odyssey/README.md

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## Odyssey
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Advanced multi-threaded PostgreSQL connection pooler and request router.
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### Design goals and main features
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#### Multi-threaded architecture
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Odissey can significantly scale processing performance by
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specifying a number of additional worker threads. Each worker thread is
responsible for authentication and proxying client-to-server and server-to-client
requests. All worker threads are sharing global server connection pools.
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Multi-threaded design plays important role in `SSL/TLS` performance.
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Additionally client-to-server and server-to-client buffers are zero-copy.
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#### Advanced transactional pooling
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Odissey tracks current transaction state and in case of unexpected client
disconnection can emit automatic `Cancel` connection and do `Rollback` of
abandoned transaction, before putting server connection back to
the server pool for reuse. Additionally, last server connection owner client
is remembered to reduce a need for `Discard` and `Setting` up client options
on each client-to-server assignment.
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#### Better pooling control
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Odissey allows to define connection pools as a pair of `Database` and `User`.
Each defined pool can have separate authentication, pooling mode and limits settings.
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#### Authentication
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Odissey has full-featured `SSL/TLS` support and common authentication methods
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like: `md5` and `clear text` both for client and server authentication.
Additionally it allows to block each pool user separately.
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#### Logging
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Odissey generates universally unique identifiers `uuid` for client and server connections.
Any log events and client error responces include the id, which then can be used to
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uniquely identify client and track actions. Odissey can save log events into log file and
using system logger.
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#### Internals
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Odissey has sophisticated asynchonous multi-threaded architecture which
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is driven by custom made coroutine engine: [machinarium](https://github.yandex-team.ru/pmwkaa/machinarium).
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Main idea behind coroutine design is to make event-driven asynchronous applications to look and feel
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like being written in synchronous-procedural manner instead of using traditional
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callback approach.
One of the main goal was to make code base understandable for new developers and
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to make an architecture easily extensible for future development.
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More information: [Architecture and internals](INTERNALS.md).
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### Build instructions
```sh
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git clone --recursive git://github.yandex-team.ru/pmwkaa/odyssey.git
cd odyssey
mkdir build
cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
make
```