Rolf Schroeder
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1f83527def
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Fix typo
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2016-05-23 12:45:41 +02:00 |
Thomas Hansen
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83dd0656ef
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fix 3Drendering example glsl code. was missing precision definition
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2013-03-16 12:16:07 -07:00 |
Thomas Hansen
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e4565fe642
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- load texture coordinates and normals correctly even if missing (default vectors with 0.0)
- added calculate_normals to MeshData class for calculating surface normals of mesh faces (not sure it works correctly)
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2012-12-19 14:01:08 -06:00 |
Thomas Hansen
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73e45e5b5b
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add simple 3D rendering example
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2012-12-18 17:11:29 -06:00 |