begin new gsoc page for 2017

This commit is contained in:
kovak 2017-02-05 17:36:40 -08:00
parent 57d41c9209
commit 86cd9a3db8
2 changed files with 304 additions and 37 deletions

View File

@ -136,7 +136,7 @@ wheelhouse of the average Pythonista.
from p4a/kivy-ios to plyer and implementing some or all
of the new facades to be decided with the student.
- **Mentors**: Akshay Arora, Ryan Pessa
- **Mentors**: ?
- **Requirements**: Access to Linux, Windows, OS X, iOS device,
Android device.
- **Task level**: Intermediate
@ -152,7 +152,7 @@ with C code, and using Cython to build your own C extensions these projects
may appeal to you.
**Kivent: Tiled Integration**
**Kivent: Chipmunk 7 Integration**
Description:
KivEnt is a modular entity-component based game engine built on top of
@ -160,53 +160,29 @@ may appeal to you.
Python that avoids some of the worst overhead of Python using specialized
Cython constructs.
The student would work to finish creating a fully functional Tiled module
that supports the full range of map types Tiled supports: hex, square, and
isometric square tiles. This task will likely involve writing both logic
and rendering game systems. In addition, the student will be responsible
for completing an MIT licensed tmx (the tiled file format) loader for use
in KivEnt.
At the moment, KivEnt internally makes use of the cymunk library
(https://github.com/tito/cymunk) for physics simulation and collision
detection. Cymunk is based on Chipmunk2d 6.x, recently Chipmunk 7 has
released and brought many previously premium features into the core library.
In addition to the API changes present in the newest Chipmunk, the
KivEnt - Cymunk bridging does not make most efficient use of the KivEnt
API for handling C level objects and data. The student will be responsible
for creating a new wrapper over Chipmunk2d 7 that better matches KivEnt's
approach to handling game data.
References:
- http://www.mapeditor.org/
- http://chipmunk-physics.net/
- https://github.com/kivy/kivent
Expected Outcome:
A successful outcome involves a new kivent_tiled module being released for
the KivEnt game engine.
- **Mentors**: Jacob Kovac, Gabriel Pettier
- **Mentors**: Jacob Kovac
- **Requirements**: Access to at least one Kivy platform.
- **Task level**: Advanced
- **Desired Skills**: Familiarity with Cython, Python, and game dev related
math concepts.
**Python for Android: New features**
Description:
Python for Android is a project to create your own Python distribution
including the modules you want, and create an APK including Python, libs,
and your application.
This tool was recently rewritten to provide a new, easier to use and
extended interface.
The student would work to help bring this new toolchain to
feature parity with the old toolchain and improve it with new features
like:: custom splash screen support including animation, ability to
fully customize AndroiManifest.xml, and work on known missing stuff
(linked below).
References:
- https://github.com/kivy/python-for-android#known-missing-stuff-from-p4a
Expected Outcome:
A successful outcome involves the new p4a toolchain being at feature parity
with the old toolchain, including extra functionality as outlined above.
- **Mentors**: Alexander Taylor, Ryan Pessa
- **Requirements**: Access to Linux and Android.
- **Task level**: Advanced
- **Desired Skills**: Familiarity with Cython, Python and PyJNIus
How to Contact devs

291
doc/sources/gsoc2016.rst Normal file
View File

@ -0,0 +1,291 @@
Google Summer of Code - 2016
============================
Introduction
------------
Kivy is a cross-platform, business friendly, GPU accelerated open source
Python library for rapid development of applications that make use of
innovative user interfaces, such as multi-touch apps.
The Kivy Organization oversees several major projects:
* The `Kivy <https://github.com/kivy/kivy>`_ GUI Library
* The `Python-For-Android <https://github.com/kivy/python-for-android>`_
compilation tool.
* The `Kivy-iOS <https://github.com/kivy/kivy-ios>`_ compilation tool.
* The `PyJNIus <https://github.com/kivy/pyjnius>`_ library for interfacing with
Java from Python.
* The `PyOBJus <https://github.com/kivy/pyobjus>`_ library for interfacing with
Objective-C from Python.
* The `Plyer <https://github.com/kivy/plyer>`_ platform-independent Python
wrapper for platform dependent APIs.
* `Buildozer <https://github.com/kivy/buildozer>`_ - A generic Python packager
for Android, iOS, and desktop.
* `KivEnt <https://github.com/kivy/kivent>`_ - A 2d Game Engine that provides
optimized methods of handling large amounts of dynamic visual data.
* `Kivy Designer <https://github.com/kivy/kivy-designer>`_ - A graphical GUI
designer for Kivy built in Kivy.
Altogether, these projects allow the user to create applications for every
major operating system that make use of any native APIs present. Our goal is to
enable development of Python applications that run everywhere off the same
codebase and make use of platform dependent APIs and features that users of
specific operating systems have come to expect.
Depending on which project you choose you may need to know Cython, OpenGL ES2,
Java, Objective-C, or C in addition to Python. We make heavy use of Cython and
OpenGL for computational and graphics performance where it matters, and the
other languages are typically involved in accessing OS or provider level APIs.
We are hoping to participate in Google Summer of Code 2016. This page showcases
some ideas for GSoC projects and corresponding guidelines for students
contributing to the Kivy Framework.
Requirements
------------
It is assumed that the incoming student meets some basic requirements as
highlighted here:
* Intermediate level familiarity with Python.
* Comfortable with git and github (Kivy and its sister projects are all managed
on github) If you have never used github before you may be interested in this
`tutorial <https://guides.github.com/activities/hello-world/>`_.
* Comfortable with event driven programming.
* Has suitable tools/environment for Kivy or the sister project you are going
to work on. For example to be able to work on PyOBJus you would need access
to an iOS device, OS X with Xcode and a developer license, to work on PyJNIus
you would need an Android device, and to work on plyer you would need access
to hardware for both platforms.
Additional desired skills may be listed with specific projects.
Familiarize yourself with the
`contribution guide <http://kivy.org/docs/contribute.html>`_
We can help you get up to speed, however students demonstrating ability in
advance will be given preference.
How to get started
------------------
For Kivy, the easiest way is to follow the installation instructions for the
development version for your specific platform:
http://kivy.org/docs/installation/installation.html#development-version
For the rest it's usually sufficient to install the relevant project from git
and add it to your PYTHONPATH.
e.g. for PyJNIus::
git clone http://github.com/kivy/pyjnius
export PYTHONPATH=/path/to/pyjnius:$PYTHONPATH
Project Ideas
--------------
Here are some prospective ideas sourced from the Kivy development team, if
none of these projects interest you come talk to us in #kivy-dev about a
project idea of your own.
Beginner Projects
~~~~~~~~~~~~~~~~~
These projects should be suitable for anyone with a college level familiarity
with Python and require little knowledge of platform specifics.
Intermediate Projects
~~~~~~~~~~~~~~~~~~~~~
These projects may involve cursory level knowledge of several OS level details,
some OpenGL interaction, or other topics that may be a bit out of the
wheelhouse of the average Pythonista.
**Plyer:**
Description:
Plyer is a platform-independent Python API to use features
commonly found on the desktop and mobile platforms supported by
Kivy. The idea is to provide a stable API to the user for
accessing features of their desktop or mobile device.
The student would replace some `.java` code currently in the p4a
project to a more appropriate place in Plyer. In addition, the
student would work on improving access to platform specific
features through Plyer, including accessibility, Bluetooth Low Energy,
accessing and editing contacts, sharing, NFC, in-app browser,
Wi-Fi (enable, disable, access to Wi-Fi services (Wi-Fi direct,
network accessibility, current IP info on network etc.),
Camera capture (video), camera display, Google Play integration,
launch phone call interface, sms interface, geolocation,
interaction with notifications, internationalization (I18N),
and all the missing platform implementations from existing features.
Under the hood you'll use PyJNIus on Android, PyOBJus on OS X and
iOS, ctypes on Windows, and native APIs on Linux. This probably
would also include improving PyOBJus and PyJNIus to handle
interfaces that they can't right now.
References:
- https://github.com/kivy/plyer
- https://github.com/kivy/pyjnius
- https://github.com/kivy/pyobjus
- https://github.com/kivy/python-for-android
- https://github.com/kivy/kivy-ios
Expected outcome:
A successful outcome would include moving the Java/PyOBJus code
from p4a/kivy-ios to plyer and implementing some or all
of the new facades to be decided with the student.
- **Mentors**: Akshay Arora, Ryan Pessa
- **Requirements**: Access to Linux, Windows, OS X, iOS device,
Android device.
- **Task level**: Intermediate
- **Desired Skills**: Familiarity with PyJNIus, PyOBJus.
Advanced Projects
~~~~~~~~~~~~~~~~~
These projects may involve very in-depth knowledge of Kivy's existing
internals, the hairy details of cross-platform compilation, or other fairly
advanced topics. If you are comfortable with the internals of Python, working
with C code, and using Cython to build your own C extensions these projects
may appeal to you.
**Kivent: Tiled Integration**
Description:
KivEnt is a modular entity-component based game engine built on top of
Kivy. KivEnt provides a highly performant approach to building games in
Python that avoids some of the worst overhead of Python using specialized
Cython constructs.
The student would work to finish creating a fully functional Tiled module
that supports the full range of map types Tiled supports: hex, square, and
isometric square tiles. This task will likely involve writing both logic
and rendering game systems. In addition, the student will be responsible
for completing an MIT licensed tmx (the tiled file format) loader for use
in KivEnt.
References:
- http://www.mapeditor.org/
- https://github.com/kivy/kivent
Expected Outcome:
A successful outcome involves a new kivent_tiled module being released for
the KivEnt game engine.
- **Mentors**: Jacob Kovac, Gabriel Pettier
- **Requirements**: Access to at least one Kivy platform.
- **Task level**: Advanced
- **Desired Skills**: Familiarity with Cython, Python, and game dev related
math concepts.
**Python for Android: New features**
Description:
Python for Android is a project to create your own Python distribution
including the modules you want, and create an APK including Python, libs,
and your application.
This tool was recently rewritten to provide a new, easier to use and
extended interface.
The student would work to help bring this new toolchain to
feature parity with the old toolchain and improve it with new features
like:: custom splash screen support including animation, ability to
fully customize AndroiManifest.xml, and work on known missing stuff
(linked below).
References:
- https://github.com/kivy/python-for-android#known-missing-stuff-from-p4a
Expected Outcome:
A successful outcome involves the new p4a toolchain being at feature parity
with the old toolchain, including extra functionality as outlined above.
- **Mentors**: Alexander Taylor, Ryan Pessa
- **Requirements**: Access to Linux and Android.
- **Task level**: Advanced
- **Desired Skills**: Familiarity with Cython, Python and PyJNIus
How to Contact devs
-------------------
All communication must happen via public channels, private emails
and IRC messages are discouraged.
Ask your questions on the Kivy Users forum https://groups.google.com/group/kivy-users
or send a mail at kivy-users@googlegroups.com
Make sure to join the kivy-dev user group too:
https://groups.google.com/forum/#!forum/kivy-dev.
You can also try to contact us on IRC (online chat), to get the IRC handles of
the devs mentioned above visit https://kivy.org/#aboutus.
Make sure to read the `IRC rules <https://kivy.org/docs/contact.html>`_ before
connecting. `Connect to webchat <http://webchat.freenode.net/?nick=kvuser_GSOC_.&channels=kivy&uio=d4>`_.
Most of our developers are located in Europe, India, and North America so keep
in mind typical waking hours for these areas.
How to be a good student
------------------------
If you want to participate as a student and want to maximize your chances of
being accepted, start talking to us today and try fixing some smaller problems
to get used to our workflow. If we know you can work well with us, you will
have much better chances of being selected.
Here's a checklist:
* Make sure to read through the website and at least skim the documentation.
* Look at the source code.
* Read our contribution guidelines.
* Make a contribution! Kivy would like to see how you engage with the
development process. Take a look at the issue tracker for a Kivy project
that interests you and submit a Pull Request. It can be a simple bug or a
documentation change. We are looking to get a feel for how you work, not
evaluating your capabilities. Don't worry about trying to pick something
to impress us.
* Pick an idea that you think is interesting from the ideas list or come up
with your own idea.
* Do some research **yourself**. GSoC is about give and take, not just one
sided interaction. It is about you trying to achieve agreed upon goals with
our support. The main driving force in this should be, obviously, yourself.
Many students pop up and ask what they should do. You should base that
decision on your interests and your skills. Show us you're serious about it
and take the initiative.
* Write a draft
`proposal <https://wiki.python.org/moin/SummerOfCode/ApplicationTemplate2016>`_
about what you want to do. Include what you understand the current state of
the project to be, what you would like to improve, how, etc.
* Discuss that proposal with us in a timely manner. Get feedback.
* Be patient! Especially on IRC. We will try to get to you if we're available.
If not, send an email and just wait. Most questions are already answered in
the docs or somewhere else and can be found with some research. Your
questions should reflect that you've actually thought through what you're
asking and done some rudimentary research.
* Most of all don't forget to have fun and interact with the community. The
community is as big a part of Open Source as the code itself.
What to expect if you are chosen
--------------------------------
* All students should join the #kivy and the #kivy-dev irc channels daily,
this is how the development team communicates both internally and with the
users.
* You and your mentors will agree on two week milestones for the duration of
the summer.
* Development will occur in your fork of the master branch of Kivy, we expect
you to submit at least one PR a week from your branch into a branch reserved
for you in the primary repo. This will be your forum for reporting progress
as well as documenting any struggles you may have encountered.
* Missing 2 weekly PR or 2 milestones will result in your failure unless there
have been extenuating circumstances. If something comes up, please inform
your mentors as soon as possible. If a milestone seems out of reach we will
work with you to reevaluate the goals.
* Your changes will be merged into master once the project has been completed
and we have thoroughly tested on every platform that is relevant.