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README.md
Odissey
Advanced multi-threaded PostgreSQL connection pooler and request router.
Design goals and main features
Multi-threaded architecture
Odissey can significantly scale processing performance by
specifying a number of additional worker threads. Each worker thread is
responsible for authentication and proxying client-to-server and server-to-client
requests. All worker threads are sharing global server connection pools.
Multi-threaded design plays important role in SSL/TLS
performance.
Advanced transactional pooling
Odissey tracks current transaction state and in case of unexpected client
disconnection can emit automatic Cancel
connection and do Rollback
of
abandoned transaction, before putting server connection back to
the server pool for reuse. Additionally, last server connection owner client
is remembered to reduce a need for Discard
and Setting
up client options
on each client-to-server assignment.
Better pooling control
Odissey allows to define connection pools as a pair of Database
and User
.
Each defined pool can have separate authentication, pooling mode and limits settings.
Pipelining and network optimizations
Odissey allows to reduce network IO calls by logically buffer several server replies before sending them to the client. Additionally client-to-server and server-to-client buffers are zero-copy.
Authentication
Odissey has full-featured SSL/TLS
support and common authentication methods
like: md5
and clear text
both for client and server authentication.
Additionally it allows to block each pool user separately.
Logging
Odissey generates universally unique identifiers uuid
for client and server connections.
Any log events and client error responces include the id, which then can be used to
uniquely identify client and track actions. Odissey can save log events into log file and
using system logger.
Internals
Odissey has sophisticated asynchonous multi-threaded architecture which is driven by custom made coroutine engine: machinarium. Main idea behind coroutine design is to make event-driven asynchronous applications to look and feel like being written in synchronous-procedural manner instead of using traditional callback approach.
One of the main goal was to make code base understandable for new developers and to make an architecture easily extensible for future development.
More information: Architecture and internals.
Build instructions
git clone --recursive git://github.yandex-team.ru/pmwkaa/odissey.git
cd odissey
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make