Remove pep8 E265 from all files

block comment should start with '# '
sed rocks!
This commit is contained in:
Meet Udeshi 2016-12-14 21:00:46 +05:30
parent 585a290f62
commit efac1d7ac1
49 changed files with 157 additions and 157 deletions

View File

@ -48,17 +48,17 @@ class ObjFile:
norms = f[1]
tcs = f[2]
for i in range(3):
#get normal components
# get normal components
n = (0.0, 0.0, 0.0)
if norms[i] != -1:
n = self.normals[norms[i] - 1]
#get texture coordinate components
# get texture coordinate components
t = (0.0, 0.0)
if tcs[i] != -1:
t = self.texcoords[tcs[i] - 1]
#get vertex components
# get vertex components
v = self.vertices[verts[i] - 1]
data = [v[0], v[1], v[2], n[0], n[1], n[2], t[0], t[1]]
@ -69,7 +69,7 @@ class ObjFile:
idx += 3
self.objects[self._current_object] = mesh
#mesh.calculate_normals()
# mesh.calculate_normals()
self.faces = []
def __init__(self, filename, swapyz=False):
@ -94,9 +94,9 @@ class ObjFile:
if values[0] == 'o':
self.finish_object()
self._current_object = values[1]
#elif values[0] == 'mtllib':
# elif values[0] == 'mtllib':
# self.mtl = MTL(values[1])
#elif values[0] in ('usemtl', 'usemat'):
# elif values[0] in ('usemtl', 'usemat'):
# material = values[1]
if values[0] == 'v':
v = list(map(float, values[1:4]))

View File

@ -10,9 +10,9 @@ throw an exception during the kv language processing.
'''
# Uncomment these lines to see all the messages
#from kivy.logger import Logger
#import logging
#Logger.setLevel(logging.TRACE)
# from kivy.logger import Logger
# import logging
# Logger.setLevel(logging.TRACE)
from kivy.app import App
from kivy.lang import Builder

View File

@ -44,7 +44,7 @@ class Puzzle(Camera):
bx = x * bs
by = y * bs
subtexture = texture.get_region(bx, by, bs, bs)
#node = PuzzleNode(texture=subtexture,
# node = PuzzleNode(texture=subtexture,
# size=(bs, bs), pos=(bx, by))
node = Scatter(pos=(bx, by), size=(bs, bs))
with node.canvas:

View File

@ -34,8 +34,8 @@ from kivy.clock import Clock
CATALOG_ROOT = os.path.dirname(__file__)
#Config.set('graphics', 'width', '1024')
#Config.set('graphics', 'height', '768')
# Config.set('graphics', 'width', '1024')
# Config.set('graphics', 'height', '768')
'''List of classes that need to be instantiated in the factory from .kv files.
'''

View File

@ -1,9 +1,9 @@
#install_twisted_rector must be called before importing the reactor
# install_twisted_rector must be called before importing the reactor
from kivy.support import install_twisted_reactor
install_twisted_reactor()
#A simple Client that send messages to the echo server
# A simple Client that send messages to the echo server
from twisted.internet import reactor, protocol

View File

@ -98,8 +98,8 @@ class SvgApp(App):
effect.add_widget(wid)
if 1:
#from kivy.uix.image import Image
#root.add_widget(Image(source='data/logo/kivy-icon-512.png',
# from kivy.uix.image import Image
# root.add_widget(Image(source='data/logo/kivy-icon-512.png',
# size=(800, 600)))
filenames = sys.argv[1:]

View File

@ -42,15 +42,15 @@ class PongGame(Widget):
def update(self, dt):
self.ball.move()
#bounce ball off paddles
# bounce ball off paddles
self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)
#bounce ball off bottom or top
# bounce ball off bottom or top
if (self.ball.y < self.y) or (self.ball.top > self.top):
self.ball.velocity_y *= -1
#went off a side to score point?
# went off a side to score point?
if self.ball.x < self.x:
self.player2.score += 1
self.serve_ball(vel=(4, 0))

View File

@ -26,11 +26,11 @@ class PongGame(Widget):
def update(self, dt):
self.ball.move()
#bounce off top and bottom
# bounce off top and bottom
if (self.ball.y < 0) or (self.ball.top > self.height):
self.ball.velocity_y *= -1
#bounce off left and right
# bounce off left and right
if (self.ball.x < 0) or (self.ball.right > self.width):
self.ball.velocity_x *= -1

View File

@ -39,15 +39,15 @@ class PongGame(Widget):
def update(self, dt):
self.ball.move()
#bounce of paddles
# bounce of paddles
self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)
#bounce ball off bottom or top
# bounce ball off bottom or top
if (self.ball.y < self.y) or (self.ball.top > self.top):
self.ball.velocity_y *= -1
#went of to a side to score point?
# went of to a side to score point?
if self.ball.x < self.x:
self.player2.score += 1
self.serve_ball(vel=(4, 0))

View File

@ -90,7 +90,7 @@ if __name__ == '__main__':
# test with FboFloatLayout or FloatLayout
# comment/uncomment to test it
root = FboFloatLayout()
#root = FloatLayout()
# root = FloatLayout()
# this part of creation can be slow. try to optimize the loop a
# little bit.

View File

@ -55,13 +55,13 @@ class mainclass(FloatLayout):
# initialize variables
self.sign = .10
#setup Layouts
# setup Layouts
layout = GridLayout(size_hint=(1, 1), cols=3, rows=1)
left_frame = GridLayout(size_hint=(.25, 1), cols=1)
client_frame = FloatLayout(size_hint=(1, 1))
self.right_frame = Right_Frame()
#setup buttons in left frame
# setup buttons in left frame
but_load_gif = AnimatedButton(text='load gif', halign='center')
but_load_zip_png = AnimatedButton(text='load zipped\n png/s',
halign='center')
@ -84,7 +84,7 @@ class mainclass(FloatLayout):
background_normal='data/images/info.png',
background_down='data/images/info.zip', halign='center')
#Handle button press/release
# Handle button press/release
def load_images(*l):
if l[0].text == 'load gif' or l[0].text == 'load gif\n from cache':
l[0].text = 'load gif\n from cache'
@ -100,19 +100,19 @@ class mainclass(FloatLayout):
client_frame.add_widget(sctr, 1)
#position scatter
# position scatter
sctr.pos = (240 + self.sign, 200 + self.sign)
self.sign += 10
if self.sign > 200:
self.sign = 10
sctr.pos = (300, 200 - self.sign)
#bind function on on_release
# bind function on on_release
but_load_gif.bind(on_release=load_images)
but_load_zip_png.bind(on_release=load_images)
but_load_zip_jpg.bind(on_release=load_images)
#add widgets to left frame
# add widgets to left frame
left_frame.add_widget(but_load_gif)
left_frame.add_widget(but_load_zip_png)
left_frame.add_widget(but_load_zip_jpg)
@ -121,16 +121,16 @@ class mainclass(FloatLayout):
left_frame.add_widget(but_animated_borderless)
left_frame.add_widget(but_animated_bordered)
#set/remove border for borderless widgets (16,16,16,16) by default
# set/remove border for borderless widgets (16,16,16,16) by default
but_animated_normal.border = \
but_animated_borderless.border = (0, 0, 0, 0)
#add widgets to the main layout
# add widgets to the main layout
layout.add_widget(left_frame)
layout.add_widget(client_frame)
layout.add_widget(self.right_frame)
#add main layout to root
# add main layout to root
self.add_widget(layout)
def on_currentObj(self, *l):

View File

@ -27,26 +27,26 @@ class AnimatedButton(Label):
self.register_event_type('on_press')
self.register_event_type('on_release')
#borderImage.border by default is ...
# borderImage.border by default is ...
self.border = (16, 16, 16, 16)
#Image to display depending on state
# Image to display depending on state
self.img = Image(
source=self.background_normal,
allow_stretch=self.allow_stretch,
keep_ratio=self.keep_ratio,
mipmap=True)
#reset animation if anim_delay is changed
# reset animation if anim_delay is changed
def anim_reset(*l):
self.img.anim_delay = self.anim_delay
self.bind(anim_delay=anim_reset)
self.anim_delay = .1
#update self.texture when image.texture changes
# update self.texture when image.texture changes
self.img.bind(texture=self.on_tex_changed)
self.on_tex_changed()
#update image source when background image is changed
# update image source when background image is changed
def background_changed(*l):
self.img.source = self.background_normal
self.anim_delay = .1

View File

@ -56,7 +56,7 @@ Builder.load_string('''
<PanelLeft>
size_hint: (.45, .45)
pos_hint: {'center_x': .25, 'y': .55}
#replace the default tab with our custom tab class
# replace the default tab with our custom tab class
default_tab_cls: sh.__class__
do_default_tab: True
default_tab_content: default_content.__self__
@ -117,7 +117,7 @@ Builder.load_string('''
pos_hint: {'center_x': .75, 'y': .55}
# replace the default tab with our custom tab
default_tab: def_tab
#allow variable tab width
# allow variable tab width
tab_width: None
FloatLayout:
RstDocument:
@ -255,7 +255,7 @@ Builder.load_string('''
class Tp(TabbedPanel):
#override tab switching method to animate on tab switch
# override tab switching method to animate on tab switch
def switch_to(self, header):
anim = Animation(opacity=0, d=.24, t='in_out_quad')

View File

@ -6,9 +6,9 @@ from os.path import dirname, join
from kivy.app import App
from kivy.uix.videoplayer import VideoPlayer
#check what formats are supported for your targeted devices
#for example try h264 video and acc audo for android using an mp4
#container
# check what formats are supported for your targeted devices
# for example try h264 video and acc audo for android using an mp4
# container
class VideoPlayerApp(App):

View File

@ -345,11 +345,11 @@ class ListAdapter(Adapter, EventDispatcher):
# [TODO] sibling selection for composite items
# Needed? Or handled from parent?
# (avoid circular, redundant selection)
#if hasattr(view, 'parent') and hasattr(view.parent, 'children'):
#siblings = [child for child in view.parent.children if child != view]
#for sibling in siblings:
#if hasattr(sibling, 'select'):
#sibling.select()
# if hasattr(view, 'parent') and hasattr(view.parent, 'children'):
# siblings = [child for child in view.parent.children if child != view]
# for sibling in siblings:
# if hasattr(sibling, 'select'):
# sibling.select()
if self.propagate_selection_to_data:
data_item = self.get_data_item(view.index)
@ -381,11 +381,11 @@ class ListAdapter(Adapter, EventDispatcher):
# [TODO] sibling deselection for composite items
# Needed? Or handled from parent?
# (avoid circular, redundant selection)
#if hasattr(view, 'parent') and hasattr(view.parent, 'children'):
#siblings = [child for child in view.parent.children if child != view]
#for sibling in siblings:
#if hasattr(sibling, 'deselect'):
#sibling.deselect()
# if hasattr(view, 'parent') and hasattr(view.parent, 'children'):
# siblings = [child for child in view.parent.children if child != view]
# for sibling in siblings:
# if hasattr(sibling, 'deselect'):
# sibling.deselect()
if self.propagate_selection_to_data:
item = self.get_data_item(view.index)

View File

@ -75,7 +75,7 @@ class Cache(object):
Time after which to delete the object if it has not been used.
If None, no timeout is applied.
'''
#check whether obj should not be cached first
# check whether obj should not be cached first
if getattr(obj, '_no_cache', False):
return
try:
@ -85,8 +85,8 @@ class Cache(object):
return
timeout = timeout or cat['timeout']
# FIXME: activate purge when limit is hit
#limit = cat['limit']
#if limit is not None and len(Cache._objects[category]) >= limit:
# limit = cat['limit']
# if limit is not None and len(Cache._objects[category]) >= limit:
# Cache._purge_oldest(category)
Cache._objects[category][key] = {
'object': obj,

View File

@ -406,7 +406,7 @@ class ConfigParser(PythonConfigParser, object):
# a str() conversion -> fail.
# Instead we currently to the conversion to utf-8 when value are
# "get()", but we internally store them in ascii.
#with codecs.open(filename, 'r', encoding='utf-8') as f:
# with codecs.open(filename, 'r', encoding='utf-8') as f:
# self.readfp(f)
old_vals = {sect: {k: v for k, v in self.items(sect)} for sect in
self.sections()}

View File

@ -224,7 +224,7 @@ try:
from kivy.lib.gstplayer import GstPlayer # NOQA
audio_libs += [('gstplayer', 'audio_gstplayer')]
except ImportError:
#audio_libs += [('gi', 'audio_gi')]
# audio_libs += [('gi', 'audio_gi')]
if PY2:
audio_libs += [('pygst', 'audio_pygst')]
audio_libs += [('ffpyplayer', 'audio_ffpyplayer')]

View File

@ -141,7 +141,7 @@ elif platform == 'macosx':
elif platform == 'android':
providers += (('android', 'camera_android', 'CameraAndroid'), )
else:
#providers += (('gi', 'camera_gi', 'CameraGi'), )
# providers += (('gi', 'camera_gi', 'CameraGi'), )
providers += (('pygst', 'camera_pygst', 'CameraPyGst'), )
providers += (('opencv', 'camera_opencv', 'CameraOpenCV'), )

View File

@ -66,7 +66,7 @@ class CameraOpenCV(CameraBase):
# frame).
self._resolution = (int(frame.width), int(frame.height))
#get fps
# get fps
self.fps = cv.GetCaptureProperty(self._device, cv.CV_CAP_PROP_FPS)
if self.fps <= 0:
self.fps = 1 / 30.

View File

@ -80,7 +80,7 @@ class ClipboardAndroid(ClipboardBase):
clippy = PythonActivity._clipboard
if sdk < 11:
#versions previous to honeycomb
# versions previous to honeycomb
clippy.setText(AndroidString(data))
else:
ClipData = autoclass('android.content.ClipData')

View File

@ -327,7 +327,7 @@ class ImageLoader(object):
image = None
for zfilename in znamelist:
try:
#read file and store it in mem with fileIO struct around it
# read file and store it in mem with fileIO struct around it
tmpfile = BytesIO(z.read(zfilename))
ext = zfilename.split('.')[-1].lower()
im = None
@ -349,7 +349,7 @@ class ImageLoader(object):
# overwritten
image_data.append(im._data[0])
image = im
#else: if not image file skip to next
# else: if not image file skip to next
except:
Logger.warning('Image: Unable to load image'
'<%s> in zip <%s> trying to continue...'

View File

@ -1,4 +1,4 @@
#-*- coding: utf-8 -*-
# -*- coding: utf-8 -*-
#
# this program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -27,8 +27,8 @@ http://www.java2s.com/Open-Source/Python/Network/\
emesene/emesene-1.6.2/pygif/pygif.py.htm'''
#TODO issues to fix
#optimize for speed #partially done# a lot of room for improvement
# TODO issues to fix
# optimize for speed #partially done# a lot of room for improvement
import struct
from array import array
@ -73,7 +73,7 @@ class ImageLoaderGIF(ImageLoaderBase):
else im_palette
have_transparent_color = img.has_transparent_color
transparent_color = img.transparent_color
#draw_method_restore_previous = 1 \
# draw_method_restore_previous = 1 \
# if img.draw_method == 'restore previous' else 0
draw_method_replace = 1 \
if ((img.draw_method == 'replace') or
@ -90,7 +90,7 @@ class ImageLoaderGIF(ImageLoaderBase):
img_height = ls_height
img_width = ls_width
left = top = 0
#reverse top to bottom and left to right
# reverse top to bottom and left to right
tmp_top = (ls_height - (img_height + top))
img_width_plus_left = (img_width + left)
ls_width_multiply_4 = ls_width * 4
@ -103,8 +103,8 @@ class ImageLoaderGIF(ImageLoaderBase):
rgba_pos = (tmp_top * ls_width_multiply_4) + (left_multiply_4)
tmp_top += 1
while i < img_width_plus_left:
#this should now display corrupted gif's
#instead of crashing on gif's not decoded properly
# this should now display corrupted gif's
# instead of crashing on gif's not decoded properly
try:
(r, g, b) = palette[pixels[x + i]]
except:
@ -116,17 +116,17 @@ class ImageLoaderGIF(ImageLoaderBase):
if have_transparent_color:
if transparent_color == pixels[x + i]:
if draw_method_replace:
#transparent pixel draw method replace
# transparent pixel draw method replace
pixel_map[rgba_pos + 3] = 0
rgba_pos += 4
i += 1
continue
#transparent pixel draw method combine
# transparent pixel draw method combine
rgba_pos += 4
i += 1
continue
# this pixel isn't transparent
#doesn't have transparent color
# doesn't have transparent color
(pixel_map[rgba_pos], pixel_map[rgba_pos + 1],
pixel_map[rgba_pos + 2]) = (r, g, b)
pixel_map[rgba_pos + 3] = 255
@ -154,9 +154,9 @@ class Gif(object):
# struct format strings
#17,18:
# 17,18:
FMT_HEADER = '<6sHHBBB'
#20:
# 20:
FMT_IMGDESC = '<HHHHB'
IMAGE_SEPARATOR = 0x2C
@ -274,7 +274,7 @@ class ImageDescriptor(object):
self.local_color_table_flag = self.flags[7]
self.interlace_flag = self.flags[6]
self.sort_flag = self.flags[5]
#-- flags 4 and 3 are reserved
# -- flags 4 and 3 are reserved
self.local_color_table_size = 2 ** (pack_bits(self.flags[:3]) + 1)
if self.local_color_table_flag:
if Debug:
@ -310,8 +310,8 @@ class GifDecoder(Gif):
# start reading from the beggining of the file
self.pointer = 0
#17. Header.
#18. Logical Screen Descriptor.
# 17. Header.
# 18. Logical Screen Descriptor.
data = self.pops(Gif.FMT_HEADER, self.data)
self.header = data[0]
@ -322,15 +322,15 @@ class GifDecoder(Gif):
# flags field
self.flags = get_bits(data[3])
#1 bit
# 1 bit
self.color_table_flag = self.flags[7]
self.sort_flag = self.flags[3]
#3 bit
# 3 bit
self.color_resolution = pack_bits(self.flags[4:7]) # 7 not included
#3 bit
# 3 bit
self.global_color_table_size = 2 ** (pack_bits(self.flags[:3]) + 1)
#19. Global Color Table.
# 19. Global Color Table.
if self.color_table_flag:
size = (self.global_color_table_size) * 3
self.palette = self.get_color_table(size)
@ -360,7 +360,7 @@ class GifDecoder(Gif):
except:
nextbyte = 0x3b # force end
#20. Image Descriptor
# 20. Image Descriptor
if nextbyte == Gif_IMAGE_SEPARATOR:
descriptor = self_pops(Gif_FMT_IMGDESC, self_data)
image = self_new_image(descriptor)
@ -370,7 +370,7 @@ class GifDecoder(Gif):
image.codesize = self_pops('<B', self_data)[0]
image.lzwcode = b''
image_lzwcode = image.lzwcode
###TODO too many corner casses for gifs:(
### TODO too many corner casses for gifs:(
table_size = image.local_color_table_size\
if image.local_color_table_flag and \
self.global_color_table_size < image.local_color_table_size\

View File

@ -60,7 +60,7 @@ class ImageLoaderPygame(ImageLoaderBase):
if im is None:
im = pygame.image.load(filename)
except:
#Logger.warning(type(filename)('Image: Unable to load image <%s>')
# Logger.warning(type(filename)('Image: Unable to load image <%s>')
# % filename)
raise

View File

@ -205,7 +205,7 @@ try:
from kivy.lib.gstplayer import GstPlayer # NOQA
video_providers += [('gstplayer', 'video_gstplayer', 'VideoGstplayer')]
except ImportError:
#video_providers += [('gi', 'video_gi', 'VideoGi')]
# video_providers += [('gi', 'video_gi', 'VideoGi')]
if PY2:
# if peoples do not have gi, fallback on pygst, only for python2
video_providers += [

View File

@ -190,7 +190,7 @@ class VideoFFPy(VideoBase):
self._texture = Texture.create(size=self._size, colorfmt='rgba')
# XXX FIXME
#self.texture.add_reload_observer(self.reload_buffer)
# self.texture.add_reload_observer(self.reload_buffer)
self._texture.flip_vertical()
self.dispatch('on_load')

View File

@ -191,7 +191,7 @@ class VideoGi(VideoBase):
seek_flags = Gst.SeekFlags.FLUSH | Gst.SeekFlags.KEY_UNIT
self._playbin.seek_simple(seek_format, seek_flags, seek_t)
#if pipeline is not playing, we need to pull pre-roll to update frame
# if pipeline is not playing, we need to pull pre-roll to update frame
if not self._state == 'playing':
with self._buffer_lock:
self._buffer = self._appsink.emit('pull-preroll')

View File

@ -8,8 +8,8 @@ import pyglet
from kivy.core.video import VideoBase
#have to set these before importing pyglet.gl
#otherwise pyglet creates a separate gl context and fails
# have to set these before importing pyglet.gl
# otherwise pyglet creates a separate gl context and fails
# on error checks because we use pygame window
pyglet.options['shadow_window'] = False
pyglet.options['debug_gl'] = False
@ -39,12 +39,12 @@ class VideoPyglet(VideoBase):
def load(self):
self.unload() # make sure we unload an resources
#load media file and set size of video
# load media file and set size of video
self._source = source = pyglet.media.load(self._filename)
self._format = source.video_format
self.size = (self._format.width, self._format.height)
#load pyglet player and have it play the video we loaded
# load pyglet player and have it play the video we loaded
self._player = None
self._player = pyglet.media.Player()
self._player.queue(source)

View File

@ -162,7 +162,7 @@ class VideoPyGst(VideoBase):
seek_flags = gst.SEEK_FLAG_FLUSH | gst.SEEK_FLAG_KEY_UNIT
self._playbin.seek_simple(seek_format, seek_flags, seek_t)
#if pipeline is not playing, we need to pull pre-roll to update frame
# if pipeline is not playing, we need to pull pre-roll to update frame
if not self._state == 'playing':
with self._buffer_lock:
self._buffer = self._appsink.emit('pull-preroll')

View File

@ -154,7 +154,7 @@ class WindowPygame(WindowBase):
info = pygame.display.Info()
self._size = (info.current_w, info.current_h)
#self.dispatch('on_resize', *self._size)
# self.dispatch('on_resize', *self._size)
# in order to debug futur issue with pygame/display, let's show
# more debug output.

View File

@ -466,9 +466,9 @@ class WindowSDL(WindowBase):
self._mouse_meta = self.modifiers
self._mouse_btn = btn
#times = x if y == 0 else y
#times = min(abs(times), 100)
#for k in range(times):
# times = x if y == 0 else y
# times = min(abs(times), 100)
# for k in range(times):
self._mouse_down = True
self.dispatch('on_mouse_down',
self._mouse_x, self._mouse_y, btn, self.modifiers)
@ -562,7 +562,7 @@ class WindowSDL(WindowBase):
kstr = unichr(key)
except ValueError:
pass
#if 'shift' in self._modifiers and key\
# if 'shift' in self._modifiers and key\
# not in self.command_keys.keys():
# return
@ -630,7 +630,7 @@ class WindowSDL(WindowBase):
def mainloop(self):
# don't known why, but pygame required a resize event
# for opengl, before mainloop... window reinit ?
#self.dispatch('on_resize', *self.size)
# self.dispatch('on_resize', *self.size)
while not EventLoop.quit and EventLoop.status == 'started':
try:

View File

@ -85,7 +85,7 @@ class LeapFingerEventProvider(MotionEventProvider):
available_uid = []
for hand in frame.hands:
for finger in hand.fingers:
#print hand.id(), finger.id(), finger.tip()
# print hand.id(), finger.id(), finger.tip()
uid = '{0}:{1}'.format(hand.id, finger.id)
available_uid.append(uid)
position = finger.tip_position

View File

@ -215,7 +215,7 @@ class SafeMembrane(object):
# methods that make calls against _ref and threadsafe whenever data will be
# written to or if a method will be called. SafeMembrane instances should
# be unwrapped whenever passing them into the thread
#use type() to determine if an object is a SafeMembrane while debugging
# use type() to determine if an object is a SafeMembrane while debugging
def __repr__(self):
return self._ref.__repr__()
@ -322,14 +322,14 @@ class InteractiveLauncher(SafeMembrane):
def run(self):
self.thread.start()
#Proxy behavior starts after this is set. Before this point, attaching
#widgets etc can only be done through the Launcher's app attribute
# Proxy behavior starts after this is set. Before this point, attaching
# widgets etc can only be done through the Launcher's app attribute
self._ref = self.app
def stop(self):
EventLoop.quit = True
self.thread.join()
#Act like the app instance even before _ref is set
# Act like the app instance even before _ref is set
def __repr__(self):
return self.app.__repr__()

View File

@ -260,7 +260,7 @@ class LoaderBase(object):
try:
proto = filename.split(':', 1)[0]
except:
#if blank filename then return
# if blank filename then return
return
if load_callback is not None:
data = load_callback(filename)

View File

@ -67,7 +67,7 @@ Logger = None
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE = list(range(8))
#These are the sequences need to get colored ouput
# These are the sequences need to get colored ouput
RESET_SEQ = "\033[0m"
COLOR_SEQ = "\033[1;%dm"
BOLD_SEQ = "\033[1m"

View File

@ -54,10 +54,10 @@ devices = {
'nexus7': ('Nexus 7 (2012 version)', 1280, 800, 216, 1.325),
'nexus7.2': ('Nexus 7 (2013 version)', 1920, 1200, 323, 2),
#taken from design.google.com/devices
#please consider using another data instead of
#a dict for autocompletion to work
#these are all in landscape
# taken from design.google.com/devices
# please consider using another data instead of
# a dict for autocompletion to work
# these are all in landscape
'phone_android_one': ('Android One', 854, 480, 218, 1.5),
'phone_htc_one_m8': ('HTC One M8', 1920, 1080, 432, 3.0),
'phone_htc_one_m9': ('HTC One M9', 1920, 1080, 432, 3.0),

View File

@ -94,7 +94,7 @@ class GraphicUnitTest(_base):
from shutil import move, copy
# don't save screenshot until we have enough frames.
#log.debug('framecount %d' % self.framecount)
# log.debug('framecount %d' % self.framecount)
self.framecount -= 1
if self.framecount > 0:
return

View File

@ -1,4 +1,4 @@
#-*- coding: utf-8 -*-
# -*- coding: utf-8 -*-
import unittest

View File

@ -90,10 +90,10 @@ class PropertiesTestCase(unittest.TestCase):
a.set(wid, 99)
self.assertEqual(a.get(wid), 99)
#try:
# try:
# a.set(wid, '') # string shouldn't be accepted
# self.fail('number accept string, fail.')
#except ValueError:
# except ValueError:
# pass
def test_listcheck(self):

View File

@ -55,13 +55,13 @@ class FactoryBuild(Command):
ignore = True
break
if ignore:
#print('<<< ignored (ignore list)')
# print('<<< ignored (ignore list)')
continue
# special case, core providers
if root.startswith('kivy.core.'):
if not root.endswith('__init__.py'):
#print('<<< ignored (not a __init__.py)')
# print('<<< ignored (not a __init__.py)')
continue
print('>>>', module, '::', end=' ')

View File

@ -308,7 +308,7 @@ class Bubble(GridLayout):
if self_arrow_pos == 'bottom_left':
arrow_list = (self_arrow_img, Widget(), Widget())
elif self_arrow_pos == 'bottom_right':
#add two dummy widgets
# add two dummy widgets
arrow_list = (Widget(), Widget(), self_arrow_img)
widget_list = (self_content, self_arrow_layout)
else:
@ -320,7 +320,7 @@ class Bubble(GridLayout):
size=self_arrow_img.size)
sctr.add_widget(self_arrow_img)
if self_arrow_pos == 'top_mid':
#add two dummy widgets
# add two dummy widgets
arrow_list = (Widget(), sctr, Widget())
elif self_arrow_pos == 'top_left':
arrow_list = (sctr, Widget(), Widget())

View File

@ -133,16 +133,16 @@ class FloatLayout(Layout):
def add_widget(self, widget, index=0):
widget.bind(
#size=self._trigger_layout,
#size_hint=self._trigger_layout,
# size=self._trigger_layout,
# size_hint=self._trigger_layout,
pos=self._trigger_layout,
pos_hint=self._trigger_layout)
return super(FloatLayout, self).add_widget(widget, index)
def remove_widget(self, widget):
widget.unbind(
#size=self._trigger_layout,
#size_hint=self._trigger_layout,
# size=self._trigger_layout,
# size_hint=self._trigger_layout,
pos=self._trigger_layout,
pos_hint=self._trigger_layout)
return super(FloatLayout, self).remove_widget(widget)

View File

@ -657,11 +657,11 @@ class RstDocument(ScrollView):
# get the anchor coordinate inside widget space
ax += node.x
ay = node.top - ay
#ay += node.y
# ay += node.y
# what's the current coordinate for us?
sx, sy = self.scatter.x, self.scatter.top
#ax, ay = self.scatter.to_parent(ax, ay)
# ax, ay = self.scatter.to_parent(ax, ay)
ay -= self.height
@ -859,7 +859,7 @@ class _Visitor(nodes.NodeVisitor):
label = RstTitle(section=self.section, document=self.root)
self.current.add_widget(label)
self.push(label)
#assert(self.text == '')
# assert(self.text == '')
elif cls is nodes.Text:
if self.do_strip_text:

View File

@ -135,7 +135,7 @@ class Sandbox(FloatLayout):
@sandbox
def _clock_sandbox(self, dt):
#import pdb; pdb.set_trace()
# import pdb; pdb.set_trace()
Clock.tick()
Builder.sync()
@ -155,11 +155,11 @@ if __name__ == '__main__':
class TestButton(Button):
def on_touch_up(self, touch):
#raise Exception('fdfdfdfdfdfdfd')
# raise Exception('fdfdfdfdfdfdfd')
return super(TestButton, self).on_touch_up(touch)
def on_touch_down(self, touch):
#raise Exception('')
# raise Exception('')
return super(TestButton, self).on_touch_down(touch)
s = Sandbox()
@ -181,10 +181,10 @@ if __name__ == '__main__':
texture: self.texture
# invalid... for testing.
#on_touch_up: root.d()
#on_touch_down: root.f()
# on_touch_up: root.d()
# on_touch_down: root.f()
on_release: root.args()
#on_press: root.args()
# on_press: root.args()
''')
b = TestButton(text='Hello World')
s.add_widget(b)

View File

@ -1149,9 +1149,9 @@ if __name__ == '__main__':
class TestApp(App):
def change_view(self, *l):
#d = ('left', 'up', 'down', 'right')
#di = d.index(self.sm.transition.direction)
#self.sm.transition.direction = d[(di + 1) % len(d)]
# d = ('left', 'up', 'down', 'right')
# di = d.index(self.sm.transition.direction)
# self.sm.transition.direction = d[(di + 1) % len(d)]
self.sm.current = next(self.sm)
def remove_screen(self, *l):

View File

@ -163,7 +163,7 @@ class TabbedPanelHeader(ToggleButton):
# only allow selecting the tab if not already selected
def on_touch_down(self, touch):
if self.state == 'down':
#dispatch to children, not to self
# dispatch to children, not to self
for child in self.children:
child.dispatch('on_touch_down', touch)
return
@ -723,7 +723,7 @@ class TabbedPanel(GridLayout):
if tab_pos == 'bottom_left':
tab_list = (scrl_v, Widget(), Widget())
elif tab_pos == 'bottom_right':
#add two dummy widgets
# add two dummy widgets
tab_list = (Widget(), Widget(), scrl_v)
widget_list = (self_content, tab_layout)
else:
@ -772,11 +772,11 @@ class TabbedPanel(GridLayout):
# fine but touch won't translate to the correct position
if tab_pos[lentab_pos - 4:] == '_top':
#on positions 'left_top' and 'right_top'
# on positions 'left_top' and 'right_top'
sctr.bind(pos=partial(self._update_top, sctr, 'top', None))
tab_list = (sctr, )
elif tab_pos[lentab_pos - 4:] == '_mid':
#calculate top of scatter
# calculate top of scatter
sctr.bind(pos=partial(self._update_top, sctr, 'mid',
scrl_v.width))
tab_list = (Widget(), sctr, Widget())
@ -810,7 +810,7 @@ class TabbedPanel(GridLayout):
if tab.size_hint_x:
# size_hint_x: x/.xyz
tab.size_hint_x = 1
#drop to default tab_width
# drop to default tab_width
tsw += 100
else:
# size_hint_x: None
@ -837,10 +837,10 @@ class TabbedPanel(GridLayout):
self_tab_pos = self.tab_pos
self_tabs = self._tab_strip
if self_tab_pos[0] == 'b' or self_tab_pos[0] == 't':
#bottom or top
# bottom or top
scrl_v.width = min(self.width, self_tabs.width)
#required for situations when scrl_v's pos is calculated
#when it has no parent
# required for situations when scrl_v's pos is calculated
# when it has no parent
scrl_v.top += 1
scrl_v.top -= 1
else:

View File

@ -861,7 +861,7 @@ class TextInput(FocusBehavior, Widget):
self._delete_line(cr)
start = cr - 1
else:
#ch = text[cc-1]
# ch = text[cc-1]
substring = text[cc - 1]
new_text = text[:cc - 1] + text[cc:]
self._set_line_text(cr, new_text)
@ -888,7 +888,7 @@ class TextInput(FocusBehavior, Widget):
self._undo.append({
'undo_command': ('bkspc', new_index, substring),
'redo_command': ol_index})
#reset redo when undo is appended to
# reset redo when undo is appended to
self._redo = []
_re_whitespace = re.compile(r'\s+')
@ -1257,7 +1257,7 @@ class TextInput(FocusBehavior, Widget):
# allows smoother scrolling, noticeably
# faster when dealing with large text.
self._update_graphics_selection()
#self._trigger_update_graphics()
# self._trigger_update_graphics()
#
# Touch control
@ -1806,7 +1806,7 @@ class TextInput(FocusBehavior, Widget):
mode = 'all'
if len(largs) > 1:
mode, start, finish, _lines, _lines_flags, len_lines = largs
#start = max(0, start)
# start = max(0, start)
cursor = None
else:
cursor = self.cursor_index()
@ -1841,7 +1841,7 @@ class TextInput(FocusBehavior, Widget):
min_line_ht = self._label_cached.get_extents('_')[1]
# with markup texture can be of height `1`
self.line_height = max(_lines_labels[0].height, min_line_ht)
#self.line_spacing = 2
# self.line_spacing = 2
# now, if the text change, maybe the cursor is not at the same place as
# before. so, try to set the cursor on the good place
row = self.cursor_row
@ -2290,7 +2290,7 @@ class TextInput(FocusBehavior, Widget):
elif internal_action == 'escape':
self.focus = False
if internal_action != 'escape':
#self._recalc_size()
# self._recalc_size()
pass
def _key_up(self, key, repeat=False):
@ -2406,7 +2406,7 @@ class TextInput(FocusBehavior, Widget):
if self._selection:
self.delete_selection()
self.insert_text(text)
#self._recalc_size()
# self._recalc_size()
return
if is_interesting_key:
@ -3148,7 +3148,7 @@ if __name__ == '__main__':
root = BoxLayout(orientation='vertical')
textinput = TextInput(multiline=True, use_bubble=True,
use_handles=True)
#textinput.text = __doc__
# textinput.text = __doc__
root.add_widget(textinput)
textinput2 = TextInput(multiline=False, text='monoline textinput',
size_hint=(1, None), height=30)

View File

@ -334,7 +334,7 @@ class Vector(list):
For math see: http://en.wikipedia.org/wiki/Line-line_intersection
'''
#linear algebar sucks...seriously!!
# linear algebar sucks...seriously!!
x1, x2, x3, x4 = float(v1[0]), float(v2[0]), float(v3[0]), float(v4[0])
y1, y2, y3, y4 = float(v1[1]), float(v2[1]), float(v3[1]), float(v4[1])
@ -369,10 +369,10 @@ class Vector(list):
>>> Vector.segment_intersection(a, b, c, d)
[5, 5]
'''
#Yaaay! I love linear algebra applied within the realms of geometry.
# Yaaay! I love linear algebra applied within the realms of geometry.
x1, x2, x3, x4 = float(v1[0]), float(v2[0]), float(v3[0]), float(v4[0])
y1, y2, y3, y4 = float(v1[1]), float(v2[1]), float(v3[1]), float(v4[1])
#This is mostly the same as the line_intersection
# This is mostly the same as the line_intersection
u = (x1 * y2 - y1 * x2)
v = (x3 * y4 - y3 * x4)
denom = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)
@ -381,7 +381,7 @@ class Vector(list):
px = (u * (x3 - x4) - (x1 - x2) * v) / denom
py = (u * (y3 - y4) - (y1 - y2) * v) / denom
#Here are the new bits
# Here are the new bits
c1 = (x1 <= px <= x2) or (x2 <= px <= x1)
c2 = (y1 <= py <= y2) or (y2 <= py <= y1)
c3 = (x3 <= px <= x4) or (x4 <= px <= x3)

View File

@ -823,7 +823,7 @@ if c_options['use_x11']:
# cause keytab is included in core, and core is included in
# window_x11
#
#'depends': [
# 'depends': [
# 'core/window/window_x11_keytab.c',
# 'core/window/window_x11_core.c'],
'libraries': libs})