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Fixed AdvancedEffectBase example to use uniforms
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@ -32,8 +32,7 @@ class TouchEffect(AdvancedEffectBase):
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self.uniforms = {'touch': [0.0, 0.0]}
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def on_touch(self, *args, **kwargs):
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if self.fbo:
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self.fbo['touch'] = [float(i) for i in self.touch]
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self.uniforms['touch'] = [float(i) for i in self.touch]
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class TouchWidget(EffectWidget):
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