pokecrystal/maps/BattleTowerElevator.asm

65 lines
1.4 KiB
NASM
Raw Normal View History

2015-11-27 05:22:14 +00:00
const_value set 2
const BATTLETOWERELEVATOR_RECEPTIONIST
BattleTowerElevator_MapScripts:
.SceneScripts:
db 2
scene_script .Scene0
scene_script .Scene1
.MapCallbacks:
db 0
.Scene0:
2015-11-27 02:05:32 +00:00
priorityjump .RideElevator
setscene 1
.Scene1:
end
2015-11-27 02:05:32 +00:00
.RideElevator:
2015-11-27 05:22:14 +00:00
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
2015-11-27 02:05:32 +00:00
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
writebyte BATTLETOWERACTION_0A
special Special_BattleTowerAction
playsound SFX_ELEVATOR
earthquake 60
2015-11-25 15:16:29 +00:00
waitsfx
2015-11-27 05:22:14 +00:00
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
stopfollow
warpsound
2015-11-27 05:22:14 +00:00
disappear BATTLETOWERELEVATOR_RECEPTIONIST
2015-11-27 02:05:32 +00:00
applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
warpcheck
end
2015-11-27 02:05:32 +00:00
MovementData_BattleTowerElevatorReceptionistWalksIn:
2016-05-14 17:46:14 +00:00
step RIGHT
turn_head DOWN
step_end
2015-11-27 02:05:32 +00:00
MovementData_BattleTowerElevatorPlayerWalksIn:
2016-05-14 17:46:14 +00:00
turn_head DOWN
step_end
BattleTowerElevator_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 1, 3, 1, BATTLE_TOWER_HALLWAY
warp_def 2, 3, 1, BATTLE_TOWER_HALLWAY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 1, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1