#!/bin/bash -eu # Copyright 2016 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ################################################################################ # Build SwiftShader pushd third_party/externals/swiftshader/ export SWIFTSHADER_INCLUDE_PATH=$PWD/include rm -rf build mkdir build cd build if [ $SANITIZER == "coverage" ]; then cmake .. else if [ $SANITIZER == "address" ]; then CMAKE_SANITIZER="ASAN" elif [ $SANITIZER == "memory" ]; then CMAKE_SANITIZER="MSAN" elif [ $SANITIZER == "undefined" ]; then CMAKE_SANITIZER="UBSAN" else exit 1 fi CFLAGS= CXXFLAGS="-stdlib=libc++" cmake .. -D$CMAKE_SANITIZER=1 fi make -j cp libGLESv2.so libEGL.so $OUT export SWIFTSHADER_LIB_PATH=$OUT popd # These are any clang warnings we need to silence. DISABLE="-Wno-zero-as-null-pointer-constant -Wno-unused-template -Wno-cast-qual" # Disable UBSan vptr since target built with -fno-rtti. export CFLAGS="$CFLAGS $DISABLE -I$SWIFTSHADER_INCLUDE_PATH -DGR_EGL_TRY_GLES3_THEN_GLES2 -fno-sanitize=vptr" export CXXFLAGS="$CXXFLAGS $DISABLE -I$SWIFTSHADER_INCLUDE_PATH -DGR_EGL_TRY_GLES3_THEN_GLES2 -fno-sanitize=vptr "-DIS_FUZZING_WITH_LIBFUZZER"" export LDFLAGS="-lFuzzingEngine $CXXFLAGS -L$SWIFTSHADER_LIB_PATH" # This splits a space separated list into a quoted, comma separated list for gn. export CFLAGS_ARR=`echo $CFLAGS | sed -e "s/\s/\",\"/g"` export CXXFLAGS_ARR=`echo $CXXFLAGS | sed -e "s/\s/\",\"/g"` export LDFLAGS_ARR=`echo $LDFLAGS | sed -e "s/\s/\",\"/g"` # Even though GPU is "enabled" for all these builds, none really # uses the gpu except for api_mock_gpu_canvas $SRC/depot_tools/gn gen out/Fuzz\ --args='cc="'$CC'" cxx="'$CXX'" is_debug=false extra_cflags_c=["'"$CFLAGS_ARR"'"] extra_cflags_cc=["'"$CXXFLAGS_ARR"'"] extra_ldflags=["'"$LDFLAGS_ARR"'"] skia_enable_fontmgr_custom=false skia_enable_fontmgr_custom_empty=true skia_enable_gpu=true skia_enable_skottie=true skia_use_egl=true skia_use_fontconfig=false skia_use_freetype=true skia_use_system_freetype2=false skia_use_wuffs=true' $SRC/depot_tools/gn gen out/Fuzz_mem_constraints\ --args='cc="'$CC'" cxx="'$CXX'" is_debug=false extra_cflags_c=["'"$CFLAGS_ARR"'"] extra_cflags_cc=["'"$CXXFLAGS_ARR"'","-DIS_FUZZING"] extra_ldflags=["'"$LDFLAGS_ARR"'"] skia_enable_fontmgr_custom=false skia_enable_fontmgr_custom_empty=true skia_enable_gpu=true skia_enable_skottie=true skia_use_egl=true skia_use_fontconfig=false skia_use_freetype=true skia_use_system_freetype2=false skia_use_wuffs=true' $SRC/depot_tools/ninja -C out/Fuzz region_deserialize region_set_path \ path_deserialize image_decode \ animated_image_decode api_draw_functions \ api_gradients api_path_measure png_encoder \ jpeg_encoder webp_encoder skottie_json \ textblob_deserialize skjson \ api_null_canvas api_image_filter api_pathop \ api_polyutils android_codec image_decode_incremental \ sksl2glsl sksl2spirv sksl2metal sksl2pipeline $SRC/depot_tools/ninja -C out/Fuzz_mem_constraints image_filter_deserialize \ api_raster_n32_canvas \ api_mock_gpu_canvas cp out/Fuzz/region_deserialize $OUT/region_deserialize cp ./region_deserialize.options $OUT/region_deserialize.options cp out/Fuzz/region_set_path $OUT/region_set_path cp ./region_set_path.options $OUT/region_set_path.options cp ./region_set_path_seed_corpus.zip $OUT/region_set_path_seed_corpus.zip cp out/Fuzz/textblob_deserialize $OUT/textblob_deserialize cp ./textblob_deserialize.options $OUT/textblob_deserialize.options cp ./textblob_deserialize_seed_corpus.zip $OUT/textblob_deserialize_seed_corpus.zip cp out/Fuzz/path_deserialize $OUT/path_deserialize cp ./path_deserialize.options $OUT/path_deserialize.options cp ./path_deserialize_seed_corpus.zip $OUT/path_deserialize_seed_corpus.zip cp out/Fuzz/image_decode $OUT/image_decode cp ./image_decode.options $OUT/image_decode.options cp ./image_decode_seed_corpus.zip $OUT/image_decode_seed_corpus.zip cp out/Fuzz/animated_image_decode $OUT/animated_image_decode cp ./animated_image_decode.options $OUT/animated_image_decode.options cp ./animated_image_decode_seed_corpus.zip $OUT/animated_image_decode_seed_corpus.zip cp out/Fuzz_mem_constraints/image_filter_deserialize $OUT/image_filter_deserialize cp ./image_filter_deserialize.options $OUT/image_filter_deserialize.options cp ./image_filter_deserialize_seed_corpus.zip $OUT/image_filter_deserialize_seed_corpus.zip # Only create the width version of image_filter_deserialize if building with # libfuzzer, since it depends on a libfuzzer specific flag. if [ "$FUZZING_ENGINE" == "libfuzzer" ] then # Use the same binary as image_filter_deserialize. cp out/Fuzz_mem_constraints/image_filter_deserialize $OUT/image_filter_deserialize_width cp ./image_filter_deserialize_width.options $OUT/image_filter_deserialize_width.options # Use the same seed corpus as image_filter_deserialize. cp ./image_filter_deserialize_seed_corpus.zip $OUT/image_filter_deserialize_width_seed_corpus.zip fi cp out/Fuzz/api_draw_functions $OUT/api_draw_functions cp ./api_draw_functions.options $OUT/api_draw_functions.options cp ./api_draw_functions_seed_corpus.zip $OUT/api_draw_functions_seed_corpus.zip cp out/Fuzz/api_gradients $OUT/api_gradients cp ./api_gradients.options $OUT/api_gradients.options cp ./api_gradients_seed_corpus.zip $OUT/api_gradients_seed_corpus.zip cp out/Fuzz/api_path_measure $OUT/api_path_measure cp ./api_path_measure.options $OUT/api_path_measure.options cp ./api_path_measure_seed_corpus.zip $OUT/api_path_measure_seed_corpus.zip cp out/Fuzz/api_pathop $OUT/api_pathop cp ./api_pathop.options $OUT/api_pathop.options cp ./api_pathop_seed_corpus.zip $OUT/api_pathop_seed_corpus.zip cp out/Fuzz/png_encoder $OUT/png_encoder cp ./encoder.options $OUT/png_encoder.options cp ./encoder_seed_corpus.zip $OUT/png_encoder_seed_corpus.zip cp out/Fuzz/jpeg_encoder $OUT/jpeg_encoder cp ./encoder.options $OUT/jpeg_encoder.options cp ./encoder_seed_corpus.zip $OUT/jpeg_encoder_seed_corpus.zip cp out/Fuzz/webp_encoder $OUT/webp_encoder cp ./encoder.options $OUT/webp_encoder.options cp ./encoder_seed_corpus.zip $OUT/webp_encoder_seed_corpus.zip cp out/Fuzz/skottie_json $OUT/skottie_json cp ./skottie_json_seed_corpus.zip $OUT/skottie_json_seed_corpus.zip cp out/Fuzz/skjson $OUT/skjson cp json.dict $OUT/skjson.dict cp ./skjson_seed_corpus.zip $OUT/skjson_seed_corpus.zip cp out/Fuzz_mem_constraints/api_mock_gpu_canvas $OUT/api_mock_gpu_canvas cp ./api_mock_gpu_canvas.options $OUT/api_mock_gpu_canvas.options cp ./canvas_seed_corpus.zip $OUT/api_mock_gpu_canvas_seed_corpus.zip cp out/Fuzz_mem_constraints/api_raster_n32_canvas $OUT/api_raster_n32_canvas cp ./api_raster_n32_canvas.options $OUT/api_raster_n32_canvas.options cp ./canvas_seed_corpus.zip $OUT/api_raster_n32_canvas_seed_corpus.zip cp out/Fuzz/api_image_filter $OUT/api_image_filter cp ./api_image_filter.options $OUT/api_image_filter.options cp ./api_image_filter_seed_corpus.zip $OUT/api_image_filter_seed_corpus.zip cp out/Fuzz/api_null_canvas $OUT/api_null_canvas cp ./api_null_canvas.options $OUT/api_null_canvas.options cp ./canvas_seed_corpus.zip $OUT/api_null_canvas_seed_corpus.zip cp out/Fuzz/api_polyutils $OUT/api_polyutils cp ./api_polyutils.options $OUT/api_polyutils.options cp ./api_polyutils_seed_corpus.zip $OUT/api_polyutils_seed_corpus.zip # These 2 can use the same corpus as the (non animated) image_decode. cp out/Fuzz/android_codec $OUT/android_codec cp ./android_codec.options $OUT/android_codec.options cp ./image_decode_seed_corpus.zip $OUT/android_codec_seed_corpus.zip. cp out/Fuzz/image_decode_incremental $OUT/image_decode_incremental cp ./image_decode_incremental.options $OUT/image_decode_incremental.options cp ./image_decode_seed_corpus.zip $OUT/image_decode_incremental_seed_corpus.zip cp out/Fuzz/sksl2glsl $OUT/sksl2glsl cp ./sksl2glsl.options $OUT/sksl2glsl.options cp ./sksl_seed_corpus.zip $OUT/sksl2glsl_seed_corpus.zip cp out/Fuzz/sksl2spirv $OUT/sksl2spirv cp ./sksl2spirv.options $OUT/sksl2spirv.options cp ./sksl_seed_corpus.zip $OUT/sksl2spirv_seed_corpus.zip cp out/Fuzz/sksl2metal $OUT/sksl2metal cp ./sksl2metal.options $OUT/sksl2metal.options cp ./sksl_seed_corpus.zip $OUT/sksl2metal_seed_corpus.zip cp out/Fuzz/sksl2pipeline $OUT/sksl2pipeline cp ./sksl2pipeline.options $OUT/sksl2pipeline.options cp ./sksl_seed_corpus.zip $OUT/sksl2pipeline_seed_corpus.zip