pokecrystal/maps/IndigoPlateauPokecenter1F.asm

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object_const_def
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const INDIGOPLATEAUPOKECENTER1F_NURSE
const INDIGOPLATEAUPOKECENTER1F_CLERK
const INDIGOPLATEAUPOKECENTER1F_COOLTRAINER_M
const INDIGOPLATEAUPOKECENTER1F_SILVER
const INDIGOPLATEAUPOKECENTER1F_GRAMPS
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const INDIGOPLATEAUPOKECENTER1F_ABRA
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IndigoPlateauPokecenter1F_MapScripts:
def_scene_scripts
scene_script .DummyScene, SCENE_INDIGOPLATEAUPOKECENTER1F_RIVAL_BATTLE
def_callbacks
callback MAPCALLBACK_NEWMAP, .PrepareElite4
.DummyScene:
end
.PrepareElite4:
setmapscene WILLS_ROOM, SCENE_WILLSROOM_LOCK_DOOR
setmapscene KOGAS_ROOM, SCENE_KOGASROOM_LOCK_DOOR
setmapscene BRUNOS_ROOM, SCENE_BRUNOSROOM_LOCK_DOOR
setmapscene KARENS_ROOM, SCENE_KARENSROOM_LOCK_DOOR
setmapscene LANCES_ROOM, SCENE_LANCESROOM_LOCK_DOOR
setmapscene HALL_OF_FAME, SCENE_HALLOFFAME_ENTER
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clearevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
clearevent EVENT_WILLS_ROOM_EXIT_OPEN
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clearevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
clearevent EVENT_KOGAS_ROOM_EXIT_OPEN
clearevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_BRUNOS_ROOM_EXIT_OPEN
clearevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
clearevent EVENT_KARENS_ROOM_EXIT_OPEN
clearevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
clearevent EVENT_LANCES_ROOM_EXIT_OPEN
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clearevent EVENT_BEAT_ELITE_4_WILL
clearevent EVENT_BEAT_ELITE_4_KOGA
clearevent EVENT_BEAT_ELITE_4_BRUNO
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clearevent EVENT_BEAT_ELITE_4_KAREN
clearevent EVENT_BEAT_CHAMPION_LANCE
setevent EVENT_LANCES_ROOM_OAK_AND_MARY
endcallback
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PlateauRivalBattle1:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iffalse PlateauRivalScriptDone
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checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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iftrue PlateauRivalScriptDone
readvar VAR_WEEKDAY
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ifequal SUNDAY, PlateauRivalScriptDone
ifequal TUESDAY, PlateauRivalScriptDone
ifequal THURSDAY, PlateauRivalScriptDone
ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone
moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, 17, 9
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appear INDIGOPLATEAUPOKECENTER1F_SILVER
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
playmusic MUSIC_RIVAL_ENCOUNTER
turnobject PLAYER, RIGHT
sjump PlateauRivalBattleCommon
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PlateauRivalBattle2:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iffalse PlateauRivalScriptDone
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checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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iftrue PlateauRivalScriptDone
readvar VAR_WEEKDAY
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ifequal SUNDAY, PlateauRivalScriptDone
ifequal TUESDAY, PlateauRivalScriptDone
ifequal THURSDAY, PlateauRivalScriptDone
ifequal FRIDAY, PlateauRivalScriptDone
ifequal SATURDAY, PlateauRivalScriptDone
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appear INDIGOPLATEAUPOKECENTER1F_SILVER
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
playmusic MUSIC_RIVAL_ENCOUNTER
turnobject PLAYER, LEFT
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PlateauRivalBattleCommon:
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opentext
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writetext PlateauRivalText1
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waitbutton
closetext
setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
; Cyndaquil
winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, RIVAL2_2_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump PlateauRivalPostBattle
.Totodile:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, RIVAL2_2_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump PlateauRivalPostBattle
.Chikorita:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
loadtrainer RIVAL2, RIVAL2_2_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump PlateauRivalPostBattle
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PlateauRivalPostBattle:
playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext PlateauRivalText2
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waitbutton
closetext
turnobject PLAYER, DOWN
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
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disappear INDIGOPLATEAUPOKECENTER1F_SILVER
setscene SCENE_INDIGOPLATEAUPOKECENTER1F_RIVAL_BATTLE
playmapmusic
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setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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PlateauRivalScriptDone:
end
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IndigoPlateauPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
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IndigoPlateauPokecenter1FClerkScript:
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opentext
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pokemart MARTTYPE_STANDARD, MART_INDIGO_PLATEAU
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closetext
end
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IndigoPlateauPokecenter1FCooltrainerMScript:
jumptextfaceplayer IndigoPlateauPokecenter1FCooltrainerMText
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TeleportGuyScript:
faceplayer
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opentext
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writetext TeleportGuyText1
yesorno
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iffalse .No
writetext TeleportGuyYesText
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waitbutton
closetext
playsound SFX_WARP_TO
special FadeOutPalettes
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waitsfx
warp NEW_BARK_TOWN, 13, 6
end
.No:
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writetext TeleportGuyNoText
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waitbutton
closetext
end
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AbraScript:
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opentext
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writetext AbraText
cry ABRA
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waitbutton
closetext
end
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PlateauRivalMovement1:
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step UP
step UP
step UP
step UP
step UP
turn_head LEFT
step_end
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PlateauRivalMovement2:
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step UP
step UP
step UP
step UP
step UP
turn_head RIGHT
step_end
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PlateauRivalLeavesMovement:
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step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
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IndigoPlateauPokecenter1FCooltrainerMText:
text "At the #MON"
line "LEAGUE, you'll get"
para "tested by the"
line "ELITE FOUR."
para "You have to beat"
line "them all. If you"
para "lose, you have to"
line "start all over!"
done
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PlateauRivalText1:
text "Hold it."
para "You're going to"
line "take the #MON"
para "LEAGUE challenge"
line "now?"
para "That's not going"
line "to happen."
para "My super-well-"
line "trained #MON"
para "are going to pound"
line "you."
para "<PLAYER>!"
line "I challenge you!"
done
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PlateauRivalWinText:
text "…"
para "OK--I lost…"
done
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PlateauRivalText2:
text "…Darn… I still"
line "can't win…"
para "I… I have to think"
line "more about my"
cont "#MON…"
para "Humph! Try not to"
line "lose!"
done
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PlateauRivalLoseText:
text "…"
para "Whew…"
line "With my partners,"
para "I'm going to be"
line "the CHAMPION!"
done
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TeleportGuyText1:
text "Ah! You're chal-"
line "lenging the ELITE"
para "FOUR? Are you sure"
line "you're ready?"
para "If you need to"
line "train some more,"
para "my ABRA can help"
line "you."
para "It can TELEPORT"
line "you home."
para "Would you like to"
line "go home now?"
done
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TeleportGuyYesText:
text "OK, OK. Picture"
line "your house in your"
cont "mind…"
done
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TeleportGuyNoText:
text "OK, OK. The best"
line "of luck to you!"
done
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AbraText:
text "ABRA: Aabra…"
done
IndigoPlateauPokecenter1F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 5, 13, ROUTE_23, 1
warp_event 6, 13, ROUTE_23, 2
warp_event 0, 13, POKECENTER_2F, 1
warp_event 14, 3, WILLS_ROOM, 1
def_coord_events
coord_event 16, 4, SCENE_INDIGOPLATEAUPOKECENTER1F_RIVAL_BATTLE, PlateauRivalBattle1
coord_event 17, 4, SCENE_INDIGOPLATEAUPOKECENTER1F_RIVAL_BATTLE, PlateauRivalBattle2
def_bg_events
def_object_events
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object_event 3, 7, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FNurseScript, -1
object_event 11, 7, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FClerkScript, -1
object_event 11, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FCooltrainerMScript, -1
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object_event 16, 9, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
object_event 1, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeleportGuyScript, EVENT_TELEPORT_GUY
object_event 0, 9, SPRITE_JYNX, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, AbraScript, EVENT_TELEPORT_GUY