lightning/docs/source/performance.rst

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.. _performance:
Fast performance tips
=====================
Lightning builds in all the micro-optimizations we can find to increase your performance.
But we can only automate so much.
Here are some additional things you can do to increase your performance.
----------
Dataloaders
-----------
When building your DataLoader set ``num_workers > 0`` and ``pin_memory=True`` (only for GPUs).
.. code-block:: python
Dataloader(dataset, num_workers=8, pin_memory=True)
num_workers
^^^^^^^^^^^
The question of how many ``num_workers`` is tricky. Here's a summary of
some references, [`1 <https://discuss.pytorch.org/t/guidelines-for-assigning-num-workers-to-dataloader/813>`_], and our suggestions.
1. ``num_workers=0`` means ONLY the main process will load batches (that can be a bottleneck).
2. ``num_workers=1`` means ONLY one worker (just not the main process) will load data but it will still be slow.
3. The ``num_workers`` depends on the batch size and your machine.
4. A general place to start is to set ``num_workers`` equal to the number of CPUs on that machine.
.. warning:: Increasing ``num_workers`` will ALSO increase your CPU memory consumption.
The best thing to do is to increase the ``num_workers`` slowly and stop once you see no more improvement in your training speed.
Spawn
^^^^^
When using ``distributed_backend=ddp_spawn`` (the ddp default) or TPU training, the way multiple GPUs/TPU cores are used is by calling ``.spawn()`` under the hood.
The problem is that PyTorch has issues with ``num_workers > 0`` when using ``.spawn()``. For this reason we recommend you
use ``distributed_backend=ddp`` so you can increase the ``num_workers``, however your script has to be callable like so:
.. code-block:: bash
python my_program.py --gpus X
----------
.item(), .numpy(), .cpu()
-------------------------
Don't call ``.item()`` anywhere in your code. Use ``.detach()`` instead to remove the connected graph calls. Lightning
takes a great deal of care to be optimized for this.
----------
empty_cache()
-------------
Don't call this unnecessarily! Every time you call this ALL your GPUs have to wait to sync.
----------
Construct tensors directly on the device
----------------------------------------
LightningModules know what device they are on! Construct tensors on the device directly to avoid CPU->Device transfer.
.. code-block:: python
# bad
t = torch.rand(2, 2).cuda()
# good (self is LightningModule)
t = torch.rand(2, 2, device=self.device)
For tensors that need to be model attributes, it is best practice to register them as buffers in the modules's
``__init__`` method:
.. code-block:: python
# bad
self.t = torch.rand(2, 2, device=self.device)
# good
self.register_buffer("t", torch.rand(2, 2))
----------
Use DDP not DP
--------------
DP performs three GPU transfers for EVERY batch:
1. Copy model to device.
2. Copy data to device.
3. Copy outputs of each device back to master.
|
Whereas DDP only performs 1 transfer to sync gradients. Because of this, DDP is MUCH faster than DP.
----------
16-bit precision
----------------
Use 16-bit to decrease the memory consumption (and thus increase your batch size). On certain GPUs (V100s, 2080tis), 16-bit calculations are also faster.
However, know that 16-bit and multi-processing (any DDP) can have issues. Here are some common problems.
1. `CUDA error: an illegal memory access was encountered <https://github.com/pytorch/pytorch/issues/21819>`_.
The solution is likely setting a specific CUDA, CUDNN, PyTorch version combination.
2. ``CUDA error: device-side assert triggered``. This is a general catch-all error. To see the actual error run your script like so:
.. code-block:: bash
# won't see what the error is
python main.py
# will see what the error is
CUDA_LAUNCH_BLOCKING=1 python main.py
.. tip:: We also recommend using 16-bit native found in PyTorch 1.6. Just install this version and Lightning will automatically use it.