pokecrystal/engine/pic_animation.asm

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; Pic animation arrangement.
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AnimateMon_Slow_Normal: ; d0000
hlcoord 12, 0
ld a, [wBattleMode]
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cp WILD_BATTLE
jr z, .wild
ld e, ANIM_MON_SLOW
ld d, $0
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call AnimateFrontpic
ret
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.wild
ld e, ANIM_MON_NORMAL
ld d, $0
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call AnimateFrontpic
ret
; d001a
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AnimateMon_Menu: ; d001a
ld e, ANIM_MON_MENU
ld d, $0
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call AnimateFrontpic
ret
; d0022
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AnimateMon_Trade: ; d0022
ld e, ANIM_MON_TRADE
ld d, $0
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call AnimateFrontpic
ret
; d002a
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AnimateMon_Evolve: ; d002a
ld e, ANIM_MON_EVOLVE
ld d, $0
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call AnimateFrontpic
ret
; d0032
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AnimateMon_Hatch: ; d0032
ld e, ANIM_MON_HATCH
ld d, $0
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call AnimateFrontpic
ret
; d003a
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AnimateMon_Unused: ; d003a
ld e, ANIM_MON_UNUSED
ld d, $0
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call AnimateFrontpic
ret
; d0042
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pokeanim: MACRO
rept _NARG
; Workaround for a bug where macro args can't come after the start of a symbol
if !DEF(\1_POKEANIM)
\1_POKEANIM EQUS "PokeAnim_\1_"
endc
db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
shift
endr
db (PokeAnim_Finish_ - PokeAnim_SetupCommands) / 2
ENDM
PokeAnims: ; d0042
dw .Slow
dw .Normal
dw .Menu
dw .Trade
dw .Evolve
dw .Hatch
dw .Unused ; same as .Menu
dw .Egg1
dw .Egg2
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.Slow: pokeanim StereoCry, Setup2, Play
.Normal: pokeanim StereoCry, Setup, Play
.Menu: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
.Trade: pokeanim Idle, Play2, Idle, Play, SetWait, Wait, Cry, Setup, Play
.Evolve: pokeanim Idle, Play, SetWait, Wait, CryNoWait, Setup, Play
.Hatch: pokeanim Idle, Play, CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Egg1: pokeanim Setup, Play
.Egg2: pokeanim Idle, Play
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AnimateFrontpic: ; d008e
call AnimateMon_CheckIfPokemon
ret c
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call LoadMonAnimation
.loop
call SetUpPokeAnim
push af
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farcall HDMATransferTileMapToWRAMBank3
pop af
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jr nc, .loop
ret
; d00a3
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LoadMonAnimation: ; d00a3
push hl
ld c, e
ld b, 0
ld hl, PokeAnims
add hl, bc
add hl, bc
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
call PokeAnim_InitPicAttributes
ret
; d00b4
SetUpPokeAnim: ; d00b4
ld a, [rSVBK]
push af
ld a, BANK(wPokeAnimSceneIndex)
ld [rSVBK], a
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ld a, [wPokeAnimSceneIndex]
ld c, a
ld b, 0
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ld hl, wPokeAnimPointer
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld a, [hl]
ld hl, PokeAnim_SetupCommands
rst JumpTable
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ld a, [wPokeAnimSceneIndex]
ld c, a
pop af
ld [rSVBK], a
ld a, c
and $80
ret z
scf
ret
; d00da
PokeAnim_SetupCommands: ; d00da
setup_command: MACRO
\1_: dw \1
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ENDM
setup_command PokeAnim_Finish
setup_command PokeAnim_BasePic
setup_command PokeAnim_SetWait
setup_command PokeAnim_Wait
setup_command PokeAnim_Setup
setup_command PokeAnim_Setup2
setup_command PokeAnim_Idle
setup_command PokeAnim_Play
setup_command PokeAnim_Play2
setup_command PokeAnim_Cry
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setup_command PokeAnim_CryNoWait
setup_command PokeAnim_StereoCry
; d00f2
PokeAnim_SetWait: ; d00f2
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ld a, 18
ld [wPokeAnimWaitCounter], a
ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
PokeAnim_Wait: ; d00fe
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ld hl, wPokeAnimWaitCounter
dec [hl]
ret nz
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d010b
PokeAnim_Setup: ; d010b
ld c, FALSE
ld b, 0
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d011d
PokeAnim_Setup2: ; d011d
ld c, FALSE
ld b, 4
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d012f
PokeAnim_Idle: ; d012f
ld c, TRUE
ld b, 0
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0141
PokeAnim_Play: ; d0141
call PokeAnim_DoAnimScript
ld a, [wPokeAnimJumptableIndex]
bit 7, a
ret z
call PokeAnim_PlaceGraphic
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0155
PokeAnim_Play2: ; d0155
call PokeAnim_DoAnimScript
ld a, [wPokeAnimJumptableIndex]
bit 7, a
ret z
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0166
PokeAnim_BasePic: ; d0166
call PokeAnim_DeinitFrames
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0171
PokeAnim_Finish: ; d0171
call PokeAnim_DeinitFrames
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ld hl, wPokeAnimSceneIndex
set 7, [hl]
ret
; d017a
PokeAnim_Cry: ; d017a
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ld a, [wPokeAnimSpecies]
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call _PlayCry
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0188
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PokeAnim_CryNoWait: ; d0188
ld a, [wPokeAnimSpecies]
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call PlayCry2
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d0196
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PokeAnim_StereoCry: ; d0196
ld a, $f
ld [CryTracks], a
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ld a, [wPokeAnimSpecies]
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call PlayStereoCry2
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
; d01a9
PokeAnim_DeinitFrames: ; d01a9
ld a, [rSVBK]
push af
ld a, $2
ld [rSVBK], a
call PokeAnim_PlaceGraphic
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farcall HDMATransferTileMapToWRAMBank3
call PokeAnim_SetVBank0
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farcall HDMATransferAttrMapToWRAMBank3
pop af
ld [rSVBK], a
ret
; d01c6
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AnimateMon_CheckIfPokemon: ; d01c6
ld a, [CurPartySpecies]
cp EGG
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jr z, .fail
call IsAPokemon
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jr c, .fail
and a
ret
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.fail
scf
ret
; d01d6
PokeAnim_InitPicAttributes: ; d01d6
ld a, [rSVBK]
push af
ld a, BANK(wPokeAnimSceneIndex)
ld [rSVBK], a
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push bc
push de
push hl
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ld hl, wPokeAnimSceneIndex
ld bc, wPokeAnimStructEnd - wPokeAnimSceneIndex
xor a
call ByteFill
pop hl
pop de
pop bc
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; bc contains anim pointer
ld a, c
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ld [wPokeAnimPointer], a
ld a, b
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ld [wPokeAnimPointer + 1], a
; hl contains TileMap coords
ld a, l
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ld [wPokeAnimCoord], a
ld a, h
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ld [wPokeAnimCoord + 1], a
; d = start tile
ld a, d
ld [wPokeAnimGraphicStartTile], a
ld a, $1
ld hl, CurPartySpecies
call GetFarWRAMByte
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ld [wPokeAnimSpecies], a
ld a, $1
ld hl, UnownLetter
call GetFarWRAMByte
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ld [wPokeAnimUnownLetter], a
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call PokeAnim_GetSpeciesOrUnown
ld [wPokeAnimSpeciesOrUnown], a
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call PokeAnim_GetFrontpicDims
ld a, c
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ld [wPokeAnimFrontpicHeight], a
pop af
ld [rSVBK], a
ret
; d0228
PokeAnim_InitAnim: ; d0228
ld a, [rSVBK]
push af
ld a, BANK(wPokeAnimIdleFlag)
ld [rSVBK], a
push bc
ld hl, wPokeAnimIdleFlag
ld bc, wPokeAnimStructEnd - wPokeAnimIdleFlag
xor a
call ByteFill
pop bc
ld a, b
ld [wPokeAnimSpeed], a
ld a, c
ld [wPokeAnimIdleFlag], a
call GetMonAnimPointer
call GetMonFramesPointer
call GetMonBitmaskPointer
pop af
ld [rSVBK], a
ret
; d0250
PokeAnim_DoAnimScript: ; d0250
xor a
ld [hBGMapMode], a
.loop
ld a, [wPokeAnimJumptableIndex]
and $7f
ld hl, .Jumptable
rst JumpTable
ret
; d025d
.Jumptable: ; d025d
dw .RunAnim
dw .WaitAnim
; d0261
.RunAnim: ; d0261
call PokeAnim_GetPointer
ld a, [wPokeAnimCommand]
cp -1
jr z, PokeAnim_End
cp -2
jr z, .SetRepeat
cp -3
jr z, .DoRepeat
call PokeAnim_GetFrame
ld a, [wPokeAnimParameter]
call PokeAnim_GetDuration
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ld [wPokeAnimWaitCounter], a
call PokeAnim_StartWaitAnim
.WaitAnim: ; d0282
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ld a, [wPokeAnimWaitCounter]
dec a
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ld [wPokeAnimWaitCounter], a
ret nz
call PokeAnim_StopWaitAnim
ret
; d028e
.SetRepeat: ; d028e
ld a, [wPokeAnimParameter]
ld [wPokeAnimRepeatTimer], a
jr .loop
; d0296
.DoRepeat: ; d0296
ld a, [wPokeAnimRepeatTimer]
and a
ret z
dec a
ld [wPokeAnimRepeatTimer], a
ret z
ld a, [wPokeAnimParameter]
ld [wPokeAnimFrame], a
jr .loop
; d02a8
PokeAnim_End: ; d02a8
ld hl, wPokeAnimJumptableIndex
set 7, [hl]
ret
; d02ae
PokeAnim_GetDuration: ; d02ae
; a * (1 + [wPokeAnimSpeed] / 16)
ld c, a
ld b, $0
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ld hl, 0
ld a, [wPokeAnimSpeed]
call AddNTimes
ld a, h
swap a
and $f0
ld h, a
ld a, l
swap a
and $f
or h
add c
ret
; d02c8
PokeAnim_GetFrame: ; d02c8
call PokeAnim_PlaceGraphic
ld a, [wPokeAnimCommand]
and a
ret z
call PokeAnim_GetBitmaskIndex
push hl
call PokeAnim_CopyBitmaskToBuffer
pop hl
call PokeAnim_ConvertAndApplyBitmask
ret
; d02dc
PokeAnim_StartWaitAnim: ; d02dc
ld a, [wPokeAnimJumptableIndex]
inc a
ld [wPokeAnimJumptableIndex], a
ret
; d02e4
PokeAnim_StopWaitAnim: ; d02e4
ld a, [wPokeAnimJumptableIndex]
dec a
ld [wPokeAnimJumptableIndex], a
ret
; d02ec
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PokeAnim_IsUnown: ; d02ec
ld a, [wPokeAnimSpecies]
cp UNOWN
ret
; d02f2
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PokeAnim_IsEgg: ; d02f2
ld a, [wPokeAnimSpecies]
cp EGG
ret
; d02f8
PokeAnim_GetPointer: ; d02f8
push hl
ld a, [wPokeAnimFrame]
ld e, a
ld d, $0
ld hl, wPokeAnimPointerAddr
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
add hl, de
ld a, [wPokeAnimPointerBank]
call GetFarHalfword
ld a, l
ld [wPokeAnimCommand], a
ld a, h
ld [wPokeAnimParameter], a
ld hl, wPokeAnimFrame
inc [hl]
pop hl
ret
; d031b
PokeAnim_GetBitmaskIndex: ; d031b
ld a, [wPokeAnimCommand]
dec a
ld c, a
ld b, $0
ld hl, wPokeAnimFramesAddr
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
add hl, bc
ld a, [wPokeAnimFramesBank]
call GetFarHalfword
ld a, [wPokeAnimFramesBank]
call GetFarByte
ld [wPokeAnimCurBitmask], a
inc hl
ret
; d033b
PokeAnim_CopyBitmaskToBuffer: ; d033b
call .GetSize
push bc
ld hl, wPokeAnimBitmaskAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPokeAnimCurBitmask]
call AddNTimes
pop bc
ld de, wPokeAnimBitmaskBuffer
ld a, [wPokeAnimBitmaskBank]
call FarCopyBytes
ret
; d0356
.GetSize: ; d0356
push hl
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ld a, [wPokeAnimFrontpicHeight]
sub 5 ; to get a number 0, 1, or 2
ld c, a
ld b, 0
ld hl, .Sizes
add hl, bc
ld c, [hl]
ld b, 0
pop hl
ret
; d0368
.Sizes: db 4, 5, 7
poke_anim_box: MACRO
y = 7
rept \1
x = 7 +- \1
rept \1
db x + y
x = x + 1
endr
y = y + 7
endr
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ENDM
PokeAnim_ConvertAndApplyBitmask: ; d036b
xor a
ld [wPokeAnimBitmaskCurBit], a
ld [wPokeAnimBitmaskCurRow], a
ld [wPokeAnimBitmaskCurCol], a
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.loop
push hl
call .IsCurBitSet
pop hl
ld a, b
and a
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jr z, .next
ld a, [wPokeAnimFramesBank]
call GetFarByte
inc hl
push hl
call .ApplyFrame
pop hl
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.next
push hl
call .NextBit
pop hl
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jr nc, .loop
ret
; d0392
.IsCurBitSet: ; d0392
; which byte
ld a, [wPokeAnimBitmaskCurBit]
and $f8
rrca
rrca
rrca
ld e, a
ld d, 0
ld hl, wPokeAnimBitmaskBuffer
add hl, de
ld b, [hl]
; which bit
ld a, [wPokeAnimBitmaskCurBit]
and $7
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jr z, .skip
ld c, a
ld a, b
.loop2
rrca
dec c
jr nz, .loop2
ld b, a
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.skip
xor a
bit 0, b
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jr z, .finish
ld a, 1
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.finish
ld b, a
ld hl, wPokeAnimBitmaskCurBit
inc [hl]
ret
; d03bd
.ApplyFrame: ; d03bd
push af
call .GetCoord
pop af
push hl
call .GetTilemap
ld hl, wPokeAnimGraphicStartTile
add [hl]
pop hl
ld [hl], a
ret
; d03cd
.GetCoord: ; d03cd
call .GetStartCoord
ld a, [wPokeAnimBitmaskCurRow]
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ld bc, SCREEN_WIDTH
call AddNTimes
ld a, [wBoxAlignment]
and a
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jr nz, .go
ld a, [wPokeAnimBitmaskCurCol]
ld e, a
ld d, 0
add hl, de
jr .skip2
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.go
ld a, [wPokeAnimBitmaskCurCol]
ld e, a
ld a, l
sub e
ld l, a
ld a, h
sbc 0
ld h, a
.skip2
ret
; d03f4
; XXX
db 6, 5, 4
.GetTilemap: ; d03f7
push af
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ld a, [wPokeAnimFrontpicHeight]
cp 5
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jr z, .check_add_24
cp 6
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jr z, .check_add_13
pop af
ret
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.check_add_24
pop af
cp 5 * 5
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jr nc, .add_24
push hl
push de
ld hl, ._5by5
ld e, a
ld d, 0
add hl, de
ld a, [hl]
pop de
pop hl
ret
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.add_24
add 24
ret
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.check_add_13
pop af
cp 6 * 6
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jr nc, .add_13
push hl
push de
ld hl, ._6by6
ld e, a
ld d, 0
add hl, de
ld a, [hl]
pop de
pop hl
ret
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.add_13
add 13
ret
; d042f
._5by5:
poke_anim_box 5
; db 9, 10, 11, 12, 13
; db 16, 17, 18, 19, 20
; db 23, 24, 25, 26, 27
; db 30, 31, 32, 33, 34
; db 37, 38, 39, 40, 41
._6by6:
poke_anim_box 6
; db 8, 9, 10, 11, 12, 13
; db 15, 16, 17, 18, 19, 20
; db 22, 23, 24, 25, 26, 27
; db 29, 30, 31, 32, 33, 34
; db 36, 37, 38, 39, 40, 41
; db 43, 44, 45, 46, 47, 48
.GetStartCoord: ; d046c
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
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ld a, [wPokeAnimFrontpicHeight]
ld de, 0
ld bc, 6
cp 7
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jr z, .okay
ld de, SCREEN_WIDTH + 1
ld bc, SCREEN_WIDTH + 5
cp 6
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jr z, .okay
ld de, 2 * SCREEN_WIDTH + 1
ld bc, 2 * SCREEN_WIDTH + 5
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.okay
ld a, [wBoxAlignment]
and a
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jr nz, .add_bc
add hl, de
ret
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.add_bc
add hl, bc
ret
; d0499
.NextBit: ; d0499
ld a, [wPokeAnimBitmaskCurRow]
inc a
ld [wPokeAnimBitmaskCurRow], a
ld c, a
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ld a, [wPokeAnimFrontpicHeight]
cp c
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jr nz, .no_carry
xor a
ld [wPokeAnimBitmaskCurRow], a
ld a, [wPokeAnimBitmaskCurCol]
inc a
ld [wPokeAnimBitmaskCurCol], a
ld c, a
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ld a, [wPokeAnimFrontpicHeight]
cp c
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jr nz, .no_carry
scf
ret
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.no_carry
xor a
ret
; d04bd
PokeAnim_PlaceGraphic: ; d04bd
call .ClearBox
ld a, [wBoxAlignment]
and a
jr nz, .flipped
ld de, 1
ld bc, 0
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jr .okay
.flipped
ld de, -1
ld bc, 6
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.okay
ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld c, 7
ld b, 7
ld a, [wPokeAnimGraphicStartTile]
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.loop
push bc
push hl
push de
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ld de, SCREEN_WIDTH
.loop2
ld [hl], a
inc a
add hl, de
dec b
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jr nz, .loop2
pop de
pop hl
add hl, de
pop bc
dec c
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jr nz, .loop
ret
; d04f6
.ClearBox: ; d04f6
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 7
ld c, 7
call ClearBox
ret
; d0504
PokeAnim_SetVBank1: ; d0504
ld a, [rSVBK]
push af
ld a, $2
ld [rSVBK], a
xor a
ld [hBGMapMode], a
call .SetFlag
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farcall HDMATransferAttrMapToWRAMBank3
pop af
ld [rSVBK], a
ret
; d051b
.SetFlag: ; d051b
call PokeAnim_GetAttrMapCoord
ld b, 7
ld c, 7
ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld a, [hl]
or 8
ld [hl], a
add hl, de
dec c
jr nz, .col
pop hl
inc hl
pop bc
dec b
jr nz, .row
ret
; d0536
PokeAnim_SetVBank0: ; d0536
call PokeAnim_GetAttrMapCoord
ld b, 7
ld c, 7
ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld a, [hl]
and $f7
ld [hl], a
add hl, de
dec c
jr nz, .col
pop hl
inc hl
pop bc
dec b
jr nz, .row
ret
; d0551
PokeAnim_GetAttrMapCoord: ; d0551
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
ld de, AttrMap - TileMap
add hl, de
ret
; d055c
GetMonAnimPointer: ; d055c
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call PokeAnim_IsEgg
jr z, .egg
ld c, BANK(UnownAnimations)
ld hl, UnownAnimationPointers
ld de, UnownAnimationIdlePointers
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call PokeAnim_IsUnown
jr z, .unown
ld c, BANK(PicAnimations)
ld hl, AnimationPointers
ld de, AnimationIdlePointers
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.unown
ld a, [wPokeAnimIdleFlag]
and a
jr z, .idles
ld h, d
ld l, e
.idles
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, c
ld [wPokeAnimPointerBank], a
call GetFarHalfword
ld a, l
ld [wPokeAnimPointerAddr], a
ld a, h
ld [wPokeAnimPointerAddr + 1], a
ret
.egg
ld hl, EggAnimation
ld c, BANK(EggAnimation)
ld a, [wPokeAnimIdleFlag]
and a
jr z, .idles_egg
ld hl, EggAnimationIdle
ld c, BANK(EggAnimationIdle)
.idles_egg
ld a, c
ld [wPokeAnimPointerBank], a
ld a, l
ld [wPokeAnimPointerAddr], a
ld a, h
ld [wPokeAnimPointerAddr + 1], a
ret
; d05b4
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PokeAnim_GetFrontpicDims: ; d05b4
ld a, [rSVBK]
push af
ld a, BANK(CurPartySpecies)
ld [rSVBK], a
ld a, [CurPartySpecies]
ld [CurSpecies], a
call GetBaseData
ld a, [BasePicSize]
and $f
ld c, a
pop af
ld [rSVBK], a
ret
; d05ce
GetMonFramesPointer: ; d05ce
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call PokeAnim_IsEgg
jr z, .egg
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call PokeAnim_IsUnown
ld b, BANK(UnownFramesPointers)
ld c, BANK(UnownsFrames)
ld hl, UnownFramesPointers
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jr z, .got_frames
ld a, [wPokeAnimSpecies]
cp CHIKORITA
ld b, BANK(FramesPointers)
ld c, BANK(KantoFrames)
ld hl, FramesPointers
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jr c, .got_frames
ld c, BANK(JohtoFrames)
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.got_frames
ld a, c
ld [wPokeAnimFramesBank], a
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, b
call GetFarHalfword
ld a, l
ld [wPokeAnimFramesAddr], a
ld a, h
ld [wPokeAnimFramesAddr + 1], a
ret
.egg
ld hl, EggFrames
ld c, BANK(EggFrames)
ld a, c
ld [wPokeAnimFramesBank], a
ld a, l
ld [wPokeAnimFramesAddr], a
ld a, h
ld [wPokeAnimFramesAddr + 1], a
ret
; d061b
GetMonBitmaskPointer: ; d061b
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call PokeAnim_IsEgg
jr z, .egg
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call PokeAnim_IsUnown
ld a, BANK(UnownBitmasksPointers)
ld hl, UnownBitmasksPointers
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jr z, .unown
ld a, BANK(BitmasksPointers)
ld hl, BitmasksPointers
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.unown
ld [wPokeAnimBitmaskBank], a
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [wPokeAnimBitmaskBank]
call GetFarHalfword
ld a, l
ld [wPokeAnimBitmaskAddr], a
ld a, h
ld [wPokeAnimBitmaskAddr + 1], a
ret
.egg
ld c, BANK(EggBitmasks)
ld hl, EggBitmasks
ld a, c
ld [wPokeAnimBitmaskBank], a
ld a, l
ld [wPokeAnimBitmaskAddr], a
ld a, h
ld [wPokeAnimBitmaskAddr + 1], a
ret
; d065c
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PokeAnim_GetSpeciesOrUnown: ; d065c
call PokeAnim_IsUnown
jr z, .unown
ld a, [wPokeAnimSpecies]
ret
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.unown
ld a, [wPokeAnimUnownLetter]
ret
; d0669
Predef48: ; d0669 Predef 48
ld a, $1
ld [wBoxAlignment], a
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HOF_AnimateFrontpic: ; d066e Predef 49
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call AnimateMon_CheckIfPokemon
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jr c, .fail
ld h, d
ld l, e
push bc
push hl
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ld de, vTiles2
predef GetAnimatedFrontpicPredef
pop hl
pop bc
ld d, 0
ld e, c
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call AnimateFrontpic
xor a
ld [wBoxAlignment], a
ret
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.fail
xor a
ld [wBoxAlignment], a
inc a
ld [CurPartySpecies], a
ret
; d0695