pokecrystal/maps/SlowpokeWellB2F.asm

75 lines
1.5 KiB
NASM
Raw Permalink Normal View History

object_const_def
2020-07-17 17:01:48 +00:00
const SLOWPOKEWELLB2F_GYM_GUIDE
2015-11-27 05:22:14 +00:00
const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScripts:
def_scene_scripts
def_callbacks
2020-07-17 17:01:48 +00:00
SlowpokeWellB2FGymGuideScript:
faceplayer
2015-12-09 23:25:44 +00:00
opentext
2013-09-24 07:48:58 +00:00
checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
2018-01-16 02:14:48 +00:00
iftrue .GotKingsRock
2020-07-17 17:01:48 +00:00
writetext SlowpokeWellB2FGymGuideText
2019-11-03 17:48:54 +00:00
promptbutton
2015-11-05 01:20:14 +00:00
verbosegiveitem KINGS_ROCK
2018-01-16 02:14:48 +00:00
iffalse .NoRoom
2013-09-24 07:48:58 +00:00
setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
2018-01-16 02:14:48 +00:00
.NoRoom:
2015-11-25 15:16:29 +00:00
closetext
end
2018-01-16 02:14:48 +00:00
.GotKingsRock:
2020-07-17 17:01:48 +00:00
writetext SlowpokeWellB2FGymGuideText_GotKingsRock
2015-11-25 15:16:29 +00:00
waitbutton
closetext
end
2015-12-15 15:55:56 +00:00
SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
2020-07-17 17:01:48 +00:00
SlowpokeWellB2FGymGuideText:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
2020-07-17 17:01:48 +00:00
SlowpokeWellB2FGymGuideText_GotKingsRock:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
SlowpokeWellB2F_MapEvents:
db 0, 0 ; filler
def_warp_events
2018-02-02 03:22:07 +00:00
warp_event 9, 11, SLOWPOKE_WELL_B1F, 2
def_coord_events
def_bg_events
def_object_events
2020-07-17 17:01:48 +00:00
object_event 5, 4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuideScript, -1
2018-02-02 03:22:07 +00:00
object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE