pokecrystal/maps/BlackthornGym2F.asm

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const_value set 2
const BLACKTHORNGYM2F_COOLTRAINER_M
const BLACKTHORNGYM2F_COOLTRAINER_F
const BLACKTHORNGYM2F_BOULDER1
const BLACKTHORNGYM2F_BOULDER2
const BLACKTHORNGYM2F_BOULDER3
const BLACKTHORNGYM2F_BOULDER4
const BLACKTHORNGYM2F_BOULDER5
const BLACKTHORNGYM2F_BOULDER6
BlackthornGym2F_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
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callback MAPCALLBACK_CMDQUEUE, .SetUpStoneTable
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.SetUpStoneTable:
writecmdqueue .CommandQueue
return
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.CommandQueue:
cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp
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.StoneTable:
stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Boulder1
stonetable 3, BLACKTHORNGYM2F_BOULDER2, .Boulder2
stonetable 4, BLACKTHORNGYM2F_BOULDER3, .Boulder3
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db -1 ; end
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.Boulder1:
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disappear BLACKTHORNGYM2F_BOULDER1
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jump .Fall
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.Boulder2:
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disappear BLACKTHORNGYM2F_BOULDER2
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jump .Fall
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.Boulder3:
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disappear BLACKTHORNGYM2F_BOULDER3
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jump .Fall
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.Fall:
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pause 30
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scall .FX
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opentext
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writetext BlackthornGym2FBoulderFellText
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waitbutton
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closetext
end
.FX:
playsound SFX_STRENGTH
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earthquake 80
end
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BlackthornGymBoulder:
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jumpstd strengthboulder
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TrainerCooltrainermCody:
trainer COOLTRAINERM, CODY, EVENT_BEAT_COOLTRAINERM_CODY, CooltrainermCodySeenText, CooltrainermCodyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CooltrainermCodyAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainerfFran:
trainer COOLTRAINERF, FRAN, EVENT_BEAT_COOLTRAINERF_FRAN, CooltrainerfFranSeenText, CooltrainerfFranBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CooltrainerfFranAfterBattleText
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waitbutton
closetext
end
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CooltrainermCodySeenText:
text "It's not as if we"
line "all use dragon-"
cont "type #MON."
done
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CooltrainermCodyBeatenText:
text "Rats! If only I"
line "had a dragon!"
done
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CooltrainermCodyAfterBattleText:
text "Members of our"
line "dragon-user clan"
para "can use dragon"
line "#MON only after"
para "our MASTER allows"
line "it."
done
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CooltrainerfFranSeenText:
text "I can't allow a"
line "nameless trainer"
cont "past me!"
para "CLAIR would be"
line "livid if I did!"
done
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CooltrainerfFranBeatenText:
text "Awww… I lost…"
done
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CooltrainerfFranAfterBattleText:
text "Uh-oh… CLAIR is"
line "going to be mad…"
done
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BlackthornGym2FBoulderFellText:
text "The boulder fell"
line "through!"
done
BlackthornGym2F_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 1, 7, 3, BLACKTHORN_GYM_1F
warp_event 7, 9, 4, BLACKTHORN_GYM_1F
warp_event 2, 5, 5, BLACKTHORN_GYM_1F ; hole
warp_event 8, 7, 6, BLACKTHORN_GYM_1F ; hole
warp_event 8, 3, 7, BLACKTHORN_GYM_1F ; hole
db 0 ; coord events
db 0 ; bg events
db 8 ; object events
object_event 4, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermCody, -1
object_event 4, 11, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfFran, -1
object_event 8, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_1
object_event 2, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_2
object_event 6, 16, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_3
object_event 3, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
object_event 6, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
object_event 8, 14, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1