148 lines
6.7 KiB
ReStructuredText
148 lines
6.7 KiB
ReStructuredText
:orphan:
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.. _precision_intermediate:
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##############################
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N-Bit Precision (Intermediate)
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##############################
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**Audience:** Users looking to scale larger models or take advantage of optimized accelerators.
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----
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************************
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What is Mixed Precision?
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************************
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PyTorch, like most deep learning frameworks, trains on 32-bit floating-point (FP32) arithmetic by default. However, many deep learning models do not require this to reach complete accuracy. By conducting
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operations in half-precision format while keeping minimum information in single-precision to maintain as much information as possible in crucial areas of the network, mixed precision training delivers
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significant computational speedup. Switching to mixed precision has resulted in considerable training speedups since the introduction of Tensor Cores in the Volta and Turing architectures. It combines
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FP32 and lower-bit floating-points (such as FP16) to reduce memory footprint and increase performance during model training and evaluation. It accomplishes this by recognizing the steps that require
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complete accuracy and employing a 32-bit floating-point for those steps only, while using a 16-bit floating-point for the rest. When compared to complete precision training, mixed precision training
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delivers all of these benefits while ensuring that no task-specific accuracy is lost. [`2 <https://docs.nvidia.com/deeplearning/performance/mixed-precision-training/index.html>`_].
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.. note::
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In some cases, it is essential to remain in FP32 for numerical stability, so keep this in mind when using mixed precision.
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For example, when running scatter operations during the forward (such as torchpoint3d), computation must remain in FP32.
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.. warning::
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Do not cast anything to other dtypes manually using ``torch.autocast`` or ``tensor.half()`` when using native precision because
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this can bring instability.
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.. code-block:: python
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class LitModel(LightningModule):
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def training_step(self, batch, batch_idx):
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outs = self(batch)
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a_float32 = torch.rand((8, 8), device=self.device, dtype=self.dtype)
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b_float32 = torch.rand((8, 4), device=self.device, dtype=self.dtype)
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# casting to float16 manually
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with torch.autocast(device_type=self.device.type):
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c_float16 = torch.mm(a_float32, b_float32)
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target = self.layer(c_float16.flatten()[None])
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# here outs is of type float32 and target is of type float16
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loss = torch.mm(target @ outs).float()
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return loss
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trainer = Trainer(accelerator="gpu", devices=1, precision=32)
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----
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********************
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FP16 Mixed Precision
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********************
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In most cases, mixed precision uses FP16. Supported `PyTorch operations <https://pytorch.org/docs/stable/amp.html#op-specific-behavior>`__ automatically run in FP16, saving memory and improving throughput on the supported accelerators.
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.. note::
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When using TPUs, setting ``precision=16`` will enable bfloat16, the only supported half precision type on TPUs.
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.. testcode::
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:skipif: not torch.cuda.is_available()
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Trainer(accelerator="gpu", devices=1, precision=16)
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PyTorch Native
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--------------
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PyTorch 1.6 release introduced mixed precision functionality into their core as the AMP package, `torch.cuda.amp <https://pytorch.org/docs/stable/amp.html>`__. It is more flexible and intuitive compared to `NVIDIA APEX <https://github.com/NVIDIA/apex>`__.
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Since computation happens in FP16, there is a chance of numerical instability during training. This is handled internally by a dynamic grad scaler which skips invalid steps and adjusts the scaler to ensure subsequent steps fall within a finite range. For more information `see the autocast docs <https://pytorch.org/docs/stable/amp.html#gradient-scaling>`__.
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Lightning uses native amp by default with ``precision=16|"bf16"``. You can also set it using:
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.. testcode::
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Trainer(precision=16, amp_backend="native")
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NVIDIA APEX
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-----------
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.. warning::
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We strongly recommend using the above native mixed precision rather than NVIDIA APEX unless you require more refined control.
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`NVIDIA APEX <https://github.com/NVIDIA/apex>`__ offers additional flexibility in setting mixed precision. This can be useful when trying out different precision configurations, such as keeping most of your weights in FP16 and running computation in FP16.
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.. testcode::
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:skipif: not _APEX_AVAILABLE or not torch.cuda.is_available()
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Trainer(accelerator="gpu", devices=1, amp_backend="apex", precision=16)
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Set the `NVIDIA optimization level <https://nvidia.github.io/apex/amp.html#opt-levels>`__ via the precision plugin.
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.. testcode::
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:skipif: not _APEX_AVAILABLE or not torch.cuda.is_available()
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from pytorch_lightning.plugins.apex_amp import ApexMixedPrecisionPlugin
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apex_plugin = ApexMixedPrecisionPlugin(amp_level="O3")
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Trainer(accelerator="gpu", devices=1, precision=16, plugins=[apex_plugin])
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----
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************************
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BFloat16 Mixed Precision
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************************
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.. warning::
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BFloat16 requires PyTorch 1.10 or later and is only supported with PyTorch Native AMP.
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BFloat16 is also experimental and may not provide significant speedups or memory improvements, offering better numerical stability.
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Do note for GPUs, the most significant benefits require `Ampere <https://en.wikipedia.org/wiki/Ampere_(microarchitecture)>`__ based GPUs, such as A100s or 3090s.
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BFloat16 Mixed precision is similar to FP16 mixed precision, however, it maintains more of the "dynamic range" that FP32 offers. This means it is able to improve numerical stability than FP16 mixed precision. For more information, see `this TPU performance blogpost <https://cloud.google.com/blog/products/ai-machine-learning/bfloat16-the-secret-to-high-performance-on-cloud-tpus>`__.
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Under the hood, we use `torch.autocast <https://pytorch.org/docs/stable/amp.html>`__ with the dtype set to ``bfloat16``, with no gradient scaling.
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.. testcode::
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:skipif: not _TORCH_GREATER_EQUAL_1_10 or not torch.cuda.is_available()
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Trainer(accelerator="gpu", devices=1, precision="bf16")
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It is also possible to use BFloat16 mixed precision on the CPU, relying on MKLDNN under the hood.
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.. testcode::
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:skipif: not _TORCH_GREATER_EQUAL_1_10
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Trainer(precision="bf16")
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----
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***************
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8-bit Optimizer
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***************
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It is possible to further reduce the precision using third-party libraries like `bitsandbytes <https://github.com/facebookresearch/bitsandbytes>`_. Although,
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Lightning doesn't support it out of the box yet but you can still use it by configuring it in your LightningModule and setting ``Trainer(precision=32)``.
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