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core/window: Don't force the teardown of the windows in the mainloop, there is a close function for that. It should fixes the unittests on the vm.
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@ -528,9 +528,6 @@ class WindowSDL(WindowBase):
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else:
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pass
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# force deletion of window
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self._win.teardown_window()
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#
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# Pygame wrapper
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#
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