core/window: Don't force the teardown of the windows in the mainloop, there is a close function for that. It should fixes the unittests on the vm.

This commit is contained in:
Mathieu Virbel 2015-03-30 11:27:08 +02:00
parent 1a03cc5e7a
commit a802fe58fd
1 changed files with 0 additions and 3 deletions

View File

@ -528,9 +528,6 @@ class WindowSDL(WindowBase):
else:
pass
# force deletion of window
self._win.teardown_window()
#
# Pygame wrapper
#