.. _quickstart: Quickstart ========== This page explains how to create a simple Kivy *"Hello world"* program. This assumes you already have Kivy installed. If you do not, head over to the :ref:`installation` section. We also assume basic `Python `_ 2.x knowledge. Create an application --------------------- The base code for creating an application looks like this: .. sourcecode:: python from kivy.app import App from kivy.uix.button import Button class MyApp(App): def build(self): return Button(label='Hello World') if __name__ == '__main__': MyApp().run() Save it as `myapp.py` and run it with your Python interpreter :: $ python myapp.py A window should open, showing a sole button (with the label 'Hello World') that covers the entire window's area. That's all there is to it. So what did that code do ? 1. First, we import the :class:`~kivy.app.App` class, to be able to extend it. By extending this class, your own class gains several features that we already developed for you to make sure it will be recognized by Kivy. 2. Next, we import the :class:`~kivy.uix.button.Button` class, to be able to create an instance of a button with a custom label. 2. Then, we create our application, based on the App class. We extend the :meth:`~kivy.app.App.build` function to be able to return an instance of :class:`~kivy.uix.button.Button`. This instance will be used as the root of the widget tree. 3. Finally, we call :meth:`~kivy.app.App.run` on our application instance to launch the Kivy process with our application inside.