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doc: revisions to examples/kinect/README.txt
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You must have libfreenect installed on your system to make it work.
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How it's working
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How it works
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------------
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1. viewer is taking depth value from freenect
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2. depth are multiply per 32 to use the full range of 16 bits
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3. depth are uploaded in a "luminance" texture
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4. we are using a shader for mapping the depth to a special color
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1. The viewer gets the depth value from freenect.
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2. Depths are multiplied by 32 to use the full range of 16 bits.
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3. Depths are uploaded into a "luminance" texture.
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4. We use a shader for mapping the depth to a special color.
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