### Odissey architecture and internals Odissey heavily depends on two libraries, which were originally created during its development: Machinarium and Shapito. #### Machinarium Machinarium extensively used for organization of multi-thread processing, cooperative multi-tasking and networking IO. All Odissey threads are run in context of machinarium `machines` - pthreads with coroutine schedulers placed on top of `epoll(2)` event loop. Odissey does not directly use or create multi-tasking primitives such as OS threads and mutexes. All synchronization is done using message passing and transparently handled by machinarium. Repository: [github/machinarium](https://github.yandex-team.ru/pmwkaa/machinarium) #### Shapito Shapito provides resizable buffers (streams) and methods for constructing, reading and validating PostgreSQL protocol requests. By design, all PostgreSQL specific details should be provided by Shapito library. Repository: [github/shapito](https://github.yandex-team.ru/pmwkaa/shapito). #### Core components main() .----------. | instance | thread '----------' .--------. .------------. | pooler | | relay_pool | '--------' '------------' .---------. .--------. .--------. | servers | | relay0 | ... | relayN | '---------' '--------' '--------' .--------. thread thread | router | '--------' .----------. | periodic | '----------' .---------. | console | '---------' #### Instance Application entry point. Handle initialization. Read configuration file, prepare loggers. Run pooler and relay\_pool threads. [sources/instance.h](sources/instance.h), [sources/instance.c](sources/instance.c) #### Pooler Start router, periodic and console subsystems. Create listen server one for each resolved address. Each listen server runs inside own coroutine. Server coroutine mostly waits on `machine_accept()`. On incoming connection, new client context is created and notification message is sent to next relay worker using `relaypool_feed()`. Client IO context is detached from pooler `epoll(2)` context. [sources/pooler.h](sources/pooler.h), [sources/pooler.c](sources/pooler.c) #### Router Handle client registration and routing requests. Does client-to-server attachment and detachment. Ensures connection limits and client pool queueing. Handle implicit `Cancel` client request, since access to server pool is required to match a client key. Router works in request-reply manner: client (from relay thread) sends a request message to router and waits for reply. Could be a potential hot spot (not an issue at the moment). [sources/router.h](sources/router.h), [sources/router.c](sources/router.c) #### Periodic Do periodic service tasks, like ensuring idle server connection expiration and database scheme obsoletion. [sources/periodic.h](sources/periodic.h), [sources/periodic.c](sources/periodic.c) #### Relay and Relay pool Relay machine (thread) waits on incoming connection notification queue. On new connection event, create new frontend coroutine and handle client (frontend) lifecycle. Each relay thread can host thousands of client coroutines. Relay pool is responsible for maintaining a worker thread pool. Threads are machinarium machines, created using `machine_create()`. [sources/relay.h](sources/relay.h), [sources/relay.c](sources/relay.c), [sources/relay_pool.h](sources/relay_pool.h), [sources/relay_pool.c](sources/relay_pool.c)