mirror of https://github.com/celery/kombu.git
101 lines
3.2 KiB
ReStructuredText
101 lines
3.2 KiB
ReStructuredText
.. _guide-intro:
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==============
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Introduction
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==============
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.. _intro-messaging:
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What is messaging?
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==================
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In times long ago people didn't have email.
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They had the postal service, which with great courage would deliver mail
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from hand to hand all over the globe. Soldiers deployed at wars far away could only
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communicate with their families through the postal service, and
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posting a letter would mean that the recipient wouldn't actually
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receive the letter until weeks or months, sometimes years later.
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It's hard to imagine this today when people are expected to be available
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for phone calls every minute of the day.
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So humans need to communicate with each other, this shouldn't
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be news to anyone, but why would applications?
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One example is banks.
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When you transfer money from one bank to another, your bank sends
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a message to the banks messaging central. The messaging central
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then record and coordinate the transaction. Banks
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need to send and receive millions and millions of
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messages every day, and losing a single message would mean either losing
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your money (bad) or the banks money (very bad)
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Another example is the stock exchanges, which also have a need
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for very high message throughputs and have strict reliability
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requirements.
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Email is a great way for people to communicate. It is much faster
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than using the postal service, but still using email as a means for
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programs to communicate would be like the soldier above, waiting
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for signs of life from his girlfriend back home.
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.. _messaging-scenarios:
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Messaging Scenarios
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===================
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* Request/Reply
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The request/reply pattern works like the postal service example.
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A message is addressed to a single recipient, with a return address
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printed on the back. The recipient may or may not reply to the
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message by sending it back to the original sender.
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Request-Reply is achieved using *direct* exchanges.
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* Broadcast
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In a broadcast scenario a message is sent to all parties.
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This could be none, one or many recipients.
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Broadcast is achieved using *fanout* exchanges.
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* Publish/Subscribe
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In a publish/subscribe scenario producers publish messages
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to topics, and consumers subscribe to the topics they are
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interested in.
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If no consumers subscribe to the topic, then the message
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will not be delivered to anyone. If several consumers
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subscribe to the topic, then the message will be delivered
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to all of them.
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Pub-sub is achieved using *topic* exchanges.
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.. _messaging-reliability:
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Reliability
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===========
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For some applications reliability is very important. Losing a message is
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a critical situation that must never happen. For other applications
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losing a message is fine, it can maybe recover in other ways,
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or the message is resent anyway as periodic updates.
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AMQP defines two built-in delivery modes:
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* persistent
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Messages are written to disk and survives a broker restart.
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* transient
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Messages may or may not be written to disk, as the broker sees fit
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to optimize memory contents. The messages will not survive a broker
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restart.
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Transient messaging is by far the fastest way to send and receive messages,
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so having persistent messages comes with a price, but for some
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applications this is a necessary cost.
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