Mathieu Virbel
38acd2da10
setup.py: fix for making pip install work
2011-02-02 00:40:17 +01:00
Mathieu Virbel
8784ebaee8
setup.py: fix pyx->modulename conversion
2011-02-02 00:17:24 +01:00
Mathieu Virbel
8871b201ae
setup.py: autodetect gles 2 headers. Closes #22
2011-02-01 20:46:39 +01:00
Mathieu Virbel
a7297773f7
setup.py simulate doc generation, otherwise, it conflict when using easy_install on the package
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+ fake & reupload linux package
2011-02-01 11:21:54 +01:00
Mathieu Virbel
c673b92049
win32: add kivyenv.sh when building
2011-02-01 00:49:50 +01:00
Mathieu Virbel
a98c31b3a5
setup: ensure that kv files are copied
2011-02-01 00:25:15 +01:00
Mathieu Virbel
c5f92d2faf
Merge branch 'master' of github.com:tito/kivy
2011-02-01 00:08:07 +01:00
Mathieu Virbel
b14251cbc9
init/setup: push initial window logo + uncomment the code for making it work
2011-02-01 00:07:49 +01:00
Christopher Denter
2e544c278c
Reword Kivy's description in setup.py
2011-01-31 23:51:04 +01:00
Mathieu Virbel
1ad88f300d
deactivate opengl_debug in setup.py + fixes for compiling kivy with glew on windows (working !)
2011-01-25 19:55:48 +01:00
Mathieu Virbel
3eea924fd9
Window: call custom gl_init_symbols(). can be used on platform that required to import GL symbols.
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+ rework gl_redirect.h to include usage of glew
+ auto generate config.h + config.pxi depending of the options at setup.py
2011-01-25 17:41:09 +01:00
Mathieu Virbel
411ef92ce7
setup: fix for cython / setuptools integration
2011-01-20 18:26:01 +01:00
Mathieu Virbel
32a053457a
setup: use setuptool instead of distutils (now, nose work.)
2011-01-20 18:17:29 +01:00
Mathieu Virbel
cdc277bef7
Merge branch 'master' of github.com:tito/kivy into android-support
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Conflicts:
kivy/input/providers/__init__.py
2011-01-15 03:04:13 +01:00
Mathieu Virbel
c265f1c88f
setup: remove unused import
2011-01-14 00:16:20 +01:00
Mathieu Virbel
3bee58a1b2
Initial support of Android platform
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- androidjoystick input provider: multitouch event are passed from android to pygame joystick
- support android: kill the application if the device ask for pause (could be configured by the app)
- renaming event to _event, to prevent conflict with pygame.event (temporary.)
- window: activate android support at creation
- init: fix home path to /sdcard
2011-01-10 00:43:10 +01:00
Mathieu Virbel
50937dc56b
fix data install + c_ext issue
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+ don't assume that pyx is finishing by '.pyx'. Can be '.c' :)
2011-01-10 00:37:16 +01:00
Mathieu Virbel
62f793465f
remove numpy from setup.py and scatter doc
2011-01-06 12:34:10 +01:00
Mathieu Virbel
4cc7b56122
conversion of transformation to our own transformation lib, without numpy dep
2011-01-06 12:33:10 +01:00
Mathieu Virbel
f43712714f
fix fbo + update setup
2010-12-16 23:10:57 +01:00
Mathieu Virbel
b9d790e44d
remove c_ext directory
2010-12-16 23:00:14 +01:00
Thomas Hansen
09c2262ad9
remove texture manager. not being used right now, maybe not needed anyway. maybe conflict with texture ?! cant figure out why texture isnt working for label and video
2010-12-01 06:41:31 -06:00
Thomas Hansen
8697819eef
fix some rectangular texture things and setting texture using source/texture. add push/pop state to RenderContext to make Matrix instructions work. Label not working :/ ?!
2010-11-30 14:38:22 -06:00
Thomas Hansen
44f8dd0565
make textures work and start doing texture manager, for multi texturing/batching texture bindings
2010-11-17 22:38:40 -06:00
Thomas Hansen
edc15bbf7e
debugging to make all drawing work
2010-11-16 17:00:57 -06:00
Thomas Hansen
f423e6fb4b
more work on refactoring graphics. getting closer to working...
2010-11-16 12:40:40 -06:00
Thomas Hansen
3dc063e78e
WIP. rework graphics as tree and seperate compiler. compiler can work on tree merging nodes where possible and can maintain optimized tree for drawing. when original tree changes, comoiler can know which parts in optimized tree to replace. state changes can be merged if they have info about what they change instead of just apply to change it. VertexData Instructions dont eed to cache all data and vbo indices..anyways need to be rebuild when something changes in most cases...just make build simpler...it returns vertex and index data to be drawn, compiler/canvas can cache VBO indices for seperate instruction and update on rebuild.
2010-11-13 02:01:03 -06:00
Mathieu Virbel
ed18c19399
graphics: split graphics.pyx into several files, remove graphics.pyx
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note: the __all__ in each file reflect what will be imported for userland.
2010-11-11 19:57:51 +01:00
Thomas Hansen
dbf819cf9d
adding poly2tri
2010-11-05 14:37:02 -05:00
Mathieu Virbel
bc28d6b825
graphics: first pass to split graphics
2010-11-05 12:55:22 -04:00
Mathieu Virbel
28e4c1b5fa
core/logger: prevent usage of logger + option if nosetests is used
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+ setup.cfg for nosetest usage
+ change tests into kivy/tests
+ able to run test with: python setup.py nosetests
2010-11-05 00:27:58 -04:00
Mathieu Virbel
1f2fb6eb41
kivy: first import
2010-11-03 17:05:03 -04:00