kivy/examples/demo/kivycatalog/main.py

171 lines
5.7 KiB
Python
Executable File

#!/usr/bin/kivy
import kivy
kivy.require('1.4.2')
import os
import sys
from kivy.app import App
from kivy.factory import Factory
from kivy.lang import Builder, Parser, ParserException
from kivy.properties import ObjectProperty
from kivy.config import Config
from kivy.compat import PY2
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.codeinput import CodeInput
from kivy.animation import Animation
from kivy.clock import Clock
CATALOG_ROOT = os.path.dirname(__file__)
#Config.set('graphics', 'width', '1024')
#Config.set('graphics', 'height', '768')
'''List of classes that need to be instantiated in the factory from .kv files.
'''
CONTAINER_KVS = os.path.join(CATALOG_ROOT, 'container_kvs')
CONTAINER_CLASSES = [c[:-3] for c in os.listdir(CONTAINER_KVS)
if c.endswith('.kv')]
class Container(BoxLayout):
'''A container is essentially a class that loads its root from a known
.kv file.
The name of the .kv file is taken from the Container's class.
We can't just use kv rules because the class may be edited
in the interface and reloaded by the user.
See :meth: change_kv where this happens.
'''
def __init__(self, **kwargs):
super(Container, self).__init__(**kwargs)
self.previous_text = open(self.kv_file).read()
parser = Parser(content=self.previous_text)
widget = Factory.get(parser.root.name)()
Builder._apply_rule(widget, parser.root, parser.root)
self.add_widget(widget)
@property
def kv_file(self):
'''Get the name of the kv file, a lowercase version of the class
name.
'''
return os.path.join(CONTAINER_KVS, self.__class__.__name__ + '.kv')
for class_name in CONTAINER_CLASSES:
globals()[class_name] = type(class_name, (Container,), {})
class KivyRenderTextInput(CodeInput):
def keyboard_on_key_down(self, window, keycode, text, modifiers):
is_osx = sys.platform == 'darwin'
# Keycodes on OSX:
ctrl, cmd = 64, 1024
key, key_str = keycode
if text and not key in (list(self.interesting_keys.keys()) + [27]):
# This allows *either* ctrl *or* cmd, but not both.
if modifiers == ['ctrl'] or (is_osx and modifiers == ['meta']):
if key == ord('s'):
self.catalog.change_kv(True)
return
super(KivyRenderTextInput, self).keyboard_on_key_down(
window, keycode, text, modifiers)
class Catalog(BoxLayout):
'''Catalog of widgets. This is the root widget of the app. It contains
a tabbed pain of widgets that can be displayed and a textbox where .kv
language files for widgets being demoed can be edited.
The entire interface for the Catalog is defined in kivycatalog.kv,
although individual containers are defined in the container_kvs
directory.
To add a container to the catalog,
first create the .kv file in container_kvs
The name of the file (sans .kv) will be the name of the widget available
inside the kivycatalog.kv
Finally modify kivycatalog.kv to add an AccordionItem
to hold the new widget.
Follow the examples in kivycatalog.kv to ensure the item
has an appropriate id and the class has been referenced.
You do not need to edit any python code, just .kv language files!
'''
language_box = ObjectProperty()
screen_manager = ObjectProperty()
def __init__(self, **kwargs):
self._previously_parsed_text = ''
super(Catalog, self).__init__(**kwargs)
self.show_kv(None, 'Welcome')
self.carousel = None
def show_kv(self, instance, value):
'''Called when an a item is selected, we need to show the .kv language
file associated with the newly revealed container.'''
self.screen_manager.current = value
child = self.screen_manager.current_screen.children[0]
with open(child.kv_file, 'rb') as file:
self.language_box.text = file.read().decode('utf8')
Clock.unschedule(self.change_kv)
self.change_kv()
# reset undo/redo history
self.language_box.reset_undo()
def schedule_reload(self):
if self.auto_reload:
txt = self.language_box.text
child = self.screen_manager.current_screen.children[0]
if txt == child.previous_text:
return
child.previous_text = txt
Clock.unschedule(self.change_kv)
Clock.schedule_once(self.change_kv, 2)
def change_kv(self, *largs):
'''Called when the update button is clicked. Needs to update the
interface for the currently active kv widget, if there is one based
on the kv file the user entered. If there is an error in their kv
syntax, show a nice popup.'''
txt = self.language_box.text
kv_container = self.screen_manager.current_screen.children[0]
try:
parser = Parser(content=txt)
kv_container.clear_widgets()
widget = Factory.get(parser.root.name)()
Builder._apply_rule(widget, parser.root, parser.root)
kv_container.add_widget(widget)
except (SyntaxError, ParserException) as e:
self.show_error(e)
except Exception as e:
self.show_error(e)
def show_error(self, e):
self.info_label.text = str(e)
self.anim = Animation(top=190.0, opacity=1, d=2, t='in_back') +\
Animation(top=190.0, d=3) +\
Animation(top=0, opacity=0, d=2)
self.anim.start(self.info_label)
class KivyCatalogApp(App):
'''The kivy App that runs the main root. All we do is build a catalog
widget into the root.'''
def build(self):
return Catalog()
def on_pause(self):
return True
if __name__ == "__main__":
KivyCatalogApp().run()