pokecrystal/maps/SaffronMagnetTrainStation.asm

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object_const_def
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const SAFFRONMAGNETTRAINSTATION_OFFICER
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const SAFFRONMAGNETTRAINSTATION_GYM_GUIDE
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const SAFFRONMAGNETTRAINSTATION_TEACHER
const SAFFRONMAGNETTRAINSTATION_LASS
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SaffronMagnetTrainStation_MapScripts:
def_scene_scripts
scene_script .DummyScene, SCENE_SAFFRONMAGNETTRAINSTATION_ARRIVE_FROM_GOLDENROD
def_callbacks
.DummyScene:
end
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SaffronMagnetTrainStationOfficerScript:
faceplayer
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opentext
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .MagnetTrainToGoldenrod
writetext SaffronMagnetTrainStationOfficerTrainIsntOperatingText
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waitbutton
closetext
end
.MagnetTrainToGoldenrod:
writetext SaffronMagnetTrainStationOfficerAreYouComingOnBoardText
yesorno
iffalse .DecidedNotToRide
checkitem PASS
iffalse .PassNotInBag
writetext SaffronMagnetTrainStationOfficerRightThisWayText
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waitbutton
closetext
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
applymovement PLAYER, SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement
setval TRUE
special MagnetTrain
warpcheck
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newloadmap MAPSETUP_TRAIN
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applymovement PLAYER, .MovementBoardTheTrain
wait 20
end
.MovementBoardTheTrain:
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turn_head DOWN
step_end
.PassNotInBag:
writetext SaffronMagnetTrainStationOfficerYouDontHaveAPassText
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waitbutton
closetext
end
.DecidedNotToRide:
writetext SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText
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waitbutton
closetext
end
Script_ArriveFromGoldenrod:
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement
applymovement PLAYER, SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement
applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement
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opentext
writetext SaffronMagnetTrainStationOfficerArrivedInSaffronText
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waitbutton
closetext
end
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SaffronMagnetTrainStationGymGuideScript:
faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedMachinePart
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writetext SaffronMagnetTrainStationGymGuideText
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waitbutton
closetext
end
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.ReturnedMachinePart:
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writetext SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart
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waitbutton
closetext
end
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SaffronMagnetTrainStationTeacherScript:
jumptextfaceplayer SaffronMagnetTrainStationTeacherText
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SaffronMagnetTrainStationLassScript:
jumptextfaceplayer SaffronMagnetTrainStationLassText
SaffronMagnetTrainStationOfficerApproachTrainDoorMovement:
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step UP
step UP
step RIGHT
turn_head LEFT
step_end
SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement:
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step LEFT
step DOWN
step DOWN
step_end
SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement:
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step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement:
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step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step DOWN
turn_head UP
step_end
SaffronMagnetTrainStationOfficerTrainIsntOperatingText:
text "I'm sorry, but the"
line "MAGNET TRAIN isn't"
cont "operating now."
done
SaffronMagnetTrainStationOfficerAreYouComingOnBoardText:
text "We'll soon depart"
line "for GOLDENROD."
para "Are you coming on"
line "board?"
done
SaffronMagnetTrainStationOfficerRightThisWayText:
text "May I see your"
line "rail PASS, please?"
para "OK. Right this"
line "way, please."
done
SaffronMagnetTrainStationOfficerYouDontHaveAPassText:
text "Sorry, but you"
line "don't have a PASS."
done
SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText:
text "We hope to see you"
line "again."
done
SaffronMagnetTrainStationOfficerArrivedInSaffronText:
text "We have arrived in"
line "SAFFRON."
para "We hope to see you"
line "again."
done
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SaffronMagnetTrainStationGymGuideText:
text "The MAGNET TRAIN"
line "is a super-modern"
para "rail liner that"
line "uses electricity"
para "and magnets to"
line "attain incredible"
cont "speed."
para "However, if there"
line "isn't any elec-"
cont "tricity…"
done
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SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart:
text "Whew…"
para "How many times"
line "have I gone back"
para "and forth between"
line "KANTO and JOHTO?"
done
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SaffronMagnetTrainStationTeacherText:
text "Before the MAGNET"
line "TRAIN STATION was"
para "built, there was a"
line "house there."
para "A little girl"
line "named COPYCAT used"
cont "to live there."
done
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SaffronMagnetTrainStationLassText:
text "Hi. Do you have a"
line "rail PASS? I have"
para "one. All the peo-"
line "ple in SAFFRON who"
para "ride the MAGNET"
line "TRAIN have PASSES."
done
SaffronMagnetTrainStation_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 8, 17, SAFFRON_CITY, 6
warp_event 9, 17, SAFFRON_CITY, 6
warp_event 6, 5, GOLDENROD_MAGNET_TRAIN_STATION, 4
warp_event 11, 5, GOLDENROD_MAGNET_TRAIN_STATION, 3
def_coord_events
coord_event 11, 6, SCENE_SAFFRONMAGNETTRAINSTATION_ARRIVE_FROM_GOLDENROD, Script_ArriveFromGoldenrod
def_bg_events
def_object_events
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object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1
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object_event 10, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuideScript, -1
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object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION