pokecrystal/audio/music/mobileadaptermenu.asm

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Music_MobileAdapterMenu:
channel_count 3
channel 1, Music_MobileAdapterMenu_Ch1
channel 2, Music_MobileAdapterMenu_Ch2
channel 3, Music_MobileAdapterMenu_Ch3
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Music_MobileAdapterMenu_Ch1:
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tempo 168
volume 7, 7
pitch_offset 1
stereo_panning FALSE, TRUE
duty_cycle 2
note_type 12, 6, 6
rest 2
.mainloop:
sound_call .sub1
sound_call .sub2
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octave 3
note F#, 4
note B_, 4
note F#, 2
note B_, 1
rest 1
note D#, 4
sound_call .sub2
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octave 3
note F#, 2
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octave 2
note B_, 2
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octave 3
note D#, 3
note E_, 1
note D#, 8
sound_call .sub1
sound_loop 0, .mainloop
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.sub1:
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octave 3
note G#, 7
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octave 4
note E_, 1
note D#, 1
rest 1
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octave 3
note B_, 1
rest 1
note F#, 4
note E_, 8
note D#, 1
rest 1
note C#, 1
rest 1
note D#, 4
note G#, 7
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octave 4
note E_, 1
note D#, 1
rest 1
octave 3
note B_, 1
rest 1
note F#, 4
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note A_, 2
note E_, 2
note A_, 3
note A_, 1
note G#, 8
sound_ret
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.sub2:
note E_, 1
rest 1
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note A_, 1
rest 1
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octave 4
note C#, 3
octave 3
note B_, 1
note A_, 2
octave 4
note E_, 1
rest 1
note C#, 4
sound_ret
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Music_MobileAdapterMenu_Ch2:
stereo_panning TRUE, FALSE
note_type 12, 8, 4
duty_cycle 2
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octave 4
note E_, 1
note G#, 1
.mainloop:
sound_call .sub1
note E_, 8
sound_call .sub2
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note D#, 2
note C#, 2
note D#, 3
note E_, 1
note F#, 8
sound_call .sub2
note D#, 2
note E_, 2
note F#, 3
note G#, 1
note F#, 6
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note E_, 1
note G#, 1
sound_call .sub1
note E_, 6
note E_, 1
note G#, 1
sound_loop 0, .mainloop
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.sub1:
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octave 4
note B_, 1
rest 1
note B_, 1
rest 1
note A_, 3
note G#, 1
note F#, 1
rest 1
note D#, 1
rest 1
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octave 3
note B_, 4
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octave 4
note C#, 2
note D#, 2
note E_, 3
note G#, 1
note F#, 6
note E_, 1
note G#, 1
note B_, 1
rest 1
note B_, 1
rest 1
note A_, 3
note G#, 1
note F#, 1
rest 1
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note D#, 1
rest 1
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octave 3
note B_, 4
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octave 4
note C#, 2
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octave 3
note B_, 2
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octave 4
note C#, 3
note D#, 1
sound_ret
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.sub2:
note A_, 1
rest 1
note A_, 1
rest 1
note G#, 3
note F#, 1
note E_, 2
note A_, 1
rest 1
note E_, 4
sound_ret
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Music_MobileAdapterMenu_Ch3:
vibrato 8, 3, 4
note_type 12, 2, 5
rest 2
.mainloop:
sound_call .sub1
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octave 2
note B_, 1
note G#, 1
sound_call .sub2
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octave 2
note B_, 2
rest 2
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octave 3
note F#, 2
rest 1
note D#, 1
note F#, 2
note D#, 1
rest 1
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octave 2
note B_, 2
note F#, 1
note G#, 1
sound_call .sub2
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octave 2
note B_, 2
rest 2
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octave 3
note F#, 2
rest 1
note D#, 1
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octave 2
note B_, 1
rest 1
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octave 3
note D#, 1
rest 1
note F#, 4
sound_call .sub1
rest 2
sound_loop 0, .mainloop
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.sub1:
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octave 3
note E_, 2
rest 2
note B_, 2
rest 1
note G#, 1
note D#, 1
rest 1
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note B_, 1
rest 1
note D#, 4
note C#, 2
rest 2
note A_, 2
rest 1
note F#, 1
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octave 2
note B_, 1
rest 1
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octave 3
note D#, 1
rest 1
note F#, 4
note E_, 2
rest 2
note B_, 2
rest 1
note G#, 1
note D#, 1
rest 1
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note B_, 1
rest 1
note D#, 4
note C#, 2
rest 2
note A_, 2
rest 1
note C#, 1
note E_, 3
volume_envelope 3, 5
note E_, 3
volume_envelope 2, 5
sound_ret
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.sub2:
note A_, 2
rest 2
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octave 3
note A_, 2
rest 1
note C#, 1
note A_, 2
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octave 4
note C#, 1
rest 1
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octave 3
note A_, 4
sound_ret