAD, 1
warp_event 10, 0, VICTORY_ROAD, 1
warp_event 1, 7, ROUTE_28, 2
warp_event 2, 7, ROUTE_28, 2
def_coord_events
coord_event 10, 11, SCENE_VICTORYROADGATE_BADGE_CHECK, VictoryRoadGateBadgeCheckScene
def_bg_events
def_object_events
2018-02-02 03:22:07 +00:00
object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1
object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER
object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX