mirror of https://github.com/kivy/kivy.git
Merge pull request #1055 from Zen-CODE/Doc_English_Improvements_17
Revisions to packaging-ios.rst
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@ -7,16 +7,16 @@ Create a package for IOS
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.. warning::
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This method is still under development.
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This process is still under development.
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The overall method for creating a package on IOS can be explained in 4 steps:
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The overall process for creating a package for IOS can be explained in 4 steps:
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#. Compile python + modules for IOS
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#. Create an Xcode project
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#. Populate the Xcode project with your application source code
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#. Customize
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The current method have been tested with Xcode 4.2
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This process has been tested with Xcode 4.2.
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Prerequisites
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-------------
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@ -37,7 +37,7 @@ Ensure that everything is ok before starting the second step!
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Compile the distribution
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------------------------
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Open a terminal, and::
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Open a terminal, and type::
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$ git clone git://github.com/kivy/kivy-ios
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$ cd kivy-ios
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@ -53,11 +53,12 @@ Most of the python distribution will be packed into a `python27.zip`.
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Create an Xcode project
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-----------------------
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Before doing the next step, ensure your application entry point is a file named
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`main.py`.
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Before proceeding to the next step, ensure your application entry point is a file
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named `main.py`.
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We provide a script that create an initial xcode project to start with (replace
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test with that you want. Must be a name without any space / weird chars)::
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We provide a script that creates an initial Xcode project to start with. In the
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command line below, replace `test` with your project name. It must be a
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name without any spaces or illegal characters::
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$ tools/create-xcode-project.sh test /path/to/your/appdir
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@ -72,17 +73,17 @@ Customize
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You can customize the build in many ways:
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#. Minimize the `build/python/lib/python27.zip`: this contain all the python
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modules. You can edit the zip file, and remove all the files you'll not use
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#. Minimize the `build/python/lib/python27.zip`: this contains all the python
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modules. You can edit the zip file and remove all the files you'll not use
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(reduce encodings, remove xml, email...)
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#. Remove the .a not used: in Xcode, select your target, go in `Build Phases`,
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then check the `Link Binary With Libraries`. You can remove the libraries
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not used by your application.
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#. Change the icon, orientation, etc... According to the Apple policy :)
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#. Go to the settings panel > build, search for "strip" options, and
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triple-check that they are all set to NO. Stripping is not working with
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Python dynamic modules, and will strip needed symbols.
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#. Indicate a launch image in portrait/landscape for ipad with and without
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triple-check that they are all set to NO. Stripping does not work with
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Python dynamic modules and will remove needed symbols.
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#. Indicate a launch image in portrait/landscape for iPad with and without
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retina display.
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.. _Known issues:
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@ -90,17 +91,17 @@ You can customize the build in many ways:
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Known issues
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------------
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Currently, the project have few issues as (we'll fixes them during the
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development):
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Currently, the project has a few known issues (we'll fix these in future
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versions):
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- Application configuration not writing: we are learning how IOS manage its
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- Application configuration not writing: we are still learning how IOS manages its
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filesystem.
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- You can't export your project outside kivy-ios directory, because the
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- You can't export your project outside the kivy-ios directory because the
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libraries included in the project are relative to it.
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- Removing some libraries (like SDL_Mixer for the sound) is currently not
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possible cause kivy project need it.
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- Removing some libraries (like SDL_Mixer for audio) is currently not
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possible because the kivy project requires it.
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- And more, just too technical to be written here.
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@ -112,23 +113,23 @@ FAQ
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Application quit abnormally!
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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By default, all the print on the console and files are avoided. If you have an
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issue when running your application, you can activate the log by commenting the
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line in the main.m::
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By default, all the print statements to the console and files are ignored. If
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you have an issue when running your application, you can activate the log by
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commenting out this line in `main.m`::
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putenv("KIVY_NO_CONSOLELOG=1");
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Then, you should see all the Kivy log on the Xcode console.
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Then you should see all the Kivy logging on the Xcode console.
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How Apple can accept a python app ?
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How can Apple accept a python app ?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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We managed to merge the app binary with all the libraries into only one binary,
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as libpython. At the end, all binaries modules are already loaded, nothing is
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dynamically loaded.
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We managed to merge the app binary with all the libraries into a single binary,
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called libpython. This means all binary modules are loaded beforehand, so
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nothing is dynamically loaded.
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Did you already submit a Kivy application to the App store ?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Have you already submited a Kivy application to the App store ?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Yes, check:
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