From 81010189f97c123e09472f84dfcc2de809207df4 Mon Sep 17 00:00:00 2001 From: qua-non Date: Fri, 23 Mar 2012 14:33:37 +0530 Subject: [PATCH] proof-read second pass. --- doc/sources/tutorials/pong.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/sources/tutorials/pong.rst b/doc/sources/tutorials/pong.rst index f5a081aa0..c07c11ee0 100644 --- a/doc/sources/tutorials/pong.rst +++ b/doc/sources/tutorials/pong.rst @@ -111,7 +111,7 @@ the named class. If you replaced ``PongGame`` with Widget in our example, all Widget instances would have the vertical line and the two Label widgets inside them for instance. -Inside a Rule section, you can add various blcoks to define the style and +Inside a Rule section, you can add various blocks to define the style and contents of the widgets it will be applied to. You can set property values, child widgets that will be automatically added, or a `canvas` section in which you can add Graphics instructions that define how the widget itself is @@ -325,7 +325,7 @@ Here is the entire code for this step: Step 5 - Adding Players and reacting to touch input --------------------------------------------------- -Sweet, our ball is bouncing around. The only things missing now are the movable +Sweet, our ball is bouncing around. The only things missing now are, the movable player rackets and keeping track of the score. We won't to go over all the details of creating the class and kv rules again, since those concepts were already covered in the previous steps. Instead lets focus on how to move the