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Fbo bind/release documentation
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@ -184,6 +184,23 @@ cdef class Fbo(RenderContext):
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self.set_state('projection_mat', projection_mat)
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cpdef bind(self):
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'''Bind the FBO to the current opengl context.
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`Bind` mean that you enable the Framebuffer, and all the drawing
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operations will act inside the Framebuffer, until :func:`release` is
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called.
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The bind/release operation are automatically done when you add graphics
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object in it. But if you want to manipulate a Framebuffer yourself, you
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can use it like this: ::
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self.fbo = FBO()
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self.fbo.bind()
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# do any drawing command
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self.fbo.unbind()
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# then, your fbo texture is available at
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print self.fbo.texture
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'''
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if self._is_bound:
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raise FboException('FBO is already binded.')
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else:
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@ -199,6 +216,8 @@ cdef class Fbo(RenderContext):
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glViewport(0, 0, self._width, self._height)
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cpdef release(self):
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'''Release the Framebuffer (unbind).
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'''
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if self._is_bound == 0:
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raise FboException('Cannot release a FBO not binded.')
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else:
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