unbind on_anim1_complete in Sequence

This commit is contained in:
Ryan Pessa 2014-12-10 17:29:41 -06:00
parent 92fa748eaf
commit 3a054d7968
1 changed files with 3 additions and 1 deletions

View File

@ -394,7 +394,6 @@ class Sequence(Animation):
self.anim2 = anim2
self.anim1.bind(on_start=self.on_anim1_start,
on_complete=self.on_anim1_complete,
on_progress=self.on_anim1_progress)
self.anim2.bind(on_complete=self.on_anim2_complete,
on_progress=self.on_anim2_progress)
@ -408,6 +407,7 @@ class Sequence(Animation):
self._widgets[widget.uid] = True
self._register()
self.anim1.start(widget)
self.anim1.bind(on_complete=self.on_anim1_complete)
def stop(self, widget):
self.anim1.stop(widget)
@ -433,6 +433,7 @@ class Sequence(Animation):
self.dispatch('on_start', widget)
def on_anim1_complete(self, instance, widget):
self.anim1.unbind(on_complete=self.on_anim1_complete)
self.anim2.start(widget)
def on_anim1_progress(self, instance, widget, progress):
@ -445,6 +446,7 @@ class Sequence(Animation):
'''
if self.repeat:
self.anim1.start(widget)
self.anim1.bind(on_complete=self.on_anim1_complete)
else:
self.dispatch('on_complete', widget)