pokecrystal/maps/Route45.asm

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NASM
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const_def 2 ; object constants
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const ROUTE45_POKEFAN_M1
const ROUTE45_POKEFAN_M2
const ROUTE45_POKEFAN_M3
const ROUTE45_POKEFAN_M4
const ROUTE45_BLACK_BELT
const ROUTE45_COOLTRAINER_M
const ROUTE45_COOLTRAINER_F
const ROUTE45_FRUIT_TREE
const ROUTE45_POKE_BALL1
const ROUTE45_POKE_BALL2
const ROUTE45_POKE_BALL3
const ROUTE45_POKE_BALL4
const ROUTE45_YOUNGSTER
Route45_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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TrainerBlackbeltKenji:
trainer BLACKBELT_T, KENJI3, EVENT_BEAT_BLACKBELT_KENJI, BlackbeltKenji3SeenText, BlackbeltKenji3BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_BLACKBELT_KENJI
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endifjustbattled
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opentext
checkcellnum PHONE_BLACKBELT_KENJI
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iftrue .Registered
checkevent EVENT_KENJI_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
special SampleKenjiBreakCountdown
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writetext BlackbeltKenjiAfterBattleText
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waitbutton
setevent EVENT_KENJI_ASKED_FOR_PHONE_NUMBER
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scall Route45AskNumber1M
jump .AskForNumber
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.AskedAlready:
scall Route45AskNumber2M
.AskForNumber:
askforphonenumber PHONE_BLACKBELT_KENJI
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ifequal PHONE_CONTACTS_FULL, Route45PhoneFullM
ifequal PHONE_CONTACT_REFUSED, Route45NumberDeclinedM
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trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0
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scall Route45RegisteredNumberM
jump Route45NumberAcceptedM
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.Registered:
checkcode VAR_KENJI_BREAK
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ifnotequal 1, Route45NumberAcceptedM
checktime MORN
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iftrue .Morning
checktime NITE
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iftrue .Night
checkevent EVENT_KENJI_ON_BREAK
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iffalse Route45NumberAcceptedM
scall Route45GiftM
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verbosegiveitem PP_UP
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iffalse .NoRoom
clearevent EVENT_KENJI_ON_BREAK
special SampleKenjiBreakCountdown
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jump Route45NumberAcceptedM
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.Morning:
writetext BlackbeltKenjiMorningText
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waitbutton
closetext
end
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.Night:
writetext BlackbeltKenjiNightText
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waitbutton
closetext
end
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.NoRoom:
jump Route45PackFullM
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Route45AskNumber1M:
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jumpstd asknumber1m
end
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Route45AskNumber2M:
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jumpstd asknumber2m
end
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Route45RegisteredNumberM:
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jumpstd registerednumberm
end
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Route45NumberAcceptedM:
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jumpstd numberacceptedm
end
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Route45NumberDeclinedM:
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jumpstd numberdeclinedm
end
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Route45PhoneFullM:
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jumpstd phonefullm
end
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Route45RematchM:
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jumpstd rematchm
end
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Route45GiftM:
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jumpstd giftm
end
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Route45PackFullM:
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jumpstd packfullm
end
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HikerParryHasIron:
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setevent EVENT_PARRY_IRON
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jumpstd packfullm
end
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Route45RematchGiftM:
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jumpstd rematchgiftm
end
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TrainerHikerErik:
trainer HIKER, ERIK, EVENT_BEAT_HIKER_ERIK, HikerErikSeenText, HikerErikBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext HikerErikAfterBattleText
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waitbutton
closetext
end
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TrainerHikerMichael:
trainer HIKER, MICHAEL, EVENT_BEAT_HIKER_MICHAEL, HikerMichaelSeenText, HikerMichaelBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext HikerMichaelAfterBattleText
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waitbutton
closetext
end
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TrainerHikerParry:
trainer HIKER, PARRY3, EVENT_BEAT_HIKER_PARRY, HikerParry3SeenText, HikerParry3BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_HIKER_PARRY
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endifjustbattled
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opentext
checkflag ENGINE_PARRY
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iftrue .WantsBattle
checkcellnum PHONE_HIKER_PARRY
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iftrue Route45NumberAcceptedM
checkevent EVENT_PARRY_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
writetext HikerParryAfterBattleText
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buttonsound
setevent EVENT_PARRY_ASKED_FOR_PHONE_NUMBER
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scall Route45AskNumber1M
jump .AskForNumber
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.AskedAlready:
scall Route45AskNumber2M
.AskForNumber:
askforphonenumber PHONE_HIKER_PARRY
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ifequal PHONE_CONTACTS_FULL, Route45PhoneFullM
ifequal PHONE_CONTACT_REFUSED, Route45NumberDeclinedM
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trainertotext HIKER, PARRY1, MEM_BUFFER_0
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scall Route45RegisteredNumberM
jump Route45NumberAcceptedM
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.WantsBattle:
scall Route45RematchM
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winlosstext HikerParry3BeatenText, 0
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copybytetovar wParryFightCount
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ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
.LoadFight0:
loadtrainer HIKER, PARRY3
startbattle
reloadmapafterbattle
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loadvar wParryFightCount, 1
clearflag ENGINE_PARRY
end
.LoadFight1:
loadtrainer HIKER, PARRY1
startbattle
reloadmapafterbattle
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loadvar wParryFightCount, 2
clearflag ENGINE_PARRY
end
.LoadFight2:
loadtrainer HIKER, PARRY2
startbattle
reloadmapafterbattle
clearflag ENGINE_PARRY
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checkevent EVENT_PARRY_IRON
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iftrue .HasIron
checkevent EVENT_GOT_IRON_FROM_PARRY
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iftrue .GotIron
scall Route45RematchGiftM
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verbosegiveitem IRON
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iffalse HikerParryHasIron
setevent EVENT_GOT_IRON_FROM_PARRY
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jump Route45NumberAcceptedM
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.GotIron:
end
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.HasIron:
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opentext
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writetext HikerParryGivesIronText
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waitbutton
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verbosegiveitem IRON
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iffalse HikerParryHasIron
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clearevent EVENT_PARRY_IRON
setevent EVENT_GOT_IRON_FROM_PARRY
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jump Route45NumberAcceptedM
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TrainerHikerTimothy:
trainer HIKER, TIMOTHY, EVENT_BEAT_HIKER_TIMOTHY, HikerTimothySeenText, HikerTimothyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext HikerTimothyAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainermRyan:
trainer COOLTRAINERM, RYAN, EVENT_BEAT_COOLTRAINERM_RYAN, CooltrainermRyanSeenText, CooltrainermRyanBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermRyanAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainerfKelly:
trainer COOLTRAINERF, KELLY, EVENT_BEAT_COOLTRAINERF_KELLY, CooltrainerfKellySeenText, CooltrainerfKellyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfKellyAfterBattleText
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waitbutton
closetext
end
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TrainerCamperQuentin:
faceplayer
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opentext
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checkevent EVENT_BEAT_CAMPER_QUENTIN
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iftrue .Defeated
writetext CamperQuentinSeenText
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waitbutton
closetext
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winlosstext CamperQuentinBeatenText, 0
loadtrainer CAMPER, QUENTIN
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_CAMPER_QUENTIN
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closetext
end
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.Defeated:
writetext CamperQuentinAfterBattleText
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waitbutton
closetext
end
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Route45DummyScript:
writetext Route45DummyText
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waitbutton
closetext
end
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Route45Sign:
jumptext Route45SignText
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Route45FruitTree:
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fruittree FRUITTREE_ROUTE_45
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Route45Nugget:
itemball NUGGET
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Route45Revive:
itemball REVIVE
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Route45Elixer:
itemball ELIXER
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Route45MaxPotion:
itemball MAX_POTION
Route45HiddenPpUp:
hiddenitem PP_UP, EVENT_ROUTE_45_HIDDEN_PP_UP
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HikerErikSeenText:
text "Be prepared for"
line "anything!"
para "Let me see if your"
line "#MON have been"
cont "raised properly!"
done
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HikerErikBeatenText:
text "Oh, I lost that!"
done
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HikerErikAfterBattleText:
text "I'll head back to"
line "BLACKTHORN's ICE"
para "PATH and train"
line "some more."
done
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HikerMichaelSeenText:
text "Yo! You're spunky!"
line "But you know what?"
para "When it comes to"
line "sheer spunkiness,"
cont "I'm the man!"
done
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HikerMichaelBeatenText:
text "My #MON weren't"
line "spunky enough!"
done
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HikerMichaelAfterBattleText:
text "Boy, do I love"
line "HP UP! Mmmm, yum!"
para "I keep drinking my"
line "#MON's!"
para "I can't help it!"
done
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HikerParry3SeenText:
text "My #MON are"
line "power packed!"
done
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HikerParry3BeatenText:
text "Wahahah! I'm the"
line "big loser!"
done
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HikerParryAfterBattleText:
text "I'm not much good"
line "at thinking, see?"
para "So, I just plow"
line "ahead with power!"
done
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HikerTimothySeenText:
text "Why do I climb"
line "mountains?"
para "Because they're"
line "there."
para "Why do I train"
line "#MON?"
para "Because they're"
line "there!"
done
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HikerTimothyBeatenText:
text "Losses…"
line "They're there too!"
done
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HikerTimothyAfterBattleText:
text "The best thing to"
line "ever happen to me"
para "was discovering"
line "#MON."
done
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HikerParryGivesIronText:
text "I just can't find"
line "a way to win!"
para "Keep it up!"
para "Oh, and take this"
line "--it's the gift"
para "you couldn't take"
line "when we last met."
done
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BlackbeltKenji3SeenText:
text "I was training"
line "here alone."
para "Behold the fruits"
line "of my labor!"
done
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BlackbeltKenji3BeatenText:
text "Waaaargh!"
done
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BlackbeltKenjiAfterBattleText:
text "This calls for"
line "extreme measures."
para "I must take to the"
line "hills and train in"
cont "solitude."
done
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BlackbeltKenjiMorningText:
text "I'm going to train"
line "a bit more before"
cont "I break for lunch."
done
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BlackbeltKenjiNightText:
text "We had plenty of"
line "rest at lunch, so"
para "now we're all"
line "ready to go again!"
para "We're going to"
line "train again!"
done
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CooltrainermRyanSeenText:
text "What are your"
line "thoughts on rais-"
cont "ing #MON?"
done
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CooltrainermRyanBeatenText:
text "You've won my"
line "respect."
done
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CooltrainermRyanAfterBattleText:
text "I see you're rais-"
line "ing your #MON"
cont "with care."
para "The bond you build"
line "will save you in"
cont "tough situations."
done
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CooltrainerfKellySeenText:
text "What is your"
line "battle strategy?"
para "It is foolish to"
line "use strong moves"
cont "indiscriminately."
done
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CooltrainerfKellyBeatenText:
text "Fine. I lost."
done
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CooltrainerfKellyAfterBattleText:
text "I'm not in favor"
line "of overly power-"
cont "ful moves."
para "I want to win, but"
line "I also don't want"
cont "to harm #MON."
done
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Route45DummyText:
text "I'm really, really"
line "tough!"
para "Is there anywhere"
line "I can prove how"
cont "tough I really am?"
done
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CamperQuentinSeenText:
text "I'm really, really"
line "tough!"
done
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CamperQuentinBeatenText:
text "I was tough at the"
line "BATTLE TOWER…"
done
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CamperQuentinAfterBattleText:
text "Have you been to"
line "the BATTLE TOWER?"
para "I never, ever lose"
line "there, but…"
done
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Route45SignText:
text "ROUTE 45"
line "MOUNTAIN RD. AHEAD"
done
Route45_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
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warp_event 2, 5, DARK_CAVE_BLACKTHORN_ENTRANCE, 1
db 0 ; coord events
db 2 ; bg events
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bg_event 10, 4, BGEVENT_READ, Route45Sign
bg_event 13, 80, BGEVENT_ITEM, Route45HiddenPpUp
db 13 ; object events
object_event 10, 16, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerHikerErik, -1
object_event 15, 65, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerMichael, -1
2018-02-02 03:22:07 +00:00
object_event 5, 28, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerParry, -1
object_event 9, 65, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerHikerTimothy, -1
object_event 11, 50, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBlackbeltKenji, -1
object_event 17, 18, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermRyan, -1
2018-02-02 03:22:07 +00:00
object_event 5, 36, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfKelly, -1
2018-02-28 21:50:43 +00:00
object_event 16, 82, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route45FruitTree, -1
2018-02-02 03:22:07 +00:00
object_event 6, 51, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45Nugget, EVENT_ROUTE_45_NUGGET
object_event 5, 66, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45Revive, EVENT_ROUTE_45_REVIVE
object_event 6, 20, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45Elixer, EVENT_ROUTE_45_ELIXER
object_event 7, 33, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45MaxPotion, EVENT_ROUTE_45_MAX_POTION
object_event 4, 70, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerCamperQuentin, -1