kivy/examples/demo/multistroke/main.py

124 lines
4.5 KiB
Python

#!/usr/bin/env python
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.gesturesurface import GestureSurface
from kivy.uix.screenmanager import ScreenManager, Screen, SlideTransition
from kivy.uix.label import Label
from kivy.multistroke import Recognizer
# Local libraries
from historymanager import GestureHistoryManager
from gesturedatabase import GestureDatabase
from settings import MultistrokeSettingsContainer
class MainMenu(GridLayout):
pass
class MultistrokeAppSettings(MultistrokeSettingsContainer):
pass
class MultistrokeApp(App):
def goto_database_screen(self, *l):
self.database.import_gdb()
self.manager.current = 'database'
def handle_gesture_cleanup(self, surface, g, *l):
if hasattr(g, '_result_label'):
surface.remove_widget(g._result_label)
def handle_gesture_discard(self, surface, g, *l):
# Don't bother creating Label if it's not going to be drawn
if surface.draw_timeout == 0:
return
text = '[b]Discarded:[/b] Not enough input'
g._result_label = Label(text=text, markup=True, size_hint=(None, None),
center=(g.bbox['minx'], g.bbox['miny']))
self.surface.add_widget(g._result_label)
def handle_gesture_complete(self, surface, g, *l):
result = self.recognizer.recognize(g.get_vectors())
result._gesture_obj = g
result.bind(on_complete=self.handle_recognize_complete)
def handle_recognize_complete(self, result, *l):
self.history.add_recognizer_result(result)
# Don't bother creating Label if it's not going to be drawn
if self.surface.draw_timeout == 0:
return
best = result.best
if best['name'] is None:
text = '[b]No match[/b]'
else:
text = 'Name: [b]%s[/b]\nScore: [b]%f[/b]\nDistance: [b]%f[/b]' % (
best['name'], best['score'], best['dist'])
g = result._gesture_obj
g._result_label = Label(text=text, markup=True, size_hint=(None, None),
center=(g.bbox['minx'], g.bbox['miny']))
self.surface.add_widget(g._result_label)
def build(self):
# Setting NoTransition breaks the "history" screen! Possibly related
# to some inexplicable rendering bugs on my particular system
self.manager = ScreenManager(transition=SlideTransition(
duration=.15))
self.recognizer = Recognizer()
# Setup the GestureSurface and bindings to our Recognizer
surface = GestureSurface(line_width=2, draw_bbox=True,
use_random_color=True)
surface_screen = Screen(name='surface')
surface_screen.add_widget(surface)
self.manager.add_widget(surface_screen)
surface.bind(on_gesture_discard=self.handle_gesture_discard)
surface.bind(on_gesture_complete=self.handle_gesture_complete)
surface.bind(on_gesture_cleanup=self.handle_gesture_cleanup)
self.surface = surface
# History is the list of gestures drawn on the surface
history = GestureHistoryManager()
history_screen = Screen(name='history')
history_screen.add_widget(history)
self.history = history
self.manager.add_widget(history_screen)
# Database is the list of gesture templates in Recognizer
database = GestureDatabase(recognizer=self.recognizer)
database_screen = Screen(name='database')
database_screen.add_widget(database)
self.database = database
self.manager.add_widget(database_screen)
# Settings screen
app_settings = MultistrokeAppSettings()
ids = app_settings.ids
ids.max_strokes.bind(value=surface.setter('max_strokes'))
ids.temporal_win.bind(value=surface.setter('temporal_window'))
ids.timeout.bind(value=surface.setter('draw_timeout'))
ids.line_width.bind(value=surface.setter('line_width'))
ids.draw_bbox.bind(value=surface.setter('draw_bbox'))
ids.use_random_color.bind(value=surface.setter('use_random_color'))
settings_screen = Screen(name='settings')
settings_screen.add_widget(app_settings)
self.manager.add_widget(settings_screen)
# Wrap in a gridlayout so the main menu is always visible
layout = GridLayout(cols=1)
layout.add_widget(self.manager)
layout.add_widget(MainMenu())
return layout
if __name__ in ('__main__', '__android__'):
MultistrokeApp().run()