Commit Graph

3 Commits

Author SHA1 Message Date
Thomas Hansen 83dd0656ef fix 3Drendering example glsl code. was missing precision definition 2013-03-16 12:16:07 -07:00
Thomas Hansen e4565fe642 - load texture coordinates and normals correctly even if missing (default vectors with 0.0)
- added calculate_normals to MeshData class for calculating surface normals of mesh faces (not sure it works correctly)
2012-12-19 14:01:08 -06:00
Thomas Hansen 73e45e5b5b add simple 3D rendering example 2012-12-18 17:11:29 -06:00