SDL2: SDL_shape.h is not part of the default SDL.h, that might be why the symbol is misinterpreted. Ref #2887

This commit is contained in:
Mathieu Virbel 2015-01-24 11:40:17 +01:00
parent 7766b19cd1
commit ca06bdf1e6
1 changed files with 3 additions and 1 deletions

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@ -449,7 +449,6 @@ cdef extern from "SDL.h":
cdef void SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
cdef Uint32 SDL_GetWindowFlags(SDL_Window * window)
cdef SDL_Window * SDL_CreateWindow(char *title, int x, int y, int w, int h, Uint32 flags)
cdef SDL_Window * SDL_CreateShapedWindow(char *title, int x, int y, int w, int h, Uint32 flags)
cdef void SDL_DestroyWindow (SDL_Window * window)
cdef int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
cdef int SDL_RenderClear(SDL_Renderer * renderer)
@ -591,6 +590,9 @@ cdef extern from "SDL.h":
Uint16 AUDIO_F32MSB #0x9120 /**< As above, but big-endian byte order */
Uint16 AUDIO_F32 #AUDIO_F32LSB
cdef extern from "SDL_shape.h":
cdef SDL_Window * SDL_CreateShapedWindow(char *title, unsigned int x,
unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
cdef extern from "SDL_image.h":
ctypedef enum IMG_InitFlags: