oss-fuzz/targets/sqlite3/sqlite3_fuzzer.cc

82 lines
1.9 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <array>
#include <string>
#include <vector>
#include "sqlite3.h"
static const std::array<uint8_t, 6> kBadKeyword{{'R', 'E', 'G', 'E', 'X', 'P'}};
bool checkForBadKeyword(const uint8_t* data, size_t size) {
auto it = std::search(
data, data + size, kBadKeyword.begin(), kBadKeyword.end(),
[](char c1, char c2) { return std::toupper(c1) == std::toupper(c2); });
if (it != data + size)
return true;
return false;
}
static int Progress(void *not_used_ptr) {
return 1;
}
// Entry point for LibFuzzer.
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
if (size < 2)
return 0;
if (checkForBadKeyword(data, size))
return 0;
sqlite3* db;
int return_code = sqlite3_open_v2(
"db.db",
&db,
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE | SQLITE_OPEN_MEMORY, 0);
if (SQLITE_OK != return_code)
return 0;
// Use first byte as random selector for other parameters.
int selector = data[0];
// To cover both cases when progress_handler is used and isn't used.
if (selector & 1)
sqlite3_progress_handler(db, 4, &Progress, NULL);
else
sqlite3_progress_handler(db, 0, NULL, NULL);
// Remove least significant bit to make further usage of selector independent.
selector >>= 1;
sqlite3_stmt* statement = NULL;
int result = sqlite3_prepare_v2(db, reinterpret_cast<const char*>(data + 1),
static_cast<int>(size - 1), &statement, NULL);
if (result == SQLITE_OK) {
// Use selector value to randomize number of iterations.
for (int i = 0; i < selector; i++) {
if (sqlite3_step(statement) != SQLITE_ROW)
break;
}
sqlite3_finalize(statement);
}
sqlite3_close(db);
return 0;
}