pokecrystal/maps/KarensRoom.asm

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object_const_def
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const KARENSROOM_KAREN
KarensRoom_MapScripts:
def_scene_scripts
scene_script KarensRoomLockDoorScene, SCENE_KARENSROOM_LOCK_DOOR
scene_script KarensRoomNoopScene, SCENE_KARENSROOM_NOOP
def_callbacks
callback MAPCALLBACK_TILES, KarensRoomDoorsCallback
KarensRoomLockDoorScene:
sdefer KarensRoomDoorLocksBehindYouScript
end
KarensRoomNoopScene:
end
KarensRoomDoorsCallback:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
endcallback
KarensRoomDoorLocksBehindYouScript:
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applymovement PLAYER, KarensRoom_EnterMovement
reanchormap $86
playsound SFX_STRENGTH
earthquake 80
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changeblock 4, 14, $2a ; wall
refreshmap
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closetext
setscene SCENE_KARENSROOM_NOOP
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setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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KarenScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
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iftrue KarenScript_AfterBattle
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writetext KarenScript_KarenBeforeText
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waitbutton
closetext
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winlosstext KarenScript_KarenBeatenText, 0
loadtrainer KAREN, KAREN1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext KarenScript_KarenDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
refreshmap
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closetext
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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waitsfx
end
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KarenScript_AfterBattle:
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writetext KarenScript_KarenDefeatText
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waitbutton
closetext
end
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KarensRoom_EnterMovement:
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step UP
step UP
step UP
step UP
step_end
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KarenScript_KarenBeforeText:
text "I am KAREN of the"
line "ELITE FOUR."
para "You're <PLAYER>?"
line "How amusing."
para "I love dark-type"
line "#MON."
para "I find their wild,"
line "tough image to be"
para "so appealing. And"
line "they're so strong."
para "Think you can take"
line "them? Just try to"
cont "entertain me."
para "Let's go."
done
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KarenScript_KarenBeatenText:
text "Well, aren't you"
line "good. I like that"
cont "in a trainer."
done
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KarenScript_KarenDefeatText:
text "Strong #MON."
para "Weak #MON."
para "That is only the"
line "selfish perception"
cont "of people."
para "Truly skilled"
line "trainers should"
para "try to win with"
line "their favorites."
para "I like your style."
line "You understand"
cont "what's important."
para "Go on--the CHAM-"
line "PION is waiting."
done
KarensRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 4, 17, BRUNOS_ROOM, 3
warp_event 5, 17, BRUNOS_ROOM, 4
warp_event 4, 2, LANCES_ROOM, 1
warp_event 5, 2, LANCES_ROOM, 2
def_coord_events
def_bg_events
def_object_events
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object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1