Draco fuzz coverage (#3980)

* added draco integration files

* wrote build file and Dockerfile for Draco

* added Apache 2 license header

* changed project maintainer, cleaned up draco_decoder_fuzzer, and set working directory in Dockerfile

* added a couple of fuzzers

* two more targets

* merged from upstream

* build point cloud encoding fuzzer, renamed quantization fuzzers

* added more fuzzers

* moved fuzzers and build script to https://github.com/google/draco, made the build script here execute the new one

Co-authored-by: Ravi Jotwani <rjotwani@google.com>
This commit is contained in:
Ravi Jotwani 2020-06-23 12:31:24 -07:00 committed by GitHub
parent 2fdb520e26
commit 04f3736d32
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3 changed files with 1 additions and 59 deletions

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@ -18,5 +18,4 @@ FROM gcr.io/oss-fuzz-base/base-builder
RUN apt-get update && apt-get install -y git cmake make pkg-config
RUN git clone --depth 1 https://github.com/google/draco draco
COPY build.sh $SRC/
COPY fuzz $SRC/fuzz
WORKDIR $WORK/

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@ -15,21 +15,4 @@
#
################################################################################
# build project
cmake $SRC/draco
# The draco_decoder and draco_encoder binaries don't build nicely with OSS-Fuzz
# options, so just build the Draco shared libraries.
make -j$(nproc) draco
# build fuzzers
for fuzzer in $(find $SRC/fuzz -name '*.cc'); do
fuzzer_basename=$(basename -s .cc $fuzzer)
$CXX $CXXFLAGS \
-I $SRC/ \
-I $SRC/draco/src \
-I $WORK/ \
$LIB_FUZZING_ENGINE \
$fuzzer \
$WORK/libdraco.a \
-o $OUT/$fuzzer_basename
done
sh $SRC/draco/src/draco/tools/fuzz/build.sh

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@ -1,40 +0,0 @@
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <fuzzer/FuzzedDataProvider.h>
#include "draco/src/draco/compression/decode.h"
#include "draco/src/draco/core/decoder_buffer.h"
#include "draco/src/draco/mesh/mesh.h"
#include "draco/src/draco/point_cloud/point_cloud.h"
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
draco::DecoderBuffer buffer;
buffer.Init(reinterpret_cast<const char *>(data), size);
// Decode the input data into a geometry. We do not care about the return
// value for this test.
const auto statusor = draco::Decoder::GetEncodedGeometryType(&buffer);
if (!statusor.ok())
return 0;
const draco::EncodedGeometryType geom_type = statusor.value();
draco::Decoder decoder;
if (geom_type == draco::TRIANGULAR_MESH) {
decoder.DecodeMeshFromBuffer(&buffer);
} else if (geom_type == draco::POINT_CLOUD) {
decoder.DecodePointCloudFromBuffer(&buffer);
}
return 0;
}