mirror of https://github.com/kivy/kivy.git
svg: initial support from the older pymt's svg support. Includes poly2tri for delaunay triangulation (but require c++, might be changed to another lib if needed) + svg path parser rewritted and adapted svg.path library.
Works with the basics cloud/sun/ship svg. This is an initial works, there is plenty of rooms for optimizations. Let's start them!
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 13.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 14948) -->
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
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<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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width="128px" height="128px" viewBox="0 0 128 128" enable-background="new 0 0 128 128" xml:space="preserve">
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<polygon fill="#DBDBDB" points="-0.946,69.217 17.35,54.248 43.068,54.162 48.25,29.734 75.084,22.792 94.805,51.419
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113.099,56.417 128.142,77.678 116.961,96.551 86.061,100.891 79.149,88.741 68.579,102.625 40.525,105.445 32.1,95.478
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<polygon points="92.665,89.044 102.217,91.24 111.062,88.625 112.062,87.125 113.871,88.861 112.625,90.75 111.188,89.75
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<polygon fill="#404040" points="112.562,87.812 112.688,88.562 113.5,88.875 "/>
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<polygon fill="#404040" points="91.688,88.188 92.611,89.079 91.625,89.062 "/>
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<polygon fill="#404040" points="92.938,89.375 101.875,91.5 104.938,90.625 101.812,92.125 "/>
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</svg>
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After Width: | Height: | Size: 2.1 KiB |
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@ -0,0 +1,34 @@
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import sys
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from glob import glob
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from os.path import join, dirname
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from kivy.uix.scatter import Scatter
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from kivy.uix.widget import Widget
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from kivy.app import App
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from kivy.graphics.svg import Svg
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class SvgWidget(Scatter):
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def __init__(self, filename):
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super(SvgWidget, self).__init__()
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with self.canvas:
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Svg(filename)
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class SvgApp(App):
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def build(self):
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root = Widget()
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filenames = sys.argv[1:]
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if not filenames:
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filenames = glob(join(dirname(__file__), '*.svg'))
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for filename in filenames:
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svg = SvgWidget(filename)
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root.add_widget(svg)
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return root
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if __name__ == '__main__':
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SvgApp().run()
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Created with Inkscape (http://www.inkscape.org/) -->
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="90"
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height="70"
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id="svg2"
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sodipodi:version="0.32"
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inkscape:version="0.46"
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version="1.0"
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sodipodi:docname="ship.svg"
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id="defs4">
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 13.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 14948) -->
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
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<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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|
After Width: | Height: | Size: 2.9 KiB |
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@ -11,6 +11,7 @@ cdef extern from *:
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cdef double pi = PI
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cdef extern from "math.h":
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double cos(double) nogil
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double acos(double) nogil
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||||
double sin(double) nogil
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double sqrt(double) nogil
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double pow(double x, double y) nogil
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,8 @@
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Primary Contributors:
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||||
|
||||
Mason Green <mason.green@gmail.com> (C++, Python)
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||||
Thomas Åhlén <thahlen@gmail.com> (Java)
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||||
|
||||
Other Contributors:
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||||
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||||
|
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@ -0,0 +1,27 @@
|
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Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
http://code.google.com/p/poly2tri/
|
||||
|
||||
All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -0,0 +1,80 @@
|
|||
#####################################################################################
|
||||
###
|
||||
### Since there are no Input validation of the data given for triangulation you need
|
||||
### to think about this. Poly2Tri does not support repeat points within epsilon.
|
||||
###
|
||||
### * If you have a cyclic function that generates random points make sure you don't
|
||||
### add the same coordinate twice.
|
||||
###
|
||||
### * If you are given input and aren't sure same point exist twice you need to
|
||||
### check for this yourself.
|
||||
###
|
||||
### * Only simple polygons are supported. You may add holes or interior Steiner points
|
||||
###
|
||||
### * Interior holes must not touch other holes, nor touch the polyline boundary
|
||||
###
|
||||
### * Use the library in this order:
|
||||
###
|
||||
### 1) Initialize CDT with a simple polyline (this defines the constrained edges)
|
||||
### 2) Add holes if necessary (also simple polylines)
|
||||
### 3) Add Steiner points
|
||||
### 4) Triangulate
|
||||
###
|
||||
### Make sure you understand the preceding notice before posting an issue. If you have
|
||||
### an issue not covered by the above, include your data-set with the problem.
|
||||
###
|
||||
### The only easy day was yesterday; have a nice day. <Mason Green>
|
||||
###
|
||||
######################################################################################
|
||||
|
||||
===========================
|
||||
TESTBED INSTALLATION GUIDE
|
||||
===========================
|
||||
|
||||
------------
|
||||
Dependencies
|
||||
------------
|
||||
|
||||
Core poly2tri lib:
|
||||
- Standard Template Library (STL)
|
||||
|
||||
Testbed:
|
||||
- gcc
|
||||
- OpenGL
|
||||
- GLFW (http://glfw.sf.net)
|
||||
- Python
|
||||
|
||||
waf (http://code.google.com/p/waf/) is used to compile the testbed.
|
||||
A waf script (86kb) is included in the repositoty.
|
||||
|
||||
----------------------------------------------
|
||||
Building the Testbed
|
||||
----------------------------------------------
|
||||
|
||||
Posix/MSYS environment:
|
||||
|
||||
./waf configure
|
||||
./waf build
|
||||
|
||||
Windows command line:
|
||||
|
||||
python waf configure
|
||||
python waf build
|
||||
|
||||
----------------------------------------------
|
||||
Running the Examples
|
||||
----------------------------------------------
|
||||
|
||||
Load data points from a file:
|
||||
p2t <filename> <center_x> <center_y> <zoom>
|
||||
|
||||
Random distribution of points inside a consrained box:
|
||||
p2t random <num_points> <box_radius> <zoom>
|
||||
|
||||
Examples:
|
||||
|
||||
./p2t dude.dat 300 500 2
|
||||
./p2t nazca_monkey.dat 0 0 9
|
||||
|
||||
./p2t random 10 100 5.0
|
||||
./p2t random 1000 20000 0.025
|
|
@ -0,0 +1,367 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include "shapes.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
Triangle::Triangle(Point& a, Point& b, Point& c)
|
||||
{
|
||||
points_[0] = &a; points_[1] = &b; points_[2] = &c;
|
||||
neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
|
||||
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
interior_ = false;
|
||||
}
|
||||
|
||||
// Update neighbor pointers
|
||||
void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
|
||||
{
|
||||
if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
|
||||
neighbors_[0] = t;
|
||||
else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
|
||||
neighbors_[1] = t;
|
||||
else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
|
||||
neighbors_[2] = t;
|
||||
else
|
||||
assert(0);
|
||||
}
|
||||
|
||||
// Exhaustive search to update neighbor pointers
|
||||
void Triangle::MarkNeighbor(Triangle& t)
|
||||
{
|
||||
if (t.Contains(points_[1], points_[2])) {
|
||||
neighbors_[0] = &t;
|
||||
t.MarkNeighbor(points_[1], points_[2], this);
|
||||
} else if (t.Contains(points_[0], points_[2])) {
|
||||
neighbors_[1] = &t;
|
||||
t.MarkNeighbor(points_[0], points_[2], this);
|
||||
} else if (t.Contains(points_[0], points_[1])) {
|
||||
neighbors_[2] = &t;
|
||||
t.MarkNeighbor(points_[0], points_[1], this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all references to all other triangles and points
|
||||
*/
|
||||
void Triangle::Clear()
|
||||
{
|
||||
Triangle *t;
|
||||
for( int i=0; i<3; i++ )
|
||||
{
|
||||
t = neighbors_[i];
|
||||
if( t != NULL )
|
||||
{
|
||||
t->ClearNeighbor( this );
|
||||
}
|
||||
}
|
||||
ClearNeighbors();
|
||||
points_[0]=points_[1]=points_[2] = NULL;
|
||||
}
|
||||
|
||||
void Triangle::ClearNeighbor(Triangle *triangle )
|
||||
{
|
||||
if( neighbors_[0] == triangle )
|
||||
{
|
||||
neighbors_[0] = NULL;
|
||||
}
|
||||
else if( neighbors_[1] == triangle )
|
||||
{
|
||||
neighbors_[1] = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighbors_[2] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Triangle::ClearNeighbors()
|
||||
{
|
||||
neighbors_[0] = NULL;
|
||||
neighbors_[1] = NULL;
|
||||
neighbors_[2] = NULL;
|
||||
}
|
||||
|
||||
void Triangle::ClearDelunayEdges()
|
||||
{
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
}
|
||||
|
||||
Point* Triangle::OppositePoint(Triangle& t, Point& p)
|
||||
{
|
||||
Point *cw = t.PointCW(p);
|
||||
double x = cw->x;
|
||||
double y = cw->y;
|
||||
x = p.x;
|
||||
y = p.y;
|
||||
return PointCW(*cw);
|
||||
}
|
||||
|
||||
// Legalized triangle by rotating clockwise around point(0)
|
||||
void Triangle::Legalize(Point& point)
|
||||
{
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &point;
|
||||
}
|
||||
|
||||
// Legalize triagnle by rotating clockwise around oPoint
|
||||
void Triangle::Legalize(Point& opoint, Point& npoint)
|
||||
{
|
||||
if (&opoint == points_[0]) {
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &npoint;
|
||||
} else if (&opoint == points_[1]) {
|
||||
points_[2] = points_[1];
|
||||
points_[1] = points_[0];
|
||||
points_[0] = &npoint;
|
||||
} else if (&opoint == points_[2]) {
|
||||
points_[0] = points_[2];
|
||||
points_[2] = points_[1];
|
||||
points_[1] = &npoint;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
int Triangle::Index(const Point* p)
|
||||
{
|
||||
if (p == points_[0]) {
|
||||
return 0;
|
||||
} else if (p == points_[1]) {
|
||||
return 1;
|
||||
} else if (p == points_[2]) {
|
||||
return 2;
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
int Triangle::EdgeIndex(const Point* p1, const Point* p2)
|
||||
{
|
||||
if (points_[0] == p1) {
|
||||
if (points_[1] == p2) {
|
||||
return 2;
|
||||
} else if (points_[2] == p2) {
|
||||
return 1;
|
||||
}
|
||||
} else if (points_[1] == p1) {
|
||||
if (points_[2] == p2) {
|
||||
return 0;
|
||||
} else if (points_[0] == p2) {
|
||||
return 2;
|
||||
}
|
||||
} else if (points_[2] == p1) {
|
||||
if (points_[0] == p2) {
|
||||
return 1;
|
||||
} else if (points_[1] == p2) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Triangle::MarkConstrainedEdge(const int index)
|
||||
{
|
||||
constrained_edge[index] = true;
|
||||
}
|
||||
|
||||
void Triangle::MarkConstrainedEdge(Edge& edge)
|
||||
{
|
||||
MarkConstrainedEdge(edge.p, edge.q);
|
||||
}
|
||||
|
||||
// Mark edge as constrained
|
||||
void Triangle::MarkConstrainedEdge(Point* p, Point* q)
|
||||
{
|
||||
if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
|
||||
constrained_edge[2] = true;
|
||||
} else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
|
||||
constrained_edge[1] = true;
|
||||
} else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
|
||||
constrained_edge[0] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCW(Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return points_[2];
|
||||
} else if (&point == points_[1]) {
|
||||
return points_[0];
|
||||
} else if (&point == points_[2]) {
|
||||
return points_[1];
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCCW(Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return points_[1];
|
||||
} else if (&point == points_[1]) {
|
||||
return points_[2];
|
||||
} else if (&point == points_[2]) {
|
||||
return points_[0];
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
// The neighbor clockwise to given point
|
||||
Triangle* Triangle::NeighborCW(Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[1];
|
||||
} else if (&point == points_[1]) {
|
||||
return neighbors_[2];
|
||||
}
|
||||
return neighbors_[0];
|
||||
}
|
||||
|
||||
// The neighbor counter-clockwise to given point
|
||||
Triangle* Triangle::NeighborCCW(Point& point)
|
||||
{
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[2];
|
||||
} else if (&point == points_[1]) {
|
||||
return neighbors_[0];
|
||||
}
|
||||
return neighbors_[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCCW(Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[2];
|
||||
} else if (&p == points_[1]) {
|
||||
return constrained_edge[0];
|
||||
}
|
||||
return constrained_edge[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCW(Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[1];
|
||||
} else if (&p == points_[1]) {
|
||||
return constrained_edge[2];
|
||||
}
|
||||
return constrained_edge[0];
|
||||
}
|
||||
|
||||
void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[2] = ce;
|
||||
} else if (&p == points_[1]) {
|
||||
constrained_edge[0] = ce;
|
||||
} else {
|
||||
constrained_edge[1] = ce;
|
||||
}
|
||||
}
|
||||
|
||||
void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[1] = ce;
|
||||
} else if (&p == points_[1]) {
|
||||
constrained_edge[2] = ce;
|
||||
} else {
|
||||
constrained_edge[0] = ce;
|
||||
}
|
||||
}
|
||||
|
||||
bool Triangle::GetDelunayEdgeCCW(Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[2];
|
||||
} else if (&p == points_[1]) {
|
||||
return delaunay_edge[0];
|
||||
}
|
||||
return delaunay_edge[1];
|
||||
}
|
||||
|
||||
bool Triangle::GetDelunayEdgeCW(Point& p)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[1];
|
||||
} else if (&p == points_[1]) {
|
||||
return delaunay_edge[2];
|
||||
}
|
||||
return delaunay_edge[0];
|
||||
}
|
||||
|
||||
void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[2] = e;
|
||||
} else if (&p == points_[1]) {
|
||||
delaunay_edge[0] = e;
|
||||
} else {
|
||||
delaunay_edge[1] = e;
|
||||
}
|
||||
}
|
||||
|
||||
void Triangle::SetDelunayEdgeCW(Point& p, bool e)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[1] = e;
|
||||
} else if (&p == points_[1]) {
|
||||
delaunay_edge[2] = e;
|
||||
} else {
|
||||
delaunay_edge[0] = e;
|
||||
}
|
||||
}
|
||||
|
||||
// The neighbor across to given point
|
||||
Triangle& Triangle::NeighborAcross(Point& opoint)
|
||||
{
|
||||
if (&opoint == points_[0]) {
|
||||
return *neighbors_[0];
|
||||
} else if (&opoint == points_[1]) {
|
||||
return *neighbors_[1];
|
||||
}
|
||||
return *neighbors_[2];
|
||||
}
|
||||
|
||||
void Triangle::DebugPrint()
|
||||
{
|
||||
using namespace std;
|
||||
cout << points_[0]->x << "," << points_[0]->y << " ";
|
||||
cout << points_[1]->x << "," << points_[1]->y << " ";
|
||||
cout << points_[2]->x << "," << points_[2]->y << endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,325 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
// Include guard
|
||||
#ifndef SHAPES_H
|
||||
#define SHAPES_H
|
||||
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <assert.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
struct Edge;
|
||||
|
||||
struct Point {
|
||||
|
||||
double x, y;
|
||||
|
||||
/// Default constructor does nothing (for performance).
|
||||
Point()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
|
||||
/// The edges this point constitutes an upper ending point
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
/// Construct using coordinates.
|
||||
Point(double x, double y) : x(x), y(y) {}
|
||||
|
||||
/// Set this point to all zeros.
|
||||
void set_zero()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
|
||||
/// Set this point to some specified coordinates.
|
||||
void set(double x_, double y_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
|
||||
/// Negate this point.
|
||||
Point operator -() const
|
||||
{
|
||||
Point v;
|
||||
v.set(-x, -y);
|
||||
return v;
|
||||
}
|
||||
|
||||
/// Add a point to this point.
|
||||
void operator +=(const Point& v)
|
||||
{
|
||||
x += v.x;
|
||||
y += v.y;
|
||||
}
|
||||
|
||||
/// Subtract a point from this point.
|
||||
void operator -=(const Point& v)
|
||||
{
|
||||
x -= v.x;
|
||||
y -= v.y;
|
||||
}
|
||||
|
||||
/// Multiply this point by a scalar.
|
||||
void operator *=(double a)
|
||||
{
|
||||
x *= a;
|
||||
y *= a;
|
||||
}
|
||||
|
||||
/// Get the length of this point (the norm).
|
||||
double Length() const
|
||||
{
|
||||
return sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
/// Convert this point into a unit point. Returns the Length.
|
||||
double Normalize()
|
||||
{
|
||||
double len = Length();
|
||||
x /= len;
|
||||
y /= len;
|
||||
return len;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Represents a simple polygon's edge
|
||||
struct Edge {
|
||||
|
||||
Point* p, *q;
|
||||
|
||||
/// Constructor
|
||||
Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
|
||||
{
|
||||
if (p1.y > p2.y) {
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
} else if (p1.y == p2.y) {
|
||||
if (p1.x > p2.x) {
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
} else if (p1.x == p2.x) {
|
||||
// Repeat points
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
q->edge_list.push_back(this);
|
||||
}
|
||||
};
|
||||
|
||||
// Triangle-based data structures are know to have better performance than quad-edge structures
|
||||
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
||||
// "Triangulations in CGAL"
|
||||
class Triangle {
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
Triangle(Point& a, Point& b, Point& c);
|
||||
|
||||
/// Flags to determine if an edge is a Constrained edge
|
||||
bool constrained_edge[3];
|
||||
/// Flags to determine if an edge is a Delauney edge
|
||||
bool delaunay_edge[3];
|
||||
|
||||
Point* GetPoint(const int& index);
|
||||
Point* PointCW(Point& point);
|
||||
Point* PointCCW(Point& point);
|
||||
Point* OppositePoint(Triangle& t, Point& p);
|
||||
|
||||
Triangle* GetNeighbor(const int& index);
|
||||
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
||||
void MarkNeighbor(Triangle& t);
|
||||
|
||||
void MarkConstrainedEdge(const int index);
|
||||
void MarkConstrainedEdge(Edge& edge);
|
||||
void MarkConstrainedEdge(Point* p, Point* q);
|
||||
|
||||
int Index(const Point* p);
|
||||
int EdgeIndex(const Point* p1, const Point* p2);
|
||||
|
||||
Triangle* NeighborCW(Point& point);
|
||||
Triangle* NeighborCCW(Point& point);
|
||||
bool GetConstrainedEdgeCCW(Point& p);
|
||||
bool GetConstrainedEdgeCW(Point& p);
|
||||
void SetConstrainedEdgeCCW(Point& p, bool ce);
|
||||
void SetConstrainedEdgeCW(Point& p, bool ce);
|
||||
bool GetDelunayEdgeCCW(Point& p);
|
||||
bool GetDelunayEdgeCW(Point& p);
|
||||
void SetDelunayEdgeCCW(Point& p, bool e);
|
||||
void SetDelunayEdgeCW(Point& p, bool e);
|
||||
|
||||
bool Contains(Point* p);
|
||||
bool Contains(const Edge& e);
|
||||
bool Contains(Point* p, Point* q);
|
||||
void Legalize(Point& point);
|
||||
void Legalize(Point& opoint, Point& npoint);
|
||||
/**
|
||||
* Clears all references to all other triangles and points
|
||||
*/
|
||||
void Clear();
|
||||
void ClearNeighbor(Triangle *triangle );
|
||||
void ClearNeighbors();
|
||||
void ClearDelunayEdges();
|
||||
|
||||
inline bool IsInterior();
|
||||
inline void IsInterior(bool b);
|
||||
|
||||
Triangle& NeighborAcross(Point& opoint);
|
||||
|
||||
void DebugPrint();
|
||||
|
||||
private:
|
||||
|
||||
/// Triangle points
|
||||
Point* points_[3];
|
||||
/// Neighbor list
|
||||
Triangle* neighbors_[3];
|
||||
|
||||
/// Has this triangle been marked as an interior triangle?
|
||||
bool interior_;
|
||||
};
|
||||
|
||||
inline bool cmp(const Point* a, const Point* b)
|
||||
{
|
||||
if (a->y < b->y) {
|
||||
return true;
|
||||
} else if (a->y == b->y) {
|
||||
// Make sure q is point with greater x value
|
||||
if (a->x < b->x) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Add two points_ component-wise.
|
||||
inline Point operator +(const Point& a, const Point& b)
|
||||
{
|
||||
return Point(a.x + b.x, a.y + b.y);
|
||||
}
|
||||
|
||||
/// Subtract two points_ component-wise.
|
||||
inline Point operator -(const Point& a, const Point& b)
|
||||
{
|
||||
return Point(a.x - b.x, a.y - b.y);
|
||||
}
|
||||
|
||||
/// Multiply point by scalar
|
||||
inline Point operator *(double s, const Point& a)
|
||||
{
|
||||
return Point(s * a.x, s * a.y);
|
||||
}
|
||||
|
||||
inline bool operator ==(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
inline bool operator !=(const Point& a, const Point& b)
|
||||
{
|
||||
return !(a.x == b.x) && !(a.y == b.y);
|
||||
}
|
||||
|
||||
/// Peform the dot product on two vectors.
|
||||
inline double Dot(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x * b.x + a.y * b.y;
|
||||
}
|
||||
|
||||
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
||||
inline double Cross(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x * b.y - a.y * b.x;
|
||||
}
|
||||
|
||||
/// Perform the cross product on a point and a scalar. In 2D this produces
|
||||
/// a point.
|
||||
inline Point Cross(const Point& a, double s)
|
||||
{
|
||||
return Point(s * a.y, -s * a.x);
|
||||
}
|
||||
|
||||
/// Perform the cross product on a scalar and a point. In 2D this produces
|
||||
/// a point.
|
||||
inline Point Cross(const double s, const Point& a)
|
||||
{
|
||||
return Point(-s * a.y, s * a.x);
|
||||
}
|
||||
|
||||
inline Point* Triangle::GetPoint(const int& index)
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
inline Triangle* Triangle::GetNeighbor(const int& index)
|
||||
{
|
||||
return neighbors_[index];
|
||||
}
|
||||
|
||||
inline bool Triangle::Contains(Point* p)
|
||||
{
|
||||
return p == points_[0] || p == points_[1] || p == points_[2];
|
||||
}
|
||||
|
||||
inline bool Triangle::Contains(const Edge& e)
|
||||
{
|
||||
return Contains(e.p) && Contains(e.q);
|
||||
}
|
||||
|
||||
inline bool Triangle::Contains(Point* p, Point* q)
|
||||
{
|
||||
return Contains(p) && Contains(q);
|
||||
}
|
||||
|
||||
inline bool Triangle::IsInterior()
|
||||
{
|
||||
return interior_;
|
||||
}
|
||||
|
||||
inline void Triangle::IsInterior(bool b)
|
||||
{
|
||||
interior_ = b;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
@ -0,0 +1,123 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
||||
#define _USE_MATH_DEFINES
|
||||
|
||||
#include <exception>
|
||||
#include <math.h>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
const double PI_3div4 = 3 * M_PI / 4;
|
||||
const double PI_div2 = 1.57079632679489661923;
|
||||
const double EPSILON = 1e-12;
|
||||
|
||||
enum Orientation { CW, CCW, COLLINEAR };
|
||||
|
||||
/**
|
||||
* Forumla to calculate signed area<br>
|
||||
* Positive if CCW<br>
|
||||
* Negative if CW<br>
|
||||
* 0 if collinear<br>
|
||||
* <pre>
|
||||
* A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
|
||||
* = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
|
||||
* </pre>
|
||||
*/
|
||||
Orientation Orient2d(Point& pa, Point& pb, Point& pc)
|
||||
{
|
||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||
double val = detleft - detright;
|
||||
if (val > -EPSILON && val < EPSILON) {
|
||||
return COLLINEAR;
|
||||
} else if (val > 0) {
|
||||
return CCW;
|
||||
}
|
||||
return CW;
|
||||
}
|
||||
|
||||
/*
|
||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double pdx = pd.x;
|
||||
double pdy = pd.y;
|
||||
double adx = pa.x - pdx;
|
||||
double ady = pa.y - pdy;
|
||||
double bdx = pb.x - pdx;
|
||||
double bdy = pb.y - pdy;
|
||||
|
||||
double adxbdy = adx * bdy;
|
||||
double bdxady = bdx * ady;
|
||||
double oabd = adxbdy - bdxady;
|
||||
|
||||
if (oabd <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double cdx = pc.x - pdx;
|
||||
double cdy = pc.y - pdy;
|
||||
|
||||
double cdxady = cdx * ady;
|
||||
double adxcdy = adx * cdy;
|
||||
double ocad = cdxady - adxcdy;
|
||||
|
||||
if (ocad <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
|
||||
if (oadb >= -EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
|
||||
if (oadc <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef POLY2TRI_H
|
||||
#define POLY2TRI_H
|
||||
|
||||
#include "common/shapes.h"
|
||||
#include "sweep/cdt.h"
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include "advancing_front.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
||||
{
|
||||
head_ = &head;
|
||||
tail_ = &tail;
|
||||
search_node_ = &head;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::LocateNode(const double& x)
|
||||
{
|
||||
Node* node = search_node_;
|
||||
|
||||
if (x < node->value) {
|
||||
while ((node = node->prev) != NULL) {
|
||||
if (x >= node->value) {
|
||||
search_node_ = node;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while ((node = node->next) != NULL) {
|
||||
if (x < node->value) {
|
||||
search_node_ = node->prev;
|
||||
return node->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::FindSearchNode(const double& x)
|
||||
{
|
||||
(void)x; // suppress compiler warnings "unused parameter 'x'"
|
||||
// TODO: implement BST index
|
||||
return search_node_;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::LocatePoint(const Point* point)
|
||||
{
|
||||
const double px = point->x;
|
||||
Node* node = FindSearchNode(px);
|
||||
const double nx = node->point->x;
|
||||
|
||||
if (px == nx) {
|
||||
if (point != node->point) {
|
||||
// We might have two nodes with same x value for a short time
|
||||
if (point == node->prev->point) {
|
||||
node = node->prev;
|
||||
} else if (point == node->next->point) {
|
||||
node = node->next;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
} else if (px < nx) {
|
||||
while ((node = node->prev) != NULL) {
|
||||
if (point == node->point) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while ((node = node->next) != NULL) {
|
||||
if (point == node->point)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(node) search_node_ = node;
|
||||
return node;
|
||||
}
|
||||
|
||||
AdvancingFront::~AdvancingFront()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef ADVANCED_FRONT_H
|
||||
#define ADVANCED_FRONT_H
|
||||
|
||||
#include "../common/shapes.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
struct Node;
|
||||
|
||||
// Advancing front node
|
||||
struct Node {
|
||||
Point* point;
|
||||
Triangle* triangle;
|
||||
|
||||
Node* next;
|
||||
Node* prev;
|
||||
|
||||
double value;
|
||||
|
||||
Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
|
||||
{
|
||||
}
|
||||
|
||||
Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Advancing front
|
||||
class AdvancingFront {
|
||||
public:
|
||||
|
||||
AdvancingFront(Node& head, Node& tail);
|
||||
// Destructor
|
||||
~AdvancingFront();
|
||||
|
||||
Node* head();
|
||||
void set_head(Node* node);
|
||||
Node* tail();
|
||||
void set_tail(Node* node);
|
||||
Node* search();
|
||||
void set_search(Node* node);
|
||||
|
||||
/// Locate insertion point along advancing front
|
||||
Node* LocateNode(const double& x);
|
||||
|
||||
Node* LocatePoint(const Point* point);
|
||||
|
||||
private:
|
||||
|
||||
Node* head_, *tail_, *search_node_;
|
||||
|
||||
Node* FindSearchNode(const double& x);
|
||||
};
|
||||
|
||||
inline Node* AdvancingFront::head()
|
||||
{
|
||||
return head_;
|
||||
}
|
||||
inline void AdvancingFront::set_head(Node* node)
|
||||
{
|
||||
head_ = node;
|
||||
}
|
||||
|
||||
inline Node* AdvancingFront::tail()
|
||||
{
|
||||
return tail_;
|
||||
}
|
||||
inline void AdvancingFront::set_tail(Node* node)
|
||||
{
|
||||
tail_ = node;
|
||||
}
|
||||
|
||||
inline Node* AdvancingFront::search()
|
||||
{
|
||||
return search_node_;
|
||||
}
|
||||
|
||||
inline void AdvancingFront::set_search(Node* node)
|
||||
{
|
||||
search_node_ = node;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include "cdt.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
CDT::CDT(std::vector<Point*> polyline)
|
||||
{
|
||||
sweep_context_ = new SweepContext(polyline);
|
||||
sweep_ = new Sweep;
|
||||
}
|
||||
|
||||
void CDT::AddHole(std::vector<Point*> polyline)
|
||||
{
|
||||
sweep_context_->AddHole(polyline);
|
||||
}
|
||||
|
||||
void CDT::AddPoint(Point* point) {
|
||||
sweep_context_->AddPoint(point);
|
||||
}
|
||||
|
||||
void CDT::Triangulate()
|
||||
{
|
||||
sweep_->Triangulate(*sweep_context_);
|
||||
}
|
||||
|
||||
std::vector<p2t::Triangle*> CDT::GetTriangles()
|
||||
{
|
||||
return sweep_context_->GetTriangles();
|
||||
}
|
||||
|
||||
std::list<p2t::Triangle*> CDT::GetMap()
|
||||
{
|
||||
return sweep_context_->GetMap();
|
||||
}
|
||||
|
||||
CDT::~CDT()
|
||||
{
|
||||
delete sweep_context_;
|
||||
delete sweep_;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef CDT_H
|
||||
#define CDT_H
|
||||
|
||||
#include "advancing_front.h"
|
||||
#include "sweep_context.h"
|
||||
#include "sweep.h"
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Mason Green <mason.green@gmail.com>
|
||||
*
|
||||
*/
|
||||
|
||||
namespace p2t {
|
||||
|
||||
class CDT
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Constructor - add polyline with non repeating points
|
||||
*
|
||||
* @param polyline
|
||||
*/
|
||||
CDT(std::vector<Point*> polyline);
|
||||
|
||||
/**
|
||||
* Destructor - clean up memory
|
||||
*/
|
||||
~CDT();
|
||||
|
||||
/**
|
||||
* Add a hole
|
||||
*
|
||||
* @param polyline
|
||||
*/
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
|
||||
/**
|
||||
* Add a steiner point
|
||||
*
|
||||
* @param point
|
||||
*/
|
||||
void AddPoint(Point* point);
|
||||
|
||||
/**
|
||||
* Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
|
||||
*/
|
||||
void Triangulate();
|
||||
|
||||
/**
|
||||
* Get CDT triangles
|
||||
*/
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
|
||||
/**
|
||||
* Get triangle map
|
||||
*/
|
||||
std::list<Triangle*> GetMap();
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Internals
|
||||
*/
|
||||
|
||||
SweepContext* sweep_context_;
|
||||
Sweep* sweep_;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,813 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include <stdexcept>
|
||||
#include "sweep.h"
|
||||
#include "sweep_context.h"
|
||||
#include "advancing_front.h"
|
||||
#include "../common/utils.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
// Triangulate simple polygon with holes
|
||||
void Sweep::Triangulate(SweepContext& tcx)
|
||||
{
|
||||
tcx.InitTriangulation();
|
||||
tcx.CreateAdvancingFront(nodes_);
|
||||
// Sweep points; build mesh
|
||||
SweepPoints(tcx);
|
||||
// Clean up
|
||||
FinalizationPolygon(tcx);
|
||||
}
|
||||
|
||||
void Sweep::SweepPoints(SweepContext& tcx)
|
||||
{
|
||||
for (int i = 1; i < tcx.point_count(); i++) {
|
||||
Point& point = *tcx.GetPoint(i);
|
||||
Node* node = &PointEvent(tcx, point);
|
||||
for (unsigned int i = 0; i < point.edge_list.size(); i++) {
|
||||
EdgeEvent(tcx, point.edge_list[i], node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FinalizationPolygon(SweepContext& tcx)
|
||||
{
|
||||
// Get an Internal triangle to start with
|
||||
Triangle* t = tcx.front()->head()->next->triangle;
|
||||
Point* p = tcx.front()->head()->next->point;
|
||||
while (!t->GetConstrainedEdgeCW(*p)) {
|
||||
t = t->NeighborCCW(*p);
|
||||
}
|
||||
|
||||
// Collect interior triangles constrained by edges
|
||||
tcx.MeshClean(*t);
|
||||
}
|
||||
|
||||
Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
|
||||
{
|
||||
Node& node = tcx.LocateNode(point);
|
||||
Node& new_node = NewFrontTriangle(tcx, point, node);
|
||||
|
||||
// Only need to check +epsilon since point never have smaller
|
||||
// x value than node due to how we fetch nodes from the front
|
||||
if (point.x <= node.point->x + EPSILON) {
|
||||
Fill(tcx, node);
|
||||
}
|
||||
|
||||
//tcx.AddNode(new_node);
|
||||
|
||||
FillAdvancingFront(tcx, new_node);
|
||||
return new_node;
|
||||
}
|
||||
|
||||
void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
|
||||
{
|
||||
tcx.edge_event.constrained_edge = edge;
|
||||
tcx.edge_event.right = (edge->p->x > edge->q->x);
|
||||
|
||||
if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// For now we will do all needed filling
|
||||
// TODO: integrate with flip process might give some better performance
|
||||
// but for now this avoid the issue with cases that needs both flips and fills
|
||||
FillEdgeEvent(tcx, edge, node);
|
||||
EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q);
|
||||
}
|
||||
|
||||
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
|
||||
{
|
||||
if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Point* p1 = triangle->PointCCW(point);
|
||||
Orientation o1 = Orient2d(eq, *p1, ep);
|
||||
if (o1 == COLLINEAR) {
|
||||
if( triangle->Contains(&eq, p1)) {
|
||||
triangle->MarkConstrainedEdge(&eq, p1 );
|
||||
// We are modifying the constraint maybe it would be better to
|
||||
// not change the given constraint and just keep a variable for the new constraint
|
||||
tcx.edge_event.constrained_edge->q = p1;
|
||||
triangle = &triangle->NeighborAcross(point);
|
||||
EdgeEvent( tcx, ep, *p1, triangle, *p1 );
|
||||
} else {
|
||||
std::runtime_error("EdgeEvent - collinear points not supported");
|
||||
assert(0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Point* p2 = triangle->PointCW(point);
|
||||
Orientation o2 = Orient2d(eq, *p2, ep);
|
||||
if (o2 == COLLINEAR) {
|
||||
if( triangle->Contains(&eq, p2)) {
|
||||
triangle->MarkConstrainedEdge(&eq, p2 );
|
||||
// We are modifying the constraint maybe it would be better to
|
||||
// not change the given constraint and just keep a variable for the new constraint
|
||||
tcx.edge_event.constrained_edge->q = p2;
|
||||
triangle = &triangle->NeighborAcross(point);
|
||||
EdgeEvent( tcx, ep, *p2, triangle, *p2 );
|
||||
} else {
|
||||
std::runtime_error("EdgeEvent - collinear points not supported");
|
||||
assert(0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (o1 == o2) {
|
||||
// Need to decide if we are rotating CW or CCW to get to a triangle
|
||||
// that will cross edge
|
||||
if (o1 == CW) {
|
||||
triangle = triangle->NeighborCCW(point);
|
||||
} else{
|
||||
triangle = triangle->NeighborCW(point);
|
||||
}
|
||||
EdgeEvent(tcx, ep, eq, triangle, point);
|
||||
} else {
|
||||
// This triangle crosses constraint so lets flippin start!
|
||||
FlipEdgeEvent(tcx, ep, eq, triangle, point);
|
||||
}
|
||||
}
|
||||
|
||||
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
|
||||
{
|
||||
int index = triangle.EdgeIndex(&ep, &eq);
|
||||
|
||||
if (index != -1) {
|
||||
triangle.MarkConstrainedEdge(index);
|
||||
Triangle* t = triangle.GetNeighbor(index);
|
||||
if (t) {
|
||||
t->MarkConstrainedEdge(&ep, &eq);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
|
||||
{
|
||||
Triangle* triangle = new Triangle(point, *node.point, *node.next->point);
|
||||
|
||||
triangle->MarkNeighbor(*node.triangle);
|
||||
tcx.AddToMap(triangle);
|
||||
|
||||
Node* new_node = new Node(point);
|
||||
nodes_.push_back(new_node);
|
||||
|
||||
new_node->next = node.next;
|
||||
new_node->prev = &node;
|
||||
node.next->prev = new_node;
|
||||
node.next = new_node;
|
||||
|
||||
if (!Legalize(tcx, *triangle)) {
|
||||
tcx.MapTriangleToNodes(*triangle);
|
||||
}
|
||||
|
||||
return *new_node;
|
||||
}
|
||||
|
||||
void Sweep::Fill(SweepContext& tcx, Node& node)
|
||||
{
|
||||
Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point);
|
||||
|
||||
// TODO: should copy the constrained_edge value from neighbor triangles
|
||||
// for now constrained_edge values are copied during the legalize
|
||||
triangle->MarkNeighbor(*node.prev->triangle);
|
||||
triangle->MarkNeighbor(*node.triangle);
|
||||
|
||||
tcx.AddToMap(triangle);
|
||||
|
||||
// Update the advancing front
|
||||
node.prev->next = node.next;
|
||||
node.next->prev = node.prev;
|
||||
|
||||
// If it was legalized the triangle has already been mapped
|
||||
if (!Legalize(tcx, *triangle)) {
|
||||
tcx.MapTriangleToNodes(*triangle);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
||||
{
|
||||
|
||||
// Fill right holes
|
||||
Node* node = n.next;
|
||||
|
||||
while (node->next) {
|
||||
// if HoleAngle exceeds 90 degrees then break.
|
||||
if (LargeHole_DontFill(node)) break;
|
||||
Fill(tcx, *node);
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
// Fill left holes
|
||||
node = n.prev;
|
||||
|
||||
while (node->prev) {
|
||||
// if HoleAngle exceeds 90 degrees then break.
|
||||
if (LargeHole_DontFill(node)) break;
|
||||
Fill(tcx, *node);
|
||||
node = node->prev;
|
||||
}
|
||||
|
||||
// Fill right basins
|
||||
if (n.next && n.next->next) {
|
||||
double angle = BasinAngle(n);
|
||||
if (angle < PI_3div4) {
|
||||
FillBasin(tcx, n);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// True if HoleAngle exceeds 90 degrees.
|
||||
bool Sweep::LargeHole_DontFill(Node* node) {
|
||||
|
||||
Node* nextNode = node->next;
|
||||
Node* prevNode = node->prev;
|
||||
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
|
||||
return false;
|
||||
|
||||
// Check additional points on front.
|
||||
Node* next2Node = nextNode->next;
|
||||
// "..Plus.." because only want angles on same side as point being added.
|
||||
if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
|
||||
return false;
|
||||
|
||||
Node* prev2Node = prevNode->prev;
|
||||
// "..Plus.." because only want angles on same side as point being added.
|
||||
if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Sweep::AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb) {
|
||||
double angle = Angle(*origin, *pa, *pb);
|
||||
bool exceeds90Degrees = ((angle > PI_div2) || (angle < -PI_div2));
|
||||
return exceeds90Degrees;
|
||||
}
|
||||
|
||||
bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb) {
|
||||
double angle = Angle(*origin, *pa, *pb);
|
||||
bool exceedsPlus90DegreesOrIsNegative = (angle > PI_div2) || (angle < 0);
|
||||
return exceedsPlus90DegreesOrIsNegative;
|
||||
}
|
||||
|
||||
double Sweep::Angle(Point& origin, Point& pa, Point& pb) {
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
|
||||
* atan2(y,x) computes the principal value of the argument function
|
||||
* applied to the complex number x+iy
|
||||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
double px = origin.x;
|
||||
double py = origin.y;
|
||||
double ax = pa.x- px;
|
||||
double ay = pa.y - py;
|
||||
double bx = pb.x - px;
|
||||
double by = pb.y - py;
|
||||
double x = ax * by - ay * bx;
|
||||
double y = ax * bx + ay * by;
|
||||
double angle = atan2(x, y);
|
||||
return angle;
|
||||
}
|
||||
|
||||
double Sweep::BasinAngle(Node& node)
|
||||
{
|
||||
double ax = node.point->x - node.next->next->point->x;
|
||||
double ay = node.point->y - node.next->next->point->y;
|
||||
return atan2(ay, ax);
|
||||
}
|
||||
|
||||
double Sweep::HoleAngle(Node& node)
|
||||
{
|
||||
/* Complex plane
|
||||
* ab = cosA +i*sinA
|
||||
* ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
|
||||
* atan2(y,x) computes the principal value of the argument function
|
||||
* applied to the complex number x+iy
|
||||
* Where x = ax*bx + ay*by
|
||||
* y = ax*by - ay*bx
|
||||
*/
|
||||
double ax = node.next->point->x - node.point->x;
|
||||
double ay = node.next->point->y - node.point->y;
|
||||
double bx = node.prev->point->x - node.point->x;
|
||||
double by = node.prev->point->y - node.point->y;
|
||||
return atan2(ax * by - ay * bx, ax * bx + ay * by);
|
||||
}
|
||||
|
||||
bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
|
||||
{
|
||||
// To legalize a triangle we start by finding if any of the three edges
|
||||
// violate the Delaunay condition
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (t.delaunay_edge[i])
|
||||
continue;
|
||||
|
||||
Triangle* ot = t.GetNeighbor(i);
|
||||
|
||||
if (ot) {
|
||||
Point* p = t.GetPoint(i);
|
||||
Point* op = ot->OppositePoint(t, *p);
|
||||
int oi = ot->Index(op);
|
||||
|
||||
// If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
|
||||
// then we should not try to legalize
|
||||
if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
|
||||
t.constrained_edge[i] = ot->constrained_edge[oi];
|
||||
continue;
|
||||
}
|
||||
|
||||
bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
|
||||
|
||||
if (inside) {
|
||||
// Lets mark this shared edge as Delaunay
|
||||
t.delaunay_edge[i] = true;
|
||||
ot->delaunay_edge[oi] = true;
|
||||
|
||||
// Lets rotate shared edge one vertex CW to legalize it
|
||||
RotateTrianglePair(t, *p, *ot, *op);
|
||||
|
||||
// We now got one valid Delaunay Edge shared by two triangles
|
||||
// This gives us 4 new edges to check for Delaunay
|
||||
|
||||
// Make sure that triangle to node mapping is done only one time for a specific triangle
|
||||
bool not_legalized = !Legalize(tcx, t);
|
||||
if (not_legalized) {
|
||||
tcx.MapTriangleToNodes(t);
|
||||
}
|
||||
|
||||
not_legalized = !Legalize(tcx, *ot);
|
||||
if (not_legalized)
|
||||
tcx.MapTriangleToNodes(*ot);
|
||||
|
||||
// Reset the Delaunay edges, since they only are valid Delaunay edges
|
||||
// until we add a new triangle or point.
|
||||
// XXX: need to think about this. Can these edges be tried after we
|
||||
// return to previous recursive level?
|
||||
t.delaunay_edge[i] = false;
|
||||
ot->delaunay_edge[oi] = false;
|
||||
|
||||
// If triangle have been legalized no need to check the other edges since
|
||||
// the recursive legalization will handles those so we can end here.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double adx = pa.x - pd.x;
|
||||
double ady = pa.y - pd.y;
|
||||
double bdx = pb.x - pd.x;
|
||||
double bdy = pb.y - pd.y;
|
||||
|
||||
double adxbdy = adx * bdy;
|
||||
double bdxady = bdx * ady;
|
||||
double oabd = adxbdy - bdxady;
|
||||
|
||||
if (oabd <= 0)
|
||||
return false;
|
||||
|
||||
double cdx = pc.x - pd.x;
|
||||
double cdy = pc.y - pd.y;
|
||||
|
||||
double cdxady = cdx * ady;
|
||||
double adxcdy = adx * cdy;
|
||||
double ocad = cdxady - adxcdy;
|
||||
|
||||
if (ocad <= 0)
|
||||
return false;
|
||||
|
||||
double bdxcdy = bdx * cdy;
|
||||
double cdxbdy = cdx * bdy;
|
||||
|
||||
double alift = adx * adx + ady * ady;
|
||||
double blift = bdx * bdx + bdy * bdy;
|
||||
double clift = cdx * cdx + cdy * cdy;
|
||||
|
||||
double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
|
||||
|
||||
return det > 0;
|
||||
}
|
||||
|
||||
void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
|
||||
{
|
||||
Triangle* n1, *n2, *n3, *n4;
|
||||
n1 = t.NeighborCCW(p);
|
||||
n2 = t.NeighborCW(p);
|
||||
n3 = ot.NeighborCCW(op);
|
||||
n4 = ot.NeighborCW(op);
|
||||
|
||||
bool ce1, ce2, ce3, ce4;
|
||||
ce1 = t.GetConstrainedEdgeCCW(p);
|
||||
ce2 = t.GetConstrainedEdgeCW(p);
|
||||
ce3 = ot.GetConstrainedEdgeCCW(op);
|
||||
ce4 = ot.GetConstrainedEdgeCW(op);
|
||||
|
||||
bool de1, de2, de3, de4;
|
||||
de1 = t.GetDelunayEdgeCCW(p);
|
||||
de2 = t.GetDelunayEdgeCW(p);
|
||||
de3 = ot.GetDelunayEdgeCCW(op);
|
||||
de4 = ot.GetDelunayEdgeCW(op);
|
||||
|
||||
t.Legalize(p, op);
|
||||
ot.Legalize(op, p);
|
||||
|
||||
// Remap delaunay_edge
|
||||
ot.SetDelunayEdgeCCW(p, de1);
|
||||
t.SetDelunayEdgeCW(p, de2);
|
||||
t.SetDelunayEdgeCCW(op, de3);
|
||||
ot.SetDelunayEdgeCW(op, de4);
|
||||
|
||||
// Remap constrained_edge
|
||||
ot.SetConstrainedEdgeCCW(p, ce1);
|
||||
t.SetConstrainedEdgeCW(p, ce2);
|
||||
t.SetConstrainedEdgeCCW(op, ce3);
|
||||
ot.SetConstrainedEdgeCW(op, ce4);
|
||||
|
||||
// Remap neighbors
|
||||
// XXX: might optimize the markNeighbor by keeping track of
|
||||
// what side should be assigned to what neighbor after the
|
||||
// rotation. Now mark neighbor does lots of testing to find
|
||||
// the right side.
|
||||
t.ClearNeighbors();
|
||||
ot.ClearNeighbors();
|
||||
if (n1) ot.MarkNeighbor(*n1);
|
||||
if (n2) t.MarkNeighbor(*n2);
|
||||
if (n3) t.MarkNeighbor(*n3);
|
||||
if (n4) ot.MarkNeighbor(*n4);
|
||||
t.MarkNeighbor(ot);
|
||||
}
|
||||
|
||||
void Sweep::FillBasin(SweepContext& tcx, Node& node)
|
||||
{
|
||||
if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
|
||||
tcx.basin.left_node = node.next->next;
|
||||
} else {
|
||||
tcx.basin.left_node = node.next;
|
||||
}
|
||||
|
||||
// Find the bottom and right node
|
||||
tcx.basin.bottom_node = tcx.basin.left_node;
|
||||
while (tcx.basin.bottom_node->next
|
||||
&& tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) {
|
||||
tcx.basin.bottom_node = tcx.basin.bottom_node->next;
|
||||
}
|
||||
if (tcx.basin.bottom_node == tcx.basin.left_node) {
|
||||
// No valid basin
|
||||
return;
|
||||
}
|
||||
|
||||
tcx.basin.right_node = tcx.basin.bottom_node;
|
||||
while (tcx.basin.right_node->next
|
||||
&& tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) {
|
||||
tcx.basin.right_node = tcx.basin.right_node->next;
|
||||
}
|
||||
if (tcx.basin.right_node == tcx.basin.bottom_node) {
|
||||
// No valid basins
|
||||
return;
|
||||
}
|
||||
|
||||
tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
|
||||
tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
|
||||
|
||||
FillBasinReq(tcx, tcx.basin.bottom_node);
|
||||
}
|
||||
|
||||
void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
|
||||
{
|
||||
// if shallow stop filling
|
||||
if (IsShallow(tcx, *node)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Fill(tcx, *node);
|
||||
|
||||
if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
|
||||
return;
|
||||
} else if (node->prev == tcx.basin.left_node) {
|
||||
Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point);
|
||||
if (o == CW) {
|
||||
return;
|
||||
}
|
||||
node = node->next;
|
||||
} else if (node->next == tcx.basin.right_node) {
|
||||
Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point);
|
||||
if (o == CCW) {
|
||||
return;
|
||||
}
|
||||
node = node->prev;
|
||||
} else {
|
||||
// Continue with the neighbor node with lowest Y value
|
||||
if (node->prev->point->y < node->next->point->y) {
|
||||
node = node->prev;
|
||||
} else {
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
FillBasinReq(tcx, node);
|
||||
}
|
||||
|
||||
bool Sweep::IsShallow(SweepContext& tcx, Node& node)
|
||||
{
|
||||
double height;
|
||||
|
||||
if (tcx.basin.left_highest) {
|
||||
height = tcx.basin.left_node->point->y - node.point->y;
|
||||
} else {
|
||||
height = tcx.basin.right_node->point->y - node.point->y;
|
||||
}
|
||||
|
||||
// if shallow stop filling
|
||||
if (tcx.basin.width > height) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
|
||||
{
|
||||
if (tcx.edge_event.right) {
|
||||
FillRightAboveEdgeEvent(tcx, edge, node);
|
||||
} else {
|
||||
FillLeftAboveEdgeEvent(tcx, edge, node);
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
|
||||
{
|
||||
while (node->next->point->x < edge->p->x) {
|
||||
// Check if next node is below the edge
|
||||
if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) {
|
||||
FillRightBelowEdgeEvent(tcx, edge, *node);
|
||||
} else {
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
if (node.point->x < edge->p->x) {
|
||||
if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
|
||||
// Concave
|
||||
FillRightConcaveEdgeEvent(tcx, edge, node);
|
||||
} else{
|
||||
// Convex
|
||||
FillRightConvexEdgeEvent(tcx, edge, node);
|
||||
// Retry this one
|
||||
FillRightBelowEdgeEvent(tcx, edge, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
Fill(tcx, *node.next);
|
||||
if (node.next->point != edge->p) {
|
||||
// Next above or below edge?
|
||||
if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
|
||||
// Below
|
||||
if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
|
||||
// Next is concave
|
||||
FillRightConcaveEdgeEvent(tcx, edge, node);
|
||||
} else {
|
||||
// Next is convex
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
// Next concave or convex?
|
||||
if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) {
|
||||
// Concave
|
||||
FillRightConcaveEdgeEvent(tcx, edge, *node.next);
|
||||
} else{
|
||||
// Convex
|
||||
// Next above or below edge?
|
||||
if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) {
|
||||
// Below
|
||||
FillRightConvexEdgeEvent(tcx, edge, *node.next);
|
||||
} else{
|
||||
// Above
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
|
||||
{
|
||||
while (node->prev->point->x > edge->p->x) {
|
||||
// Check if next node is below the edge
|
||||
if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) {
|
||||
FillLeftBelowEdgeEvent(tcx, edge, *node);
|
||||
} else {
|
||||
node = node->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
if (node.point->x > edge->p->x) {
|
||||
if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
|
||||
// Concave
|
||||
FillLeftConcaveEdgeEvent(tcx, edge, node);
|
||||
} else {
|
||||
// Convex
|
||||
FillLeftConvexEdgeEvent(tcx, edge, node);
|
||||
// Retry this one
|
||||
FillLeftBelowEdgeEvent(tcx, edge, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
// Next concave or convex?
|
||||
if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
|
||||
// Concave
|
||||
FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
|
||||
} else{
|
||||
// Convex
|
||||
// Next above or below edge?
|
||||
if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) {
|
||||
// Below
|
||||
FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
|
||||
} else{
|
||||
// Above
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||
{
|
||||
Fill(tcx, *node.prev);
|
||||
if (node.prev->point != edge->p) {
|
||||
// Next above or below edge?
|
||||
if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {
|
||||
// Below
|
||||
if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
|
||||
// Next is concave
|
||||
FillLeftConcaveEdgeEvent(tcx, edge, node);
|
||||
} else{
|
||||
// Next is convex
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
|
||||
{
|
||||
Triangle& ot = t->NeighborAcross(p);
|
||||
Point& op = *ot.OppositePoint(*t, p);
|
||||
|
||||
if (&ot == NULL) {
|
||||
// If we want to integrate the fillEdgeEvent do it here
|
||||
// With current implementation we should never get here
|
||||
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
|
||||
assert(0);
|
||||
}
|
||||
|
||||
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
|
||||
// Lets rotate shared edge one vertex CW
|
||||
RotateTrianglePair(*t, p, ot, op);
|
||||
tcx.MapTriangleToNodes(*t);
|
||||
tcx.MapTriangleToNodes(ot);
|
||||
|
||||
if (p == eq && op == ep) {
|
||||
if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
|
||||
t->MarkConstrainedEdge(&ep, &eq);
|
||||
ot.MarkConstrainedEdge(&ep, &eq);
|
||||
Legalize(tcx, *t);
|
||||
Legalize(tcx, ot);
|
||||
} else {
|
||||
// XXX: I think one of the triangles should be legalized here?
|
||||
}
|
||||
} else {
|
||||
Orientation o = Orient2d(eq, op, ep);
|
||||
t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
|
||||
FlipEdgeEvent(tcx, ep, eq, t, p);
|
||||
}
|
||||
} else {
|
||||
Point& newP = NextFlipPoint(ep, eq, ot, op);
|
||||
FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
|
||||
EdgeEvent(tcx, ep, eq, t, p);
|
||||
}
|
||||
}
|
||||
|
||||
Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
|
||||
{
|
||||
if (o == CCW) {
|
||||
// ot is not crossing edge after flip
|
||||
int edge_index = ot.EdgeIndex(&p, &op);
|
||||
ot.delaunay_edge[edge_index] = true;
|
||||
Legalize(tcx, ot);
|
||||
ot.ClearDelunayEdges();
|
||||
return t;
|
||||
}
|
||||
|
||||
// t is not crossing edge after flip
|
||||
int edge_index = t.EdgeIndex(&p, &op);
|
||||
|
||||
t.delaunay_edge[edge_index] = true;
|
||||
Legalize(tcx, t);
|
||||
t.ClearDelunayEdges();
|
||||
return ot;
|
||||
}
|
||||
|
||||
Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
|
||||
{
|
||||
Orientation o2d = Orient2d(eq, op, ep);
|
||||
if (o2d == CW) {
|
||||
// Right
|
||||
return *ot.PointCCW(op);
|
||||
} else if (o2d == CCW) {
|
||||
// Left
|
||||
return *ot.PointCW(op);
|
||||
} else{
|
||||
//throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
||||
Triangle& t, Point& p)
|
||||
{
|
||||
Triangle& ot = t.NeighborAcross(p);
|
||||
Point& op = *ot.OppositePoint(t, p);
|
||||
|
||||
if (&t.NeighborAcross(p) == NULL) {
|
||||
// If we want to integrate the fillEdgeEvent do it here
|
||||
// With current implementation we should never get here
|
||||
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
|
||||
assert(0);
|
||||
}
|
||||
|
||||
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
|
||||
// flip with new edge op->eq
|
||||
FlipEdgeEvent(tcx, eq, op, &ot, op);
|
||||
// TODO: Actually I just figured out that it should be possible to
|
||||
// improve this by getting the next ot and op before the the above
|
||||
// flip and continue the flipScanEdgeEvent here
|
||||
// set new ot and op here and loop back to inScanArea test
|
||||
// also need to set a new flip_triangle first
|
||||
// Turns out at first glance that this is somewhat complicated
|
||||
// so it will have to wait.
|
||||
} else{
|
||||
Point& newP = NextFlipPoint(ep, eq, ot, op);
|
||||
FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
|
||||
}
|
||||
}
|
||||
|
||||
Sweep::~Sweep() {
|
||||
|
||||
// Clean up memory
|
||||
for(int i = 0; i < nodes_.size(); i++) {
|
||||
delete nodes_[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,285 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
/**
|
||||
* Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
|
||||
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
|
||||
* International Journal of Geographical Information Science
|
||||
*
|
||||
* "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
|
||||
*/
|
||||
|
||||
#ifndef SWEEP_H
|
||||
#define SWEEP_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
class SweepContext;
|
||||
struct Node;
|
||||
struct Point;
|
||||
struct Edge;
|
||||
class Triangle;
|
||||
|
||||
class Sweep
|
||||
{
|
||||
public:
|
||||
|
||||
/**
|
||||
* Triangulate
|
||||
*
|
||||
* @param tcx
|
||||
*/
|
||||
void Triangulate(SweepContext& tcx);
|
||||
|
||||
/**
|
||||
* Destructor - clean up memory
|
||||
*/
|
||||
~Sweep();
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
* Start sweeping the Y-sorted point set from bottom to top
|
||||
*
|
||||
* @param tcx
|
||||
*/
|
||||
void SweepPoints(SweepContext& tcx);
|
||||
|
||||
/**
|
||||
* Find closes node to the left of the new point and
|
||||
* create a new triangle. If needed new holes and basins
|
||||
* will be filled to.
|
||||
*
|
||||
* @param tcx
|
||||
* @param point
|
||||
* @return
|
||||
*/
|
||||
Node& PointEvent(SweepContext& tcx, Point& point);
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @param tcx
|
||||
* @param edge
|
||||
* @param node
|
||||
*/
|
||||
void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||
|
||||
void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
|
||||
|
||||
/**
|
||||
* Creates a new front triangle and legalize it
|
||||
*
|
||||
* @param tcx
|
||||
* @param point
|
||||
* @param node
|
||||
* @return
|
||||
*/
|
||||
Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
|
||||
|
||||
/**
|
||||
* Adds a triangle to the advancing front to fill a hole.
|
||||
* @param tcx
|
||||
* @param node - middle node, that is the bottom of the hole
|
||||
*/
|
||||
void Fill(SweepContext& tcx, Node& node);
|
||||
|
||||
/**
|
||||
* Returns true if triangle was legalized
|
||||
*/
|
||||
bool Legalize(SweepContext& tcx, Triangle& t);
|
||||
|
||||
/**
|
||||
* <b>Requirement</b>:<br>
|
||||
* 1. a,b and c form a triangle.<br>
|
||||
* 2. a and d is know to be on opposite side of bc<br>
|
||||
* <pre>
|
||||
* a
|
||||
* +
|
||||
* / \
|
||||
* / \
|
||||
* b/ \c
|
||||
* +-------+
|
||||
* / d \
|
||||
* / \
|
||||
* </pre>
|
||||
* <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by
|
||||
* a,b and c<br>
|
||||
* d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
|
||||
* This preknowledge gives us a way to optimize the incircle test
|
||||
* @param a - triangle point, opposite d
|
||||
* @param b - triangle point
|
||||
* @param c - triangle point
|
||||
* @param d - point opposite a
|
||||
* @return true if d is inside circle, false if on circle edge
|
||||
*/
|
||||
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
|
||||
|
||||
/**
|
||||
* Rotates a triangle pair one vertex CW
|
||||
*<pre>
|
||||
* n2 n2
|
||||
* P +-----+ P +-----+
|
||||
* | t /| |\ t |
|
||||
* | / | | \ |
|
||||
* n1| / |n3 n1| \ |n3
|
||||
* | / | after CW | \ |
|
||||
* |/ oT | | oT \|
|
||||
* +-----+ oP +-----+
|
||||
* n4 n4
|
||||
* </pre>
|
||||
*/
|
||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
|
||||
|
||||
/**
|
||||
* Fills holes in the Advancing Front
|
||||
*
|
||||
*
|
||||
* @param tcx
|
||||
* @param n
|
||||
*/
|
||||
void FillAdvancingFront(SweepContext& tcx, Node& n);
|
||||
|
||||
// Decision-making about when to Fill hole.
|
||||
// Contributed by ToolmakerSteve2
|
||||
bool LargeHole_DontFill(Node* node);
|
||||
bool AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb);
|
||||
bool AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb);
|
||||
double Angle(Point& origin, Point& pa, Point& pb);
|
||||
|
||||
/**
|
||||
*
|
||||
* @param node - middle node
|
||||
* @return the angle between 3 front nodes
|
||||
*/
|
||||
double HoleAngle(Node& node);
|
||||
|
||||
/**
|
||||
* The basin angle is decided against the horizontal line [1,0]
|
||||
*/
|
||||
double BasinAngle(Node& node);
|
||||
|
||||
/**
|
||||
* Fills a basin that has formed on the Advancing Front to the right
|
||||
* of given node.<br>
|
||||
* First we decide a left,bottom and right node that forms the
|
||||
* boundaries of the basin. Then we do a reqursive fill.
|
||||
*
|
||||
* @param tcx
|
||||
* @param node - starting node, this or next node will be left node
|
||||
*/
|
||||
void FillBasin(SweepContext& tcx, Node& node);
|
||||
|
||||
/**
|
||||
* Recursive algorithm to fill a Basin with triangles
|
||||
*
|
||||
* @param tcx
|
||||
* @param node - bottom_node
|
||||
* @param cnt - counter used to alternate on even and odd numbers
|
||||
*/
|
||||
void FillBasinReq(SweepContext& tcx, Node* node);
|
||||
|
||||
bool IsShallow(SweepContext& tcx, Node& node);
|
||||
|
||||
bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
|
||||
|
||||
void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||
|
||||
void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||
|
||||
void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||
|
||||
void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||
|
||||
void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
|
||||
|
||||
/**
|
||||
* After a flip we have two triangles and know that only one will still be
|
||||
* intersecting the edge. So decide which to contiune with and legalize the other
|
||||
*
|
||||
* @param tcx
|
||||
* @param o - should be the result of an orient2d( eq, op, ep )
|
||||
* @param t - triangle 1
|
||||
* @param ot - triangle 2
|
||||
* @param p - a point shared by both triangles
|
||||
* @param op - another point shared by both triangles
|
||||
* @return returns the triangle still intersecting the edge
|
||||
*/
|
||||
Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
|
||||
|
||||
/**
|
||||
* When we need to traverse from one triangle to the next we need
|
||||
* the point in current triangle that is the opposite point to the next
|
||||
* triangle.
|
||||
*
|
||||
* @param ep
|
||||
* @param eq
|
||||
* @param ot
|
||||
* @param op
|
||||
* @return
|
||||
*/
|
||||
Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
|
||||
|
||||
/**
|
||||
* Scan part of the FlipScan algorithm<br>
|
||||
* When a triangle pair isn't flippable we will scan for the next
|
||||
* point that is inside the flip triangle scan area. When found
|
||||
* we generate a new flipEdgeEvent
|
||||
*
|
||||
* @param tcx
|
||||
* @param ep - last point on the edge we are traversing
|
||||
* @param eq - first point on the edge we are traversing
|
||||
* @param flipTriangle - the current triangle sharing the point eq with edge
|
||||
* @param t
|
||||
* @param p
|
||||
*/
|
||||
void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
|
||||
|
||||
void FinalizationPolygon(SweepContext& tcx);
|
||||
|
||||
std::vector<Node*> nodes_;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,216 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include "sweep_context.h"
|
||||
#include <algorithm>
|
||||
#include "advancing_front.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
SweepContext::SweepContext(std::vector<Point*> polyline) :
|
||||
front_(0),
|
||||
head_(0),
|
||||
tail_(0),
|
||||
af_head_(0),
|
||||
af_middle_(0),
|
||||
af_tail_(0)
|
||||
{
|
||||
basin = Basin();
|
||||
edge_event = EdgeEvent();
|
||||
|
||||
points_ = polyline;
|
||||
|
||||
InitEdges(points_);
|
||||
}
|
||||
|
||||
void SweepContext::AddHole(std::vector<Point*> polyline)
|
||||
{
|
||||
InitEdges(polyline);
|
||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
||||
points_.push_back(polyline[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SweepContext::AddPoint(Point* point) {
|
||||
points_.push_back(point);
|
||||
}
|
||||
|
||||
std::vector<Triangle*> SweepContext::GetTriangles()
|
||||
{
|
||||
return triangles_;
|
||||
}
|
||||
|
||||
std::list<Triangle*> SweepContext::GetMap()
|
||||
{
|
||||
return map_;
|
||||
}
|
||||
|
||||
void SweepContext::InitTriangulation()
|
||||
{
|
||||
double xmax(points_[0]->x), xmin(points_[0]->x);
|
||||
double ymax(points_[0]->y), ymin(points_[0]->y);
|
||||
|
||||
// Calculate bounds.
|
||||
for (unsigned int i = 0; i < points_.size(); i++) {
|
||||
Point& p = *points_[i];
|
||||
if (p.x > xmax)
|
||||
xmax = p.x;
|
||||
if (p.x < xmin)
|
||||
xmin = p.x;
|
||||
if (p.y > ymax)
|
||||
ymax = p.y;
|
||||
if (p.y < ymin)
|
||||
ymin = p.y;
|
||||
}
|
||||
|
||||
double dx = kAlpha * (xmax - xmin);
|
||||
double dy = kAlpha * (ymax - ymin);
|
||||
head_ = new Point(xmax + dx, ymin - dy);
|
||||
tail_ = new Point(xmin - dx, ymin - dy);
|
||||
|
||||
// Sort points along y-axis
|
||||
std::sort(points_.begin(), points_.end(), cmp);
|
||||
|
||||
}
|
||||
|
||||
void SweepContext::InitEdges(std::vector<Point*> polyline)
|
||||
{
|
||||
int num_points = polyline.size();
|
||||
for (int i = 0; i < num_points; i++) {
|
||||
int j = i < num_points - 1 ? i + 1 : 0;
|
||||
edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
|
||||
}
|
||||
}
|
||||
|
||||
Point* SweepContext::GetPoint(const int& index)
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
void SweepContext::AddToMap(Triangle* triangle)
|
||||
{
|
||||
map_.push_back(triangle);
|
||||
}
|
||||
|
||||
Node& SweepContext::LocateNode(Point& point)
|
||||
{
|
||||
// TODO implement search tree
|
||||
return *front_->LocateNode(point.x);
|
||||
}
|
||||
|
||||
void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
|
||||
{
|
||||
|
||||
(void) nodes;
|
||||
// Initial triangle
|
||||
Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
|
||||
|
||||
map_.push_back(triangle);
|
||||
|
||||
af_head_ = new Node(*triangle->GetPoint(1), *triangle);
|
||||
af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
|
||||
af_tail_ = new Node(*triangle->GetPoint(2));
|
||||
front_ = new AdvancingFront(*af_head_, *af_tail_);
|
||||
|
||||
// TODO: More intuitive if head is middles next and not previous?
|
||||
// so swap head and tail
|
||||
af_head_->next = af_middle_;
|
||||
af_middle_->next = af_tail_;
|
||||
af_middle_->prev = af_head_;
|
||||
af_tail_->prev = af_middle_;
|
||||
}
|
||||
|
||||
void SweepContext::RemoveNode(Node* node)
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
void SweepContext::MapTriangleToNodes(Triangle& t)
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!t.GetNeighbor(i)) {
|
||||
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
|
||||
if (n)
|
||||
n->triangle = &t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SweepContext::RemoveFromMap(Triangle* triangle)
|
||||
{
|
||||
map_.remove(triangle);
|
||||
}
|
||||
|
||||
void SweepContext::MeshClean(Triangle& triangle)
|
||||
{
|
||||
std::vector<Triangle *> triangles;
|
||||
triangles.push_back(&triangle);
|
||||
|
||||
while(!triangles.empty()){
|
||||
Triangle *t = triangles.back();
|
||||
triangles.pop_back();
|
||||
|
||||
if (t != NULL && !t->IsInterior()) {
|
||||
t->IsInterior(true);
|
||||
triangles_.push_back(t);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!t->constrained_edge[i])
|
||||
triangles.push_back(t->GetNeighbor(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SweepContext::~SweepContext()
|
||||
{
|
||||
|
||||
// Clean up memory
|
||||
|
||||
delete head_;
|
||||
delete tail_;
|
||||
delete front_;
|
||||
delete af_head_;
|
||||
delete af_middle_;
|
||||
delete af_tail_;
|
||||
|
||||
typedef std::list<Triangle*> type_list;
|
||||
|
||||
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
|
||||
Triangle* ptr = *iter;
|
||||
delete ptr;
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < edge_list.size(); i++) {
|
||||
delete edge_list[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,186 @@
|
|||
/*
|
||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
* http://code.google.com/p/poly2tri/
|
||||
*
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef SWEEP_CONTEXT_H
|
||||
#define SWEEP_CONTEXT_H
|
||||
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
// Inital triangle factor, seed triangle will extend 30% of
|
||||
// PointSet width to both left and right.
|
||||
const double kAlpha = 0.3;
|
||||
|
||||
struct Point;
|
||||
class Triangle;
|
||||
struct Node;
|
||||
struct Edge;
|
||||
class AdvancingFront;
|
||||
|
||||
class SweepContext {
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
SweepContext(std::vector<Point*> polyline);
|
||||
/// Destructor
|
||||
~SweepContext();
|
||||
|
||||
void set_head(Point* p1);
|
||||
|
||||
Point* head();
|
||||
|
||||
void set_tail(Point* p1);
|
||||
|
||||
Point* tail();
|
||||
|
||||
int point_count();
|
||||
|
||||
Node& LocateNode(Point& point);
|
||||
|
||||
void RemoveNode(Node* node);
|
||||
|
||||
void CreateAdvancingFront(std::vector<Node*> nodes);
|
||||
|
||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||
void MapTriangleToNodes(Triangle& t);
|
||||
|
||||
void AddToMap(Triangle* triangle);
|
||||
|
||||
Point* GetPoint(const int& index);
|
||||
|
||||
Point* GetPoints();
|
||||
|
||||
void RemoveFromMap(Triangle* triangle);
|
||||
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
|
||||
void AddPoint(Point* point);
|
||||
|
||||
AdvancingFront* front();
|
||||
|
||||
void MeshClean(Triangle& triangle);
|
||||
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
std::list<Triangle*> GetMap();
|
||||
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
struct Basin {
|
||||
Node* left_node;
|
||||
Node* bottom_node;
|
||||
Node* right_node;
|
||||
double width;
|
||||
bool left_highest;
|
||||
|
||||
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
|
||||
{
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
left_node = NULL;
|
||||
bottom_node = NULL;
|
||||
right_node = NULL;
|
||||
width = 0.0;
|
||||
left_highest = false;
|
||||
}
|
||||
};
|
||||
|
||||
struct EdgeEvent {
|
||||
Edge* constrained_edge;
|
||||
bool right;
|
||||
|
||||
EdgeEvent() : constrained_edge(NULL), right(false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
Basin basin;
|
||||
EdgeEvent edge_event;
|
||||
|
||||
private:
|
||||
|
||||
friend class Sweep;
|
||||
|
||||
std::vector<Triangle*> triangles_;
|
||||
std::list<Triangle*> map_;
|
||||
std::vector<Point*> points_;
|
||||
|
||||
// Advancing front
|
||||
AdvancingFront* front_;
|
||||
// head point used with advancing front
|
||||
Point* head_;
|
||||
// tail point used with advancing front
|
||||
Point* tail_;
|
||||
|
||||
Node *af_head_, *af_middle_, *af_tail_;
|
||||
|
||||
void InitTriangulation();
|
||||
void InitEdges(std::vector<Point*> polyline);
|
||||
|
||||
};
|
||||
|
||||
inline AdvancingFront* SweepContext::front()
|
||||
{
|
||||
return front_;
|
||||
}
|
||||
|
||||
inline int SweepContext::point_count()
|
||||
{
|
||||
return points_.size();
|
||||
}
|
||||
|
||||
inline void SweepContext::set_head(Point* p1)
|
||||
{
|
||||
head_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::head()
|
||||
{
|
||||
return head_;
|
||||
}
|
||||
|
||||
inline void SweepContext::set_tail(Point* p1)
|
||||
{
|
||||
tail_ = p1;
|
||||
}
|
||||
|
||||
inline Point* SweepContext::tail()
|
||||
{
|
||||
return tail_;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
14
setup.py
14
setup.py
|
@ -428,6 +428,7 @@ graphics_dependencies = {
|
|||
'stencil_instructions.pxd': ['instructions.pxd'],
|
||||
'stencil_instructions.pyx': [
|
||||
'config.pxi', 'opcodes.pxi', 'c_opengl.pxd', 'c_opengl_debug.pxd'],
|
||||
'svg.pyx': ['config.pxi', 'common.pxi'],
|
||||
'texture.pxd': ['c_opengl.pxd'],
|
||||
'texture.pyx': [
|
||||
'config.pxi', 'common.pxi', 'opengl_utils_def.pxi', 'context.pxd',
|
||||
|
@ -480,6 +481,15 @@ sources = {
|
|||
})
|
||||
}
|
||||
|
||||
sources['graphics/svg.pyx'] = merge(base_flags, gl_flags, {
|
||||
'language': 'c++',
|
||||
'additionnal_sources': [
|
||||
'lib/poly2tri/poly2tri/common/shapes.cc',
|
||||
'lib/poly2tri/poly2tri/sweep/cdt.cc',
|
||||
'lib/poly2tri/poly2tri/sweep/advancing_front.cc',
|
||||
'lib/poly2tri/poly2tri/sweep/sweep_context.cc',
|
||||
'lib/poly2tri/poly2tri/sweep/sweep.cc']})
|
||||
|
||||
if c_options['use_sdl']:
|
||||
sdl_flags = determine_sdl()
|
||||
sources['core/window/sdl.pyx'] = merge(
|
||||
|
@ -585,8 +595,10 @@ def get_extensions_from_sources(sources):
|
|||
for key, value in flags.items():
|
||||
if len(value):
|
||||
flags_clean[key] = value
|
||||
additionnal_sources = [expand(x) for x in
|
||||
flags.get('additionnal_sources', [])]
|
||||
ext_modules.append(CythonExtension(module_name,
|
||||
[pyx] + f_depends + c_depends, **flags_clean))
|
||||
[pyx] + f_depends + c_depends + additionnal_sources, **flags_clean))
|
||||
return ext_modules
|
||||
|
||||
ext_modules = get_extensions_from_sources(sources)
|
||||
|
|
Loading…
Reference in New Issue