mirror of https://github.com/kivy/kivy.git
shadertree: fix position scatter and prevent warning in shader
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@ -91,7 +91,7 @@ void main(void)
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shader_monochrome = header + '''
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void main() {
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vec3 rgb = texture2D(texture0, tex_coord0);
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vec4 rgb = texture2D(texture0, tex_coord0);
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float c = (rgb.x + rgb.y + rgb.z) * 0.3333;
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gl_FragColor = vec4(c, c, c, 1.0);
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}
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@ -185,8 +185,9 @@ class ShaderTreeApp(App):
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pos_hint={'center_x': .25, 'center_y': .5})
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sw.add_widget(btn)
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center = Window.width * 0.75 - 256, Window.height * 0.5 - 256
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scatter = ScatterImage(source='tex3.jpg', size_hint=(None, None),
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pos_hint={'center_x': .75, 'center_y': .5})
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size=(512, 512), pos=center)
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sw.add_widget(scatter)
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# create a button outside the shader widget, to change the current used
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