pokecrystal/engine/events/itemfinder.asm

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ItemFinder:
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farcall CheckForHiddenItems
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jr c, .found_something
ld hl, .Script_FoundNothing
jr .resume
.found_something
ld hl, .Script_FoundSomething
.resume
call QueueScript
ld a, $1
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ld [wItemEffectSucceeded], a
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ret
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.ItemfinderSound:
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ld c, 4
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.sfx_loop
push bc
ld de, SFX_SECOND_PART_OF_ITEMFINDER
call WaitPlaySFX
ld de, SFX_TRANSACTION
call WaitPlaySFX
pop bc
dec c
jr nz, .sfx_loop
ret
.Script_FoundSomething:
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reloadmappart
special UpdateTimePals
callasm .ItemfinderSound
writetext .Text_FoundSomething
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closetext
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end
.Script_FoundNothing:
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reloadmappart
special UpdateTimePals
writetext .Text_FoundNothing
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closetext
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end
.Text_FoundSomething:
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; Yes! ITEMFINDER indicates there's an item nearby.
text_jump UnknownText_0x1c0a77
db "@"
.Text_FoundNothing:
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; Nope! ITEMFINDER isn't responding.
text_jump UnknownText_0x1c0aa9
db "@"