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Just a few small typos
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@ -7,9 +7,9 @@ Introduction to Canvas
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----------------------
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Widgets graphical representation is done using a canvas, which you can see both
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as an unlimited drawing board, and as a set of drawing instructions, there are
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as an unlimited drawing board, and as a set of drawing instructions. There are
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numerous different instructions you can apply (add) to your canvas, but there
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is two main kind of them:
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are two main kinds of them:
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- :mod:`context instructions <kivy.graphics.context_instructions>`
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- :mod:`vertex instructions <kivy.graphics.vertex_instructions>`
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@ -44,8 +44,8 @@ To add a canvas instruction to a widget, you use the canvas context:
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Context instructions
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--------------------
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Context instructions manipulate the opengl context, you can rotate, translate,
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and scale your canvas, attach a texture or change the drawing color, this one
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Context instructions manipulate the opengl context. You can rotate, translate,
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and scale your canvas. You can also attach a texture or change the drawing color. This one
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is the most commonly used, but others are really useful too::
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with self.canvas.before:
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@ -54,7 +54,7 @@ is the most commonly used, but others are really useful too::
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Drawing instructions
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--------------------
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Drawing instructions are ranging from very simple ones, to draw a line or a
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Drawing instructions range from very simple ones, like drawing a line or a
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polygon, to more complex ones, like meshes or bezier curves::
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with self.canvas:
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@ -103,5 +103,5 @@ Or you can clean your canvas and start fresh::
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with self.canvas:
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self.rect = Rectangle(pos=self.pos, size=self.size)
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Note that updating the instructions is considered the best practise as it
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Note that updating the instructions is considered the best practice as it
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involves less overhead and avoids creating new instructions.
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