Events ------ .. container:: title Events in Kivy Kivy is **event oriented**. The most basic events you will work with are: :: 1. Clock events: - Repetitive events : X times per second using schedule_interval() - One-time event : schedule_once - Trigger events: called only once for the next frame 2. Widget events : - Property events: if your widget changes its position or size, an event is fired - Widget-defined events: A Widget can define custom events Eg. on_press() and on_release() events in Button Widget 3. Input events: - Touch events: There are three of these: - on_touch_down: which is dispatched at the beginning of a touch - on_touch_move: which is dispatched every time a touch is moving - on_touch_up: which is dispatched at the end of the touch Note** that all widgets get all of these events whatever their positions, allowing for the widgets to react to any event. - Keyboard events - system kayboard events (hard/soft keyboards) - virtual keyboard events (kivy provided virtual keyboard) Another thing to **note** is that if you override an event, you become responsible for implementing all its behaviour previously handled by the base class. The easiest way to do this is to call *super*: :: def on_touch_down(self, touch): if super(OurClaseName, self).on_touch_down(touch): return True if not self.collide_point(touch.x, touch.y): return False print 'you touched me!' Get more familiar with events by reading the `event `_ documentation.