pokecrystal/maps/OlivineTimsHouse.asm

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const_def 2 ; object constants
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const OLIVINETIMSHOUSE_TIM
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OlivineTimsHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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Tim:
faceplayer
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opentext
trade NPC_TRADE_TIM
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waitbutton
closetext
end
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TimsHouseBookshelf:
jumpstd magazinebookshelf
OlivineTimsHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 7, OLIVINE_CITY, 3
warp_event 3, 7, OLIVINE_CITY, 3
db 0 ; coord events
db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf
db 1 ; object events
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object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1