kivy/README

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Kivy - A Gestural Toolkit living in GPU
=======================================
Website: http://kivy.org/
Kivy is the toolkit derivated from PyMT.
About 1.0 alpha
---------------
This is alpha, so keep in mind that it might not work as intended at all times.
You can post bug reports and feature requests on our Google Project page :
http://code.google.com/p/kivy/issues/list
If you need more help, you can discuss on mailing list :
* Google Group : http://groups.google.com/group/kivy-dev
* Email : kivy-dev@googlegroups.com
We also have an IRC channel :
* Server : irc.freenode.net
* Channel : #kivy
Introduction
------------
Kivy is a python module for developing multi-touch enabled media rich
applications. Currently the aim is to allow for quick and easy interaction
design and rapid prototype development.
Kivy is written in python, based on OpenGL and supports different input methods
like Mouse, Dual Mouse, TUIO, WiiMote, WM_TOUCH, HIDtouch etc.
Kivy is actively being developed by a community and free to use. It operates on
all major platforms (Linux, OSX, Windows).
Installation
------------
Depending on your operating system you can follow one of the following guides
to install Kivy and the dependencies:
* http://kivy.org/wiki/DevGuide/InstallKivyUbuntu
* http://kivy.org/wiki/DevGuide/InstallKivyMacOSX
* http://kivy.org/wiki/DevGuide/InstallKivyWindows
If you chose to install all the dependencies (see below) yourself, you can invoke
the setup script as follows to install kivy systemwide for python:
python setup.py install
Dependencies
------------
Since we abstract from the libraries that we use, some dependencies are
optional and may be used instead of others. A list of dependencies and what
we use them for is http://kivy.org/wiki/Devel/FeaturesByLibraries
Here is what works best:
* python (>= 2.6, < 3.0) - http://python.org
* PyOpenGL >= 3.0.1
* Pygame
* PIL
* GST + PyGST
* Cython
Dcoumentation, Examples & Tutorials
-----------------------------------
There is an API reference included in doc. Check the doc/README about how
to build the documentation. It's also available online at :
http://kivy.org/docs/api/
There is some simple example apps in the examples folder that should get
you started for now. Additionally you may want to take a look at our wiki
at :
http://kivy.org/wiki/
Configuration
-------------
[kivy]
# show/hide fps
show_fps = (0|1)
# set log level
log_level = (debug|info|warning|error|critical)
# detection time of double tap (in milliseconds)
double_tap_time = <integer>
# max distance allowed for double tap (normalized in range 0 - 1000)
double_tap_distance = <integer>
# detection time of retain touch (in milliseconds)
retain_time = <integer>
# max distance allowed for retain touch (normalized in range 0 - 1000)
retain_distance = <integer>
# max distance to detect jittering (normalized in range 0 - 1000)
jitter_distance = <integer>
# list of device to ignore jittering
jitter_ignore_devices = <devicename>,...
# log directory
log_dir = <string>
# log name (can use format string from strftime)
log_name = <string>
# activate logging on file
log_enable = (0|1)
# GL error check (disable to have more speed)
gl_error_check = (0|1)
# ignore list
ignore = [(xmin, ymin, xmax, ymax), ...]
# INTERNAL, NEVER TOUCH TO config_version !!
config_version = <integer>
[keyboard]
# default layout of keyboard
layout = (azerty|qwerty)
# repeat delay of the on-screen keyboard
repeat_delay = <integer>
# repeat rate of the on-screen keyboard
repeat_rate = <integer>
[graphics]
# maximum fps allowed
# if fps is <= 0, and vsync activated, the default maximum
# fps will be set to 60.
fps = <integer>
# activate fullscreen
fullscreen = (0|1)
# width of window
width = <integer>
# height of window
height = <integer>
# force vsync
vsync = (0|1)
# force fbo type
fbo = (hardware|software|force-hardware)
# opengl line smooth
line_smooth = (0|1)
# show cursor on fullscreen
show_cursor = (0|1)
# position of the window on the screen
# "auto" mean you have no control about the initial position
# "custom" mean the position is controled with "top" and "left" attribute
position = (auto|custom)
# top position of the window (if position is custom)
top = <integer>
# left position of the window (if position is custom)
left = <integer>
# path to the window icon (for replacing the default pygame icon.)
window_icon = <path>
# rotation of the window
rotation = (0|90|180|270)
[input]
# example of input provider instance
yourid = providerid,parameters
# example for tuio provider
default = tuio,127.0.0.1:3333
mytable = tuio,192.168.0.1:3334
[dump]
# activate record of frames
enabled = (0|1)
# prefix to use for dump
prefix = <string>
# format of dump image
format = <jpeg|png>
[widgets]
# mtlist control
# maximum distance to trigger down/up on child (pixels)
list_trigger_distance = <int>
# friction (factor, 1 = no friction)
list_friction = <int>
# friction when a bound have been hit
list_friction_bound = <int>
# keyboard type
keyboard_type = <real|virtual>
[modules]
# modulename= to activate a module
# you can have a list of module with :
# python example.py -m list
# example:
keybinding=
closeapp=
feedback=
touchring=
Other Python/MT resources
-------------------------
pymt.eu
^^^^^^^
Experimental toolkit in python for multitouch interaction.
Now deprecated in favour of Kivy.
movid.org
^^^^^^^^^
Another image tracker we are working on.
nuigroup.com
^^^^^^^^^^^^
THE resource and research community for open source multi touch and other
natural user interfaces.